It will hopefully play correctly with more than 1 player.
Language
English
Level Range
Certain classes (e.g. monk, druid) will find it harder than others.
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
20
Max # Players
01
Min # Players
01
Min Character Level
18
Content Rating
Teen
Alignments
Any
Description
The Citadel v1.4 For the last four hours you have trudged along an increasingly muddy road. The rain is unremitting and night has fallen. To your delight, the flicker of light, from what appears to be a building, can be seen through the towering trees. You hope that a respite from this awful weather can be found within. A challenging adventure intended for high-level characters (18-20) - it should hopefully work with a party of characters. Strategy and tactics will be required - simply running headfirst into encounters is likely to only result in death (certain classes, e.g. monk, druid, will find the going more troublesome than others, but still doable). Lots of new monsters, including some rather non-standard henchmen await your arrival. Version 1.4 - the PCs will be given a special staff to help with the final battle (esp for multi-player).
I liked the unique storyline a lot, very compelling. Some new interesting monsters and designs that were inovative. However, I should have played it on hard, it was too easy for a 13 Fighter/18 Wizard. Need a sequel.
Posted by hannya at 2005-12-0422:45:55
I can't believe i spent 20 minutes killing Malifarian only to be rewarded with a broken plot.
Posted by Sarin at on09/03/05
Had to abandon the module because there was no obvious area transition out of the first area of the citadel.
Posted by Mirgalen at on08/30/05
Gave this a last try with three level 21 characters. We did OK more or less but could not find the key to finish the first level. Started to mess up with the guardians (opening containers) and it was the end of it.
Posted by Mirgalen at on08/30/05
This not is not good at all. It should be rated hack and slash heavy and roleplaying light (none). Go around, fight the same uber monsters over and over. Not fun at all.
Posted by Steve_Savicki at on08/29/05
I didn't like the way it ended. All that hard work only to find out you ended up trapped in a world to die. The only replay value to this mod would be to purchase the high powered stuff at the stores. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Mirgalen at on08/30/05
Just a few more comments. I tried this module again with my tough 18th level fighter (with a rogue, a cleric and one portal summon all 18th level) and I gave up after the whole team got wiped out three times. Using hit and run do work to some extent as well as trying to involve whatever NPC is on your side. What work a lot less is that you are trying to find a way up/down/out and you may do things with uncertain outcome like trying to save a mage (who died anyway) who may be able to help or checking some desks or chests not to steal gold that you do not need but to find clues only to be attacked by uber golems that will stunned your char to death so to speak. Also you have these uber drows clerics casting whatever spell that can stun (not power word that's a mage spell and it only works if you have less than 150 HP). My character being immortal I did hit the respawn button twice (that's 1800 XP removed btw) but really there is no point is there? One would need to be immune to stun/paralysis and whatever else. Like I said before it is not about being or playing smart or about a module with smart or creative monsters using terrain features to give you a hard time it is IMHO only about uber PC played by powergamers trying to beat uber monsters. I would give it a score around 4 if I had to vote.
Posted by Mirgalen at on08/30/05
This module is not tough, it is just ridiculous and designed for uber characters only. If you are enable to sneak in the fitst room to get a key you need you will face three or four similar creatures. The last two are unbeatable they have permanent damage reduction, haste, concealment, regeneration and resistance to a few things. These are permanent BTW (they cannot be dispelled). They seems to be able to move like monks too making it impossible to use hit and run approach. In this type of modules it is neither strategy nor tactic that you need but a charcater that can take a lot of damages (e.g. damage reduction) and at the same time do a great deal of damage to beat the monsters damage reduction + regeneration.
Posted by Anonymous at 2005-04-1018:52:00
Before starting this module I read most of the comments, trying to skip the spoilers. A lot of them clearly stated how hard this mostly Hack/Slash module was. I thought, yeah right... Well they were right! I have a Rogue 9/Assassin 9 with some customs items and i got my +blocked+ kicked hard! Sometimes it was frustrating but when I got the twist of it I really like this module. Custom items bought here and there in the module really helped. The storyline was quite immersive. No bug at all. BTW it took way more than 2 - 3 hours to finish but nevertheless it was great. Thanks.
Posted by Scot at 2005-03-2700:07:00
OK, this is a hard mod but not imposible. I think I found a bug though. I was able to kill (shoot, i can't remember his name - he's the two-headed bone golume) after he is first summoned and attackes all the mages and guards. But after that the portal stone doesn't work. Can this be fixed or did I break the plot? Thanks.