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NWN MODULES

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Title  The Path of the Princess
Author  Terminus
Submitted / Updated  12-01-2003 / 12-01-2003
Category  Dungeon Adventure
Expansions  SOU-1.31
Setting  Orb
Gameplay Length  2 to 4
Number Players  Play it solo, please. It's only designed for that.
Language  English
Level Range  Just load up the module with a new character. There are plenty of magic items available so that you don't need to make your own.
Races  Play as any race you want.
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Rogues may find this level more difficult than other classes. Fighter's with high AC will blaze right through it.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  This module is intended for Good or Neutral characters, but there is a small amount of flexibility involved for Evil characters.
Description
It is up to you to save the princess of Zaryn, a small and sleazy desert town, for the captain of the guard has gone missing. (The Path of the Princess is the first module in the Spirit World series. The next one in line is titled A Tortured Soul.)

Files

NameTypeSizeDownloads
Thepathoftheprincess.zipThepathoftheprincess.zip
Submitted: 12-01-2003 / Last Updated: 12-01-2003
zip1008.67Kb883
--
SCORE OUT OF 10
8.25
6 votes
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Comments (8):

Posted by Mirgalen at 2011-12-17 01:01:08    Voted 3.50 on 12/17/11
I disagree with ZW.

The module look nice and the little desert town interesting. However I found two critical flaws. Alignment shifts out of proportion and sometimes plain wrong as well as too hard combats even with a fighter in half plate.

3-4: It is clear the author tried to make something interesting, but still fell short. With more work it might be worth the download.

Posted by ZeornWarlock at 2004-06-03 20:29:43    Voted 7.00 on 06/03/04
I really enjoyed this module, but I think it needs polishing. The one thing I really liked was the adventure part of it. Some NPCs were fun and the riddles, altough easy, they were great. I also think the mood was great. If the author polishes his mod, I will vote it a higher score and I'll probably add it to the hall of fame. ZW.
_________________________
Retired from module building.

Posted by SleepingDog at 2004-02-28 20:46:19    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 9   Dialogue 5   Originality / Creativity 7   Quality Control 10   

Posted by JNL at 2004-02-28 20:41:06    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by claudeed at 2004-02-28 20:36:17    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 8   

Posted by Alcarin at 2004-02-28 20:31:39    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 8   Dialogue 9   Originality / Creativity 9   Quality Control 8   

Posted by ZeornWarlock ( ..xxx.xxx ) at 2003-12-12 16:41:00    
Hi there, Termonus,

I played both this version of your mods, well the one you released in around august and this one december.

I really like them, but, you need to put some variables on some conversations, otherwise The NPCs repeat over and over some stuff they should not, like giving a quest I already have.

Anyhow, thumbs up. :)



Posted by SleepingDog ( ..xxx.xxx ) at 2003-12-11 05:32:00    

Played with a human wizard. Thought it was an enjoyable romp with some nice touches. Encounters about right. Didn't get the NE ruins right but I know what I did wrong.

Thought the alignment shifts are a bit fierce especially just for listening.

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