In hopes somebody is watching this module... I recently downloaded Shadows of Faerun and placed all files in their proper places and promptly lost the the box titles in the "New" menu; several feats (there are place holders but no feats); the ability to summon familiars; etc. I had previously downloaded the last NWN update and the most recent CEP. I have tried removing all of the "Faerun" files, but no luck getting this stuff back. Any ideas out there? Thanks...
Posted by Serial at 2006-07-06 08:39:07 Voted 8.00 on 07/06/06
Great module!!! Thank you for your job.
Posted by destoo at 2006-02-08 21:15:24 Voted 9.75 on 02/08/06
We had a great time. Party of 3-5 players, level 19-20 initially. A bit overpowered already but we did meet some interesting challenges.
For the first time my druid got to shine: nature's balance (removes magic resistance) + greater dispel + harm == death of the dragons.. almost too easy
We did encounter the same problem with Jarlaxle, and yes after two houses, it becomes redundant (did they all contract the same house building company? A Prefab House of Baenre. hehe)
It seems some charactes like to give their bonuses more than once.. Especially the Queen, giving out helms and talismans, and 1k xp, each time.
Minor issues, but this module still gets a high vote from our group.
Posted by frankgeoffrey ( 68.200.xxx.xxx ) at 2005-09-04 21:57:57
I need a little help on the drow quest. I find four named wardstones plus the mysterious wardstone. I can not get into a tower nor do I know where to go after I find the key and the mysterious wardstone.
Posted by Jomazael at 2004-02-28 21:32:33 Voted 8.00 on 02/28/04
Posted by Jake ( ..xxx.xxx ) at 2003-11-23 21:26:00
Blasting great game...epic in scope. Thanks
Posted by Ryonin ( ..xxx.xxx ) at 2002-11-08 13:50:00
Right, I loved the parts of this module that worked.
However, we ran into several problems.
Dragons.
only 2 of the dragons we were sent to kill were where they
were supposed to be, the others were nowhere to be found.
Keys.
Two of the houses we went into had no keys to the prison
cells. One of the two we found keys for, had no prisoners.
Drow Quest.
A drow that propositioned us, and we agreed to, did not go
away, and eventually attacked us for no reson whatsoever.
Locked gate.
In a prison like area acessed through the caves, there was
a gate with no keys, unless it was in one of the chests
that was floating over the lava, and thus unacsessable.
Drow city.
Possibly our fault, but we could not open several of the
houses, nor could we progress towards the ultimate goal of
the module.
Otherwise the module was great.
Posted by Thorin ( ..xxx.xxx ) at 2002-10-02 07:38:00
Still need people to vote on this if you have played the
current version.
Posted by luvliv ( ..xxx.xxx ) at 2002-09-28 01:06:00
Hey thats cool ill have to check it out sumtime, in the
future.
Its cool that you have done it up, and you should so badly
try and get this sumhow like well reviewed or sumthing its
a good module so it should get a good review, mayb then
youll get more people playing it and reviewing it.
Possibly even get into the top tens
luvliv :)
Posted by Thorin ( ..xxx.xxx ) at 2002-09-27 16:51:00
uploaded the new version here to the nwvault server.
Posted by Thorin ( ..xxx.xxx ) at 2002-09-25 20:39:00
Posted a new version at the web address listed above.
Still have a few things in mind to make the game more
fluid, but its taking a step in the right direction.
Posted by Thorin ( ..xxx.xxx ) at 2002-09-24 09:29:00
Well given that I am waiting on quite a few things to be
competed for my next module, I decided I am gonna go ahead
and flesh out the plot for this one while I wait. (Already
started on it last night). Hopefully I can have it
reworked by the end of the week. I will post updates on
it here as I get through it...
Posted by luvliv ( ..xxx.xxx ) at 2002-09-23 12:12:00
Your encounters to possibly give you a big ego in my
opinion are superb, balanced challenging and altogether
worth doing.
You are right that in most modules the characters can be
chopped down in one chop. So it is refreshing to have a
challenge at the level my sorcerous is.
To say two things, in my opinion if you sorted out the
plot fleshing out part this module would be the best i
have played so far, it is close and would be if you could
flesh out the plot. And with the girl bit you could make
it an optional thing, it would be appreciated.
However id quiet like to see your new module so on no
account should you take time away from this. espcially if
the next one is better then this one :)
your module is very enjoyable and i for one commend you
and think that ppl should play this one
luvliv
p.s. soz if ive blabed on a bit or said stuff in circles i
just wanted to say all that. n btw now you mention it the
dragons being strong is really a good idea... :)
Posted by jomazael ( ..xxx.xxx ) at 2002-09-23 12:12:00
Hi,
I would be the other person that luvliv was playing this
module with =)
i thought i would post re your comment about the drow and
dragon encounters.
i think i started this module at level 17 - a pure
fighter - and found all the encounters generally far
better balanced than any other module i had come across.
Good work with that. The dragons were fairly scary. I
always treat them with mucho respect ! However we thought
we would have a go at them, and despite hitting them - tho
not terribly well - and seeing they had zero damage, we
called it a day. I wasnt sure if the dragons were even a
possible kill. Certainly the Uninjured tag floating above
their heads after hacking at their toes didnt bode well.
But hey they are dragons, and thats fair enough.
As for the Drow. Well. These were extremely well balanced
for us. I ended up getting to level 20 during the course
of playing, and the Drow were never easy to beat, it was
always a relief to have some hefty magic zinging over my
head from luvliv to knock em down faster.
In fact they were so well balanced I went and had a look
at all your stuff in the editor, as I was impressed with
the nicely balanced fights we had been having.
Having several Drow on me at once, when the sorceress
luvliv was not in attendance was not a good thing. Much
drinking of Heal potions ! But even then a good balance !
Hope that helps :-)
Overall a nice module ! A little too big for me inbetween
content.. we both started to lose track of where we were,
but probably a bit of our fault for playing it mostly non
stop like lunatics ;-) and beginning to zombify from all
that monitor radiation !
j
Posted by Thorin ( ..xxx.xxx ) at 2002-09-21 23:21:00
The dragons are killable, but some of them you really need
3 people for enough sustained DPS...
one reason i wanted the dragons that hard was they
are "added content for fun" and the are sorta a test for
an idea for something in the future. The initial version
of some of the harder ones had the same hp (which would
take 2 characters approx 1-2 mins to kill it), however my
personal view of a "dragon" from reading various fantasy
novels etc. was an epic creature, normally only defeated
by an elite group of people or a small army. Given they
were already at the range of damage potential I imagined a
dragon capable of, I added varrying ammounts of
regenerative abilities to different dragons to increase
their "total hitpoint" effect and so that if you ran from
them and came back later they would be at full health. I
may have went overboard on the blue, ill have to check it,
but I have killed the hardest npc in the game who is
designed the same way with 3 people (rather epic fight,
took us almost 10 mins). Also, certain npcs and creatures
have specific vulnerabilities that make them MUCH easier
to kill if you discover them and have the correct class or
item with the group)
I do agree that the plot could use some fleshing out in
the journal entries, which at some point I will probably
finish that (unless i decide that my current project that
I am working on is more important ) and there are a few
areas that I didn't quite complete after doing some
playtesting (The girl you mentioned was part of one of the
senarios, but the people that were playing the mod said it
was too much trouble for the reward to complete her quest,
so I just chopped it short and most likely broke her text
string =p). (The original version I had a recall stone
ability but decided against it since it made most of the
encounters way too simple)
Appreciate your feedback, its helpful in many ways
(currently working on a module thats designed for single
or duo play from 1-20 with approx 5x the areas this one
had (though some of them are smaller areas but much more
complex), but its taking forever on it since im waiting on
some special creature skins to get finished)
Also, if you don't mind answering this question. Most of
the modules I have played thusfar once your character got
to a certain level, the encounters (which I am assuming
they were generated with the default encounter options)
were overall dissappointing in how easy they were to
defeat. I was testing a more customized creature power vs
pc power scheme in this mod. (Dragons for instance, I may
have made mine too powerful but in my mind how is 1 person
going to walk up to a 40,000 lb, 80 ft long lizard and
kill them in 10 hits with a sword), I am curious, what did
you think of the drow encounters? Were they too
difficult, just right, or still too easy to beat (I
designed each drow to be basically equvalent to a 18-20
character a player would control with modest gear and
spell selections)
Posted by luvliv ( ..xxx.xxx ) at 2002-09-21 06:15:00
Hmmmm despite the promising diveresity of opponents,
resonable rewards and jolly good blood shed, it has to be
said the game was left at around seven hours play.
Mainly due to 2 reasons though
1) We must of lost the plot at some point cause we didnt
know what we where doing, the journal entrys tho there
dont really make sense as they are in bits and bobs.
2) you bash a dungeon door in to free the damsel in the
dungeon and she dont move. You need to make this
indestructable especially if the damsel leaving is
triggered to the door being un locked... by the key...
which was where exactly, i mean i thought it said the
weapons master but hmmm i never found one and im a loot-o-
matic. On this point also... does the girl have a mind of
a gold fish all she ever says is exactly the same thing.
other than that i would say any high leveled hackers n
slashers should play this module.
oh one last point two clever people can manage as far as
we got into the module. (less you wanna go dragon slaying
that is)
:)
thanks lots for making a module for the higher players
especially one thats got sum balance.
Luvluv :)
Posted by luvliv ( ..xxx.xxx ) at 2002-09-17 13:03:00
Ive so far played about 3 hours of this module and have a
question as i want to know summate but i suppose it could
be considered a spoiler so dont read less you want to
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are you actually able to kill all those big dragons or is
it impossible??? Cause we was hitting the blue dragon over
and over and doing damage but didnt seem to do nething to
the over all condition
Posted by Tamashii ( ..xxx.xxx ) at 2002-09-15 18:19:00
The headless model problem is caused if you reload the
module with out reloading NWN. So the work around is,
close out NWN then load your saved game. That's a work
around...
Posted by Thorin ( ..xxx.xxx ) at 2002-09-11 07:03:00
Looking into this bug, as of yet not sure what is causing
it, as you can exit nwn completely and then load the game
and the custom heads reappear.
Posted by Big Feef ( ..xxx.xxx ) at 2002-09-08 13:54:00
I keep encountering this problem after saving and then
loading up a saved game for this module. The encountered
problem is this: the custom model heads do not appear on
either the PC or NPCs after the game is loaded up. This
occurs in your module itself, and in another module I
loaded the hakpak into, suggesting the problem is with the
hakpak and not your module. With the 3 hours I already
have logged into the module, I'm having a blast solo; and
getting this problem fixed would be much appreciated.
Thanks.
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