This is a Prelude to Hordes of the Underdark, use an exported character from the end of Shadows of Undrentide to find out how the story continues! You've escaped the second fall of Undrentide with your life, but at what cost? Now you're trapped; in the Plane of Shadows, and right in the midst of a war between an ancient Magess, the City of Shade, and a mysterious shadow demi-god. Will you become a pawn in the political games of the City or out-smart them all while still managing to find your way home?
Posted by Vackir at 2008-04-26 15:50:04 Voted 10.00 on 04/26/08
This mod is exactly what author says it is. Quite funny, well built short story adding a plot bewteen SoU and HoU. Alhtough I prefer something more epic in scope, I haven't found any fault, so the highest rate. Thank you for fun!
Posted by Vidal at 2006-08-13 14:56:50 Voted 9.25 on 08/13/06
Very good! I didn't play this Mod when it was originally released, but now I finally managed to do it and it is really nice. The plot starts slowly, but it gains momentum and it does something that few of the other interludes (between Undrentide and Underdark) do� it really makes you want to discover what the Relic is all about.
There are some small issues, but it�s nothing an experienced player wouldn�t be able to face - it is just a matter of using some strategy if the fights look too difficult.
A very enjoyable Mod and well worth the download�
Posted by Anonymous ( 85.224.xxx.xxx ) at 2005-11-27 11:24:05
Trying to play this with a level 3 mage/level 10 pale master. Allmost impossible. Have to play with game set to easiest. I've just reached the cave through the valley. The void spinners makes me want to give up.
Posted by Zandor ( 80.2.xxx.xxx ) at 2004-12-20 17:25:00
Excellent module, thoroughly enjoyed it. Needed something to raise my SoU Fighter/Rogue/Blackguard as I never got to finish SoU itself due to the ridiculous memory-leak bug at the start of chapter 2 (maze). But this was superb.
I would point out, however, that the golem bug is still there. When they portal in before the Reaper they happily help me kill the nasties, but then turn on me afterwards! Lol, no biggie, just thought I'd mention it.
Posted by fido at 2004-10-24 05:51:38 Voted 9.00 on 10/24/04
Posted by SawyerBateman at 2004-09-01 23:52:00 Voted 10.00 on 02/28/04
Hi there Marcello. Thanks very much for posting your feedback! You didn't do anything wrong, however it does seem like you stumbled into a bug that I haven't yet encountered. The Dwarf in that chamber shouldn't attack you, he is meant to be friendly and speak with you, and eventually lead you out of that chamber.
I sincerely apologize for you not being able to complete the module, I know how frustrating it would be to get to the end of it, and not get the proper ending. I will look into this issue, and post a new version of the module when I locate the issue.
Posted by SawyerBateman at 2004-09-01 23:52:00 Voted 10.00 on 02/28/04
Hi there Marcello. Thanks very much for posting your feedback! You didn't do anything wrong, however it does seem like you stumbled into a bug that I haven't yet encountered. The Dwarf in that chamber shouldn't attack you, he is meant to be friendly and speak with you, and eventually lead you out of that chamber.
I sincerely apologize for you not being able to complete the module, I know how frustrating it would be to get to the end of it, and not get the proper ending. I will look into this issue, and post a new version of the module when I locate the issue.
Posted by Marcello Ferenczy ( 212.127.xxx.xxx ) at 2004-07-27 08:52:00
First let me say that I enjoyed this mod VERY much thus far. I'm always interested in Netheril stuff and especialy the city of Shade.(Though I'm not really sure why you wrote that Telamont Tanthul and his princes are the new leaders of the enclave, because Telamont CREATED Shade. No biggy.)
Now, as for my little dilemma; finished all quests, got the reaper's relic and made my way through the portal into Mithral Hall. As soon as I walk towards the supposed exit I get attacked by a Battlehammer dwarf. I killed the runt, but now I can't open the exit door which basicly traps me in the chamber. Was that dwarf supposed to be hostile or did I do someting wrong...?
Posted by Kamiryn at 2004-03-01 04:17:06 Voted 8.00 on 03/01/04
Posted by SawyerBateman at 2004-02-28 12:56:45 Voted 10.00 on 02/28/04
Posted by Rawb ( ..xxx.xxx ) at 2003-11-30 08:21:00
Just a few quick notes regarding this module.
I would agree that a the fighting can be somewhat repetative. Some of the main fights were very challenging. I especially enjoyed not knowing a tough fight was coming. Therefore I did not have time to power up with potions before the battles. I was killed at least a dozen times with my fighter in this module and enjoyed the challenge.
One problem I did have was when I got a level drained from a trap. Since there were no spells to remove this from Hens I ended up the last couple hours of the mod with this disadvantage.
Overall, a good effort, with balanced fights, treasure and an enjoyable story. I'm looking forward to any future modules from you.
Posted by Sawyer Bateman ( ..xxx.xxx ) at 2003-11-28 11:33:00
Yes; looking back at the module I suppose that will happen if you unlock the door to the Sanctuary and escape without dispatching the assassin.
Or did you kill the assassin and still they were not hostile?
Posted by jahsim ( ..xxx.xxx ) at 2003-11-28 05:07:00
Hello - great mod so far - but possible problem
SPOILER.
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After E is killed and I leave the tower, the shade sentinels aren't hostile to me, and I slip off, but I keep running into groups of shade warriors just standing around, no converstaion, I assume they are supposed to be hostile??
Posted by Kamiryn ( ..xxx.xxx ) at 2003-11-25 22:43:00
A rogue(5)/bard(7) can kill the golems too :D. But I restarted not because the other golems were hostile but because I´ve found the oil just after all the golems were destroyed.
Posted by Kamiryn ( ..xxx.xxx ) at 2003-11-25 15:13:00
Perhaps I have missed something but it seems that the player gets stuck if he goes back to Hens to complete the weapon before opening the door? Hens destroys the head but only with the head you can open the door?
Posted by Jakeman ( ..xxx.xxx ) at 2003-11-23 21:36:00
Great mod! I had some problems with E's script because the character I used already had the relic. I did a few things out of order; but, it all worked out.
Spoiler
I would've preferred a happier ending for Elaina. I modified the script to make her injured and too weak
for the easy way out. So, we went North together.
Posted by Devon Laforet ( ..xxx.xxx ) at 2003-11-17 11:44:00
I just wanted to say great job. I played through most of the previous versions and am glad to see that all the major bugs have been squashed. This module really has a great story line to it and is extremely fun to play through. The whole Hens sidequest really adds a lot to the game.
Anyhow, just wanted to say good job. :)
Posted by Sawyer Bateman ( ..xxx.xxx ) at 2003-11-16 16:59:00
Hi there folks, I wanted to thank everyone who's downloaded and played through the module so far; and to apologize for some of the nastier bugs that have cropped up.
Over the past few days I've been working hard to address all the problems reported and everything has worked very well for me in half a dozen play tests of this latest version (v3).
A new area, new encounters, a cutscene, and a whole segment of Hens' quest has been added for those who've already played through once and gotten stuck on a bug. If you want to give it another shot there's more to see and do. Balance has also been addressed and the fights are less tedious.
Mattia - Thank you kindly, I wish you the best of luck as well!
Paladium - Most of what you encountered were bugs, very nasty bugs unfortunately. With the latest version I haven't been able to duplicate any of the problems you ran into, so I am relatively certain they've been addressed (except the Shade Gate portal; you shouldn't be able to use it, but now it tells you why, and there's a bonus for anyone who fights their way in to explore that area).
Anthony - I'm not sure what was causing that little hiccup, but in half a dozen tests of version 3 I haven't been attacked by the Golems, and they start fighting with the Minions even if I stay out of it.
Thanks again everyone, please download the new version and keep posting your feedback. I will address any and all issues that come up.
Posted by Anthony ( ..xxx.xxx ) at 2003-11-15 23:28:00
Possible help here:
When the golems appeared in the room, I was invisible (and the monsters weren't attacking me).
Golems and monsters ignored me, and also ignored each other. I summoned a skeleton champion, and everything decided to attack it, and something about its actions (probably the fact it counterattacked) made the golems hostile to me.