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NWN MODULES

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Title  The Way of the Open Hand
Author  Majere
Submitted / Updated  02-25-2003 / 07-19-2005
Category  Dungeon Adventure
Expansions  SOU-1.31
Setting  The Island of Jin-Po. (Own setting)
Gameplay Length  est 6-8, depending on sidequests.
Number Players  Single player is STRONGLY recommended! MP will break the mod.
Language  English
Level Range  Designed for a beginning Monk character.
Races  Any, but Human is recommended.
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Medium
Classes  Monk and Monk multiclasses. See included ReadMe for more info.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any Lawful, but Good or Neutral recommended.
Description
SUMMARY: This mod is designed for a starting Monk character, and comes with a large range of upgradeable robes designed for single and multi-class monks. The setting is the Island of Jin-Po, which can be imagined as a feudal Chinese island under the control of a Japanese Empire. The possession of weapons is highly illegal, and so the great Master Monk Gouken has begun training students in The Way at his mountaintop temple. Now, as a Novice of the Temple, the time has come for you to take your Initiation, and become a full-fledged Disciple of Gouken. But dark agencies both mundane and supernatural are at work on the Island of Jin-Po, and it will take all your skill and training to prevail. FEATURES: Full supporting cast of NPCs, many with unique and useful abilities and knowledge. Some NPCs (both friendly and enemy) are capable of stealth and ambushes. Two semi-secret side quests for the more advanced player. A unique (I think) system for death and respawning.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-06-13codepoetz6.78unique and lavish game setting, unique combat situationsfew choices to make, lots of running around and repetitive encounters

Interviews

SubmittedTitleAuthor
2005-07-01Interview with Majere (The Way of the Open Hand)Maximus

Files

NameTypeSizeDownloads
twotohv31.ziptwotohv31.zip
Submitted: 02-25-2003 / Last Updated: 09-05-2003
zip1.7Mb29376
--
Majere20WOTOHReadme.txtMajere20WOTOHReadme.txt
Submitted: 02-25-2003 / Last Updated: 08-19-2003
txt5.57Kb27486
--
SCORE OUT OF 10
9.35
221 votes
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Comments (30):

1 2 3

Posted by OpiumVanDerPol at 2006-02-0809:39:44    
I've rescued the samurai from the ship and had been told of someone waiting for me on top of the mountain when I decided to tie up the loose end of the demon door in the forest. The Devil Killer and my monk were neatly killing everything and had gone through three vestries when we hit the vestry of death. We killed all the zombies and as we left, the scripting event that removed the polymorph effects activated and the game crashed. I started up the game and after the fight I cheated and just used the cancel polymorph option from the radial dial and tried again, it crashed. I started the game up, repeated except this time I decided to rest to remove the polymorph effect from the NPC, no good that seems to be the only room in the entire damn mod you can't rest in as I'd never been restricted from doing so before. So I decided to simply kill the NPC, I did so and then used the ring to try and bring her back, that made the game crash. So after starting up again I went into stealth and let the zombies kill the NPC (which actually required me to use the cheats to lower her CON to 3 and raise one of the zombies STR to 56 after three minutes of them not hitting her). I then lowered the "enhanced" zombie's STR to 10 and I killed the lot of them, used the ring...and the game crashed. Can this quest be completed?

Posted by karl at 2006-01-2809:47:50    
Nice mode but could use a sequel and some extra costome items

Posted by bibs2 at on01/13/06
Looking forward to the sequel

Posted by dumbwinter at on01/12/06
awesome!

Posted by Dwayne at 21:01:23    Voted10.00
I have his contact info but I don't want to give it out. The last time I talked to him he said he was still going to finish part 2. That was quite some time ago. I posted this if anyone wants to scroll down. I don't want to bug him about the module. I figure if he wanted to let anyone know he would. We will just have to settle for only part 1.

Posted by Mirgalen at 2006-01-0802:49:57    
As I mentioned a few months ago I still find the mountain part unplayable at least for a char level 4 or even 5. Worse these guys are actually respawning! BTW sneak attack since to work only once and a while w/o that even shuriken +1 are not very effective. May be a new Bioware bug. Also regarding this part it is possible to learn what are the creatures weaknesses yet unless you have spells I found no related weapons to take them (the spirits) down. And yes I do try to take them one at a time. I would recommend to start this mod with a level 4-6 char to make it less tedious early on (1rst and 3rd quest). As it is I can't give it a high score.

Posted by darth_borehd at 2005-12-3021:13:30    
It's been over a year and I still await the sequel. This is one of the best modules ever made for NWN and THE best module for a monk character. If you ever wanted to play a monk, download this module now!

Posted by krebsk at 13:37:59    Voted10.00
does any boady have his contact info.

Posted by krebsk at 13:37:03    Voted10.00
scence he isn't making a sequel mabey one of us could?

Posted by krebsk at 13:30:52    Voted10.00
can u make more uniquec items? i horsed around with the toolset and i was wondering if you could get the special powers to work yet.

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