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NWN MODULES

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Title  Universal Merchant House
Author  Felonius
Submitted / Updated  05-29-2003 / 05-30-2003
Category  None / Freeform
Setting  A single room
Gameplay Length  N/A
Number Players  Just a shop - no combat.
Language  English
Level Range  Just a shop - no combat.
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Non-existent
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Description
This is a simple little module that consists of one room and four merchants. One is there for PCs to sell items to without cluttering the inventory of the other three, and the other three, between them, have every standard item in the game - including any quest items that are wearable or usable equipment (the quest flag has been removed so these items can be bought and sold at regular prices). Prices are the same as you would find in the standard campaign. There is also an empty barrel to use as a trash can to dump off quest items from earlier modules. I created this module because far too many player made modules have no merchants, or have woefully inadequate merchants. You can run it between other modules to sell loot and buy useful equipment. The room could also be given a door and added to a larger campaign city, or the merchants could be removed and added to any large city if you wish to have that large of an item selection available.

Files

NameTypeSizeDownloads
UniversalMerchantHouse.zipUniversalMerchantHouse.zip
Submitted: 05-29-2003 / Last Updated: 05-29-2003
zip184.31Kb651
--
SCORE OUT OF 10
9.5
1 votes
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Comments (6):

Posted by Shirei at 2007-09-16 11:48:50    Voted 9.50 on 09/16/07
An excellent simple merchant mod. I like the concept of grouping items not by category (light armor, bladed weapons, axes, ranged weapons, etc.) but by level range (cheap, moderate, and expensive), so you can easily move between the merchants depending on your level, no running around to ten different NPCs just to outfit one character.

However, there were a couple things I noticed. The merchants should have been marked to 100% value; instead of a buyback rate of only 35% (or whatever the default is), players should be able to switch out items without loss of gold.

Also, every merchant could have been marked to buy stolen items - not a big thing, but helpful. Last of all, that normal "generic wealthy house" music was getting on my nerves, so I changed it ;)

But besides those minor points, as I said this mod is excellent. I'll be sure to use it in between my mods.

As a note, this merchant system is easily modified to fit your own personal mod, as you can add in all the custom items you may have for your module without having to run around to several merchants.

A solid 9.5, and you've earned it.
_________________________
Evil Overlord Rule #4: Shooting is *not* too good for my enemies.

Posted by CraveTheShrave ( ..xxx.xxx ) at 2003-06-02 15:07:00    
Hey, I've tried out many other mods (of this type) and most of them are all too complex. This one is simple, has the items, and is just good. I will definitely use this mod whenever i start a new mod that uses higher levels.

Posted by Hagaar ( ..xxx.xxx ) at 2003-06-02 10:42:00    
Not bad... Only thing I didn't like was the lack of helms. You might even try doing a bit better in the belts and the cloaks/robes area as well. However, I must agree with the mention that the items that are available here ARE also found elsewhere, both in the OC as well as in other "merchant-houses"-like mods. Good idea though.

Posted by Vox ( ..xxx.xxx ) at 2003-06-02 07:10:00    
Thanks Felonius, this will be very useful to me in the mod I'm working on.

Posted by Anonymous ( ..xxx.xxx ) at 2003-06-02 06:04:00    
We all know about thouse srot of mod, they are all out there.

The description of the mod said it all.

And therefore your comment is as pointless as how you describied this mod.

Posted by Anonymous ( ..xxx.xxx ) at 2003-05-31 14:44:00    
If you are not going to have any special weapons then there is no point in making a module like this because there are plenty of regular merchant mods out there.

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