'I offer you a very special job. Suffice to say here that the challenge will be great, the rewards accordingly magnificent. To obtain further details, present this message to the barkeep of the Rusted Hinge tavern. He will send you to me. If there is no response within three hours I will assume you are uninterested or unavailable. Allow me to warn you now that Baile Berrig is involved. If this causes you to quail, I have misjudged you and do not require your services. Felix Bartel' A story-driven single-player module featuring multiple endings, distinctive henchmen, custom items and monsters and carefully crafted dialogue. Version 1.20
Ok little module that time has rusted and needs polish. Back in 2002 this might have been a '9' module. I'm not using any haks/overrides and found Bugs - 1.The "Cure" potion didn't have a single use as stated, but instead a once a day use. So I could endlessly get 3000 experience per drink. Same was true for the Raise Dead ring. 2.I could no longer summon my familiar 1/2 way through the mod. Unsummoning him when he wasn't there didn't help, but I would hear the panther's growl every once in a while, which was odd.
Posted by Jamro at on06/06/06
Well done. Brilliant plot twist turning the adventure into something unexpected. I Really liked this one.
Posted by ams16 at on05/28/06
Boring
Posted by mcwkjoyce at on05/06/06
Starting to show its age, but the dialogue of the characters is enjoyable and well-written. SPOILERS Some minor points/comments. There were some questionable monster locations/AI. Notably, fire elementals in the library. Books and fire are not the cosiest of neighbours. Also stated above, the age of this module shows especially in the AI of the monsters and henchwoman. Hostile mages that rush into and hand-to-hand combat and a henchwoman who stands there and just gets hit are some examples. I also, had a faction bug/problem when I returned to the villiage after killing Bartel and the doctor and his butler are hostile. Had to kill them but his daughter was still saying "Hi" to me. Thankyou for uploading the module.
Posted by aharetz at 2006-02-2815:53:49
Well done. I liked the feel of a short, between-campaign adventure. My only objection is the hints at the module being part of a campaign: it works great on its own between big adventures, and the references to "greater powers," especially the demon appearing out of nowhere at the end without an explanation within this module, were a bit off-putting.
Posted by kcarr at 2006-02-2014:58:07
Just played this with my 16 wizard - got him to 17. This was short and sweet and I felt a little overpowered against some of the NPC bad guys, but those elementals are a killer! Great job on the scripting though.
Posted by Egaskrad at 17:32:31 Voted8.00
I was one of those who tested out this module way back in 2002. By that time this module was one of the uniques and introduced ideas that no other modules provided. It was actually the first module to introduce the idea of "directly link up the key area, skipping all the empty area of ramdom encounter". It was a major improvement by that time. It was also the first module that give you a good reason to not going to rest other than the label "no resting" sticking in the description. Just don't leave the computer there for your dinner and you will be quite fine with it. I can understand that after all these years, most of the bright ideas are now fairly common but please keep in mind that this modules had contributed many ideas to the nwvault and to all of those modules that came after it. Congra to the author.
Posted by Steve_Savicki at on01/05/06
Though this is roleplayed with alignment shifts and all, I found the game play to be very aggravating. The time limit was too much pressure and the story may be original, but bland. To me, this one was not inspiring. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by jules at 2006-01-0412:12:02
I'll second Berliad on this! congratulations... long lnog overdue
Posted by Steve_Savicki at on01/05/06
Okay, I have all 3 reagent items, now where do I find a magic lab? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve