The Republic...a grand plan that went well beyond imagination. With a minimum of bloodshed, the many quarreling city-states of Kilgard were united into one large community in just fifteen short years... Now, some thirty years later, everything is peaceful on the continent of Kilgard, and everyone praises the just and fair Duke Amber, the current head of The Republic. In just two years, you have risen to a high rank in The Legion, the army and backbone of the defense of The Republic. Life in the army may not be all you expected it to be, but things could be worse. You've got a nice big room away from the barracks, good friends and quite a bit of spare time, due to the very few conflicts of recent years. However, all of this is about to change... UPDATED to 1.1 - minor fixes. See readme for details.
Posted by Saime at 2005-01-29 05:06:45 Voted 8.50 on 01/29/05
Posted by azdour at 2004-09-20 09:07:33 Voted 6.00 on 09/20/04
Posted by kelticpete at 2004-06-04 20:14:14 Voted 9.00 on 06/04/04
_________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by barbarianpixie at 2004-02-28 21:23:51 Voted 8.00 on 02/28/04
Posted by Martin ( ..xxx.xxx ) at 2003-12-11 11:23:00
Silversword, I'm at a loss here. Other people have complained about this too, but every time I download the file and unzip it, the mod is there. I've re-uploaded it two times, and still people seem to be having problems. I can't explain it and I don't know how to solve it. Sorry.
Posted by Silversword ( ..xxx.xxx ) at 2003-12-10 07:38:00
I just downloaded the main file, but it doesn't contain a .mod file. I can't play without the mod file.
Posted by Martin ( ..xxx.xxx ) at 2003-12-03 17:14:00
Oh no, I was afraid something like that might have happened. I'll try and re-upload it as soon as possible.
Posted by Wolf ( ..xxx.xxx ) at 2003-12-03 14:55:00
Ummm i downloaded the big file and it didnt have the mod file in it . erm how is i supposed to play it :)
Posted by Martin ( ..xxx.xxx ) at 2003-12-01 18:36:00
Okay, seems something went wrong during the upload. The zipped file has mysteriously been given the extension ".1". Just rename it to .rar and everything should work... I hope.
Posted by Martin ( ..xxx.xxx ) at 2003-12-01 04:45:00
Okay, the mod and hak is now compressed in .rar and should run just fine with SoU 1.32. Please let me know if there are any problems. It should be available in a couple of days.
Posted by Martin ( ..xxx.xxx ) at 2003-11-30 05:23:00
Hi James. Sorry that you had to wait so long for a response, but I didn't think anyone would be interested in playing this mod anymore. I hasn't been updated in ages, and I don't even know if it works with SoU. I'll update it and pack it in .rar instead. It should be ready in a couple of days.
Posted by James Johnson ( ..xxx.xxx ) at 2003-11-15 10:39:00
Hello Martin,
I've downloaded this mod & hak and unfortunately you seem to use a file extension .ace. I am on NWN 1.32 for the Macintosh and my version of Stuffit Expander (8.0.1) does not recognise the .ace compression format.
If it is not too much to ask but could your re-compress in another format such as .rar?
I would really love to play your module and I am a bit frustrated at this, although not your fault - of course. Since you mention that you are having problems with a sequel, a storyline that sucks and that the mod is open for anyone to continue along with a credit.
IMHO you would find a more willing audience with a more widely used file format.
I have looked around for a utility on the Mac tthat will open .ace and I can't find one. BTW I posted a topic on a Mac forum - not bioware to see if there is a utility around that I'd missed.
I do not wish to be a nuisance, just eager to play.
Tak
James
Posted by Martin ( ..xxx.xxx ) at 2003-07-17 08:14:00
If you're waiting for a sequel to this mod, don't hold your breath. I've considered (and at one point, even started) making a sequel, but basically, I think the story sucks. I still intend to make more mods, but whether or not they will take place in the same world, I can't say. Anyone willing to continue the story or just use elements of Kilgard are, of course, allowed to do so (credit please :).
Posted by Martin ( ..xxx.xxx ) at 2003-03-07 06:14:00
Thanks for the comments, Ant.
About the sewer beast...it's level 12 or something, so it
should be ALMOST impossible to kill. I didn't make it a
plot character (because that would just be stupid), I
simply could not imgaine anyone attacking a creature of
that size which is tagged "impossible". It's pure suicide.
A lot of things at the end of the mod (the whole city
section, the sewer monster, the journal entries) were
rushed, because the mod had been in development for so
long and I was afraid that it might never be released if I
didn't hurry up and finish it. The next installment will
be much more open-ended, with lots of references to the
things that happened in the prelude, of course. The final
journal entry also somewhat signifies this.
Posted by SFX ( ..xxx.xxx ) at 2003-03-06 17:10:00
No I didn't cheat, I was just EXTREMELY lucky. Almost
every hit was critical and he always missed. I still can't
believe I killed him. I don't think it'll ever happen
again.....
Posted by Martin ( ..xxx.xxx ) at 2003-03-05 07:33:00
Noted. I won't be correcting these things right now, since
I'm a lazy bastard, but maybe when I get the nest part
going. You're not supposed to be able to kill the sewer
monster. Did you cheat? :)