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NWN MODULES

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Title  The Castle
Author  Rome
Submitted / Updated  11-02-2003 / 11-02-2003
Category  Dungeon Adventure
Expansions  NWN-1.29
Setting  Unique fantasy setting
Gameplay Length  about 15
Number Players  Requires a lead if multiplayer
Language  English
Races  No
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  03
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Good, Neutral ok
Description
I found this module nearly a year ago. It is a gem of a mod that goes from saving a friend to running a castle. Its very well done, and I am reposting it here. I do not know the author, or true name of the series. If you do please advise me! Tales of Celts is mine, this one is NOT.

Files

NameTypeSizeDownloads
The_Castle.ZIPThe_Castle.ZIP
Submitted: 11-02-2003 / Last Updated: 11-01-2003
ZIP1.1Mb1212
--
SCORE OUT OF 10
8.5
6 votes
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Comments (8):

Posted by werelynx2 at 2012-01-18 10:15:49    Voted 6.75 on 01/18/12
linear module, but definitely not a boring one
issues:
- xp scale - received to much XPs I think. Gained lots of levels in short time
- "we" multiplayer assumption in some places, in other single. Solution: use "you"(one stargate pun intended)
- typos - "aventurers" in mordaryn convo(1st module); "powress" in mikhail convo(4th module)
- Mikhail does not acknowledge death of mordaryn and thus the game is broken(use command SetVarInt qaernatalk 1)
- no real ending(I had to open the 5th and final module to see that there was it)
_________________________
Thanks Rolo:)

Posted by Steve_Savicki at 2005-07-03 14:31:38    Voted 10.00 on 07/03/05
Some bugs to work out, but other than that, a 10 for effort.
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Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by lebowski at 2004-03-03 08:55:05    Voted 8.00 on 03/03/04
Considering how old it is, it's a lot of fun.
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Posted by jcubed at 2004-02-28 20:41:04    Voted 8.00 on 02/28/04
Fun: 7   Layout / Design: 6   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Allerielle at 2004-02-28 20:31:36    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by Rome at 2004-02-19 17:22:00    
Well as I said, I wanted to see if this mod was claimed by someone else. Since you liked it too I will add a few things when I get some time in the spring as suggested below. Maybe I am a slow player, it took me longer than 15 hours to play - but then I check every nook.
_________________________
Tales of Celts - Link

Posted by J Cubed ( ..xxx.xxx ) at 2003-12-26 12:49:00    
The fights were pretty good for a cleric (me) and a ranger (my beloved wife). Unfortunately, there were practically no lootable objects or misc. things lying around. The levels were quite bare except for things that applied to the story line. It left the world feeling a bit too sterile.

The story was pretty good, too. Overall, I'd give this module a 75%. Put some stuff in there to fix the sterility of the environment, and fix the characters to behave differently if they've already spoken to you, and you've got a winner.

Posted by Allerielle ( ..xxx.xxx ) at 2003-11-04 17:56:00    
Wow! Very nice module, not what I expected at all but I enjoyed it just the same. Very fast paced with a great story line. Definitely worth playing. The only thing I didnt like was the ending, kind of left me hanging, even when I went to turn the head in the dialogue never changed. Other than that, 2 thumbs up. :)

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