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NWN MODULES

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Title  Ultimate Cookie Dough Starter Kit For Builders
Author  The Dungeon Master
Submitted / Updated  08-26-2002 / 08-26-2002
Category  Classic PnP Conversion
Setting  Your minds eye
Number Players  1
Language  English
Tricks & Traps  Dependant on Module
Roleplay  Dependant on Module
Hack & Slash  Dependant on Module
Scope  Dependant on Module
DMNeeded  DM required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Description
This is a basic 'Cookie Dough' starter set of conversations and scripts that I intend to use in all of my modules. Also to help my friends, I'm bundling this up so that they can use it too. Just a time saver. Included. Detect Secret Doors - Allows companions! Rations Bedroll and time limit for rest. Save Point Spawn System & normal penalties. Sundial - Works Great! LightsOnOff - for lamps or torch bracets. I have also included the healer w/ conv. And I use Celowins style henchmen w/ conv. Many thanks to all who posted their scripts on NWVault. Even though I didnt use them all, I read them and learned from them. Play long, Live hard. The Dungeon Master Credits are on the scripts.

Files

NameTypeSizeDownloads
Ultimate_Cookie_Dough.ZIPUltimate_Cookie_Dough.ZIP
Submitted: 08-26-2002 / Last Updated: 08-26-2002
ZIP73.8Kb1568
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Comments (8):

Posted by hd Rocketer ( ..xxx.xxx ) at 2004-03-20 09:57:00    
I have created Town of Mystery with your Ultamite Cookie Dough Starter Kit. I am very happy that you have posted that on NW Vault. Thank you, The Dungeon Master.

hd Rocketer
Maker of "The Frozen North" and "Town Of Mystery".

Posted by The_Dungeon_Master at 2004-02-28 21:31:59    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-09-09 00:41:00    
Hey everyone!

The Ultimate Cookie Dough v2.0 is now posted.

Look for The Dungeon Masters Ultimate Cookie Dough v2.0

Its has several additons to the resting scripts and have
added random encounters.

Its a doozie--

The Dungeon Master.

Thanks for the positive email ;)

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-08-29 22:45:00    
I really glad its usefull


The lamp is a automatic on/off. drop the script OnUsed of
the lamp and it will turn on during the day, off at night.
( change the start time in the mod. Check it out.)

There is a on/off ( by clicking ) script by BW. Its on the
standard torch bracket.

Thanks for Positive feed back

The Dungeon Master



Posted by Ddraigcymraeg ( ..xxx.xxx ) at 2002-08-29 19:51:00    
This is great! I spent a whole lot of time building my
module from HCR and its add ons only to be frustrated..
This is a great alternative to build modules on...which Im
using.
The only only thing I found wierd..is how to get the Lamp
On/Off script to work????? I used it on torch brackets to
no avail..

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-08-28 01:52:00    
That, my good friend, is why I made it.

I just had a wipe of a couple of files. Guess what. I
would have lost many scripts if I hadn't just made the
cookie dough. (Whew!)

So it serves a dual purpose.

I'm going to upload my Version 2.0 soon. It will be a
diffrent file due to there are so many additions. ( I need
the two different 'Doughs' to make the diffrent style of
games I run.)

I hope you and others make there own Cookie Doughs soon.
It would be helpfull to all.

The Dungeon Master

By the way, Cookies are in the 'Oven'

Posted by Arcadionseye ( ..xxx.xxx ) at 2002-08-27 17:36:00    
Hey, just a note to say that even though I haven't tried
this out yet I think it's an excellent idea. I've come to
the end of the NWN official campaign and got quite
interested in making my own mods - but I am truely
atrocious at programming/scripting. I've been scouring the
forums, looking at scripts and reading tutorials - and this
mod looks like it'll give me at least half a chance of
making a modest little...um mod :) Thanks.

Posted by The Dungeon Master ( ..xxx.xxx ) at 2002-08-27 02:39:00    
Just a note, the script DETECTSECRET will not compile.
This is not an error and works fine!

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