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NWN MODULES

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Title  Trapped in Shadow
Author  Sawyer Bateman
Submitted / Updated  11-09-2003 / 11-25-2003
Category  Official Campaign
Expansions  SOU-1.32
Setting  Forgotten Realms
Gameplay Length  2-5 Hours
Language  English
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  12
Content Rating  Teen
Description
This is a Prelude to Hordes of the Underdark, use an exported character from the end of Shadows of Undrentide to find out how the story continues! You've escaped the second fall of Undrentide with your life, but at what cost? Now you're trapped; in the Plane of Shadows, and right in the midst of a war between an ancient Magess, the City of Shade, and a mysterious shadow demi-god. Will you become a pawn in the political games of the City or out-smart them all while still managing to find your way home?

Files

NameTypeSizeDownloads
Trapped_in_Shadowv4.zipTrapped_in_Shadowv4.zip
Submitted: 11-09-2003 / Last Updated: 11-25-2003
zip1.7Mb4658
--
SCORE OUT OF 10
8.77
16 votes
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Comments (28):

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Posted by Sawyer at 2003-11-2811:33:00    
Yes; looking back at the module I suppose that will happen if you unlock the door to the Sanctuary and escape without dispatching the assassin. Or did you kill the assassin and still they were not hostile?

Posted by jahsim at 2003-11-2805:07:00    
Hello - great mod so far - but possible problem SPOILER. * * * * * * After E is killed and I leave the tower, the shade sentinels aren't hostile to me, and I slip off, but I keep running into groups of shade warriors just standing around, no converstaion, I assume they are supposed to be hostile??

Posted by Kamiryn at 2003-11-2522:43:00    
A rogue(5)/bard(7) can kill the golems too :D. But I restarted not because the other golems were hostile but because I´ve found the oil just after all the golems were destroyed.

Posted by Kamiryn at 2003-11-2515:13:00    
Perhaps I have missed something but it seems that the player gets stuck if he goes back to Hens to complete the weapon before opening the door? Hens destroys the head but only with the head you can open the door?

Posted by Jakeman at 2003-11-2321:36:00    
Great mod! I had some problems with E's script because the character I used already had the relic. I did a few things out of order; but, it all worked out. Spoiler I would've preferred a happier ending for Elaina. I modified the script to make her injured and too weak for the easy way out. So, we went North together.

Posted by Devon at 2003-11-1711:44:00    
I just wanted to say great job. I played through most of the previous versions and am glad to see that all the major bugs have been squashed. This module really has a great story line to it and is extremely fun to play through. The whole Hens sidequest really adds a lot to the game. Anyhow, just wanted to say good job. :)

Posted by Sawyer at 2003-11-1616:59:00    
Hi there folks, I wanted to thank everyone who's downloaded and played through the module so far; and to apologize for some of the nastier bugs that have cropped up. Over the past few days I've been working hard to address all the problems reported and everything has worked very well for me in half a dozen play tests of this latest version (v3). A new area, new encounters, a cutscene, and a whole segment of Hens' quest has been added for those who've already played through once and gotten stuck on a bug. If you want to give it another shot there's more to see and do. Balance has also been addressed and the fights are less tedious. Mattia - Thank you kindly, I wish you the best of luck as well! Paladium - Most of what you encountered were bugs, very nasty bugs unfortunately. With the latest version I haven't been able to duplicate any of the problems you ran into, so I am relatively certain they've been addressed (except the Shade Gate portal; you shouldn't be able to use it, but now it tells you why, and there's a bonus for anyone who fights their way in to explore that area). Anthony - I'm not sure what was causing that little hiccup, but in half a dozen tests of version 3 I haven't been attacked by the Golems, and they start fighting with the Minions even if I stay out of it. Thanks again everyone, please download the new version and keep posting your feedback. I will address any and all issues that come up.

Posted by Anthony at 2003-11-1523:28:00    
Possible help here: When the golems appeared in the room, I was invisible (and the monsters weren't attacking me). Golems and monsters ignored me, and also ignored each other. I summoned a skeleton champion, and everything decided to attack it, and something about its actions (probably the fact it counterattacked) made the golems hostile to me.

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