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NWN MODULES

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Title  Valthar Keep
Author  LordKhyron
Submitted / Updated  03-29-2003 / 11-01-2008
Category  Roleplay
Expansions  Works on all versions
Setting  The Lansrail
Gameplay Length  12 to 18 hours
Number Players  This module best suits a single party of 3 or 4 characters.
Language  English
Level Range  This module is designed for new Level 1 (0xp) characters.
Races  Almost the entirety of the NPC population is human, but any race should work out well.
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any class is a good choice for this adventure. Because of the story, warrior classes will easily find a good fit.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  This story assumes that your characters would willingly take up an assignment from a noble house and takes place in a political environment that favours and encourages the good.
Description
The Darkmoor Guild proudly presents Vathar Keep, a single party campaign. --- 'With more than one unsettling uprising to put down this year the resources of His Grace, Edmund, Earl of Dunlear, are stretched rather thin. By official edict, the Earl of Dunlear empowers you to investigate why the northern reaches of his lands have fallen silent these past seasons and take whatever means necessary to bring the North back into the fold.' --- This single party adventure module has been updated (Valthar Keep v1.1) to address minor non-critical points that were received as community feedback to improve the single player experience (see below).

Files

NameTypeSizeDownloads
Valthar_Keep.zipValthar_Keep.zip
Submitted: 03-29-2003 / Last Updated: 04-05-2003
zip1.7Mb4366
--
SCORE OUT OF 10
8.78
29 votes
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Comments (28):

1 2 3

Posted by caesarbear at 2004-11-2104:19:00    
The battlefield part does need more of an explaination when you first get there. For those who don't know, a hint is not to be a fool and try and fight them all. There is somewhere to go, but not back the way you came.

Posted by Anonymous at 2004-10-0219:14:00    
I need a spoiler. the battlefield seems to have no effective way out for me, other than the way I came, I can have some fun killing one or two of the bad guys, although the only reason I know they are bad is because they are hostile. the only way out seems through a gate on a bridge, and it doesn't seem likely that I can bash through that with my 10 STR rngr/wizard before the baddies beat me into a pulp

Posted by tracieraynham at 2004-09-0721:28:00    
Great mod! Lots of good role play, fighting, treasure, etc. Did you finish the sequel? Would love to continue.. Thanks

Posted by tracieraynham at 2004-09-0721:27:00    
Great mod! Lots of good role play, fighting, treasure, etc. Did you finish the sequel? Would love to continue.. Thanks

Posted by Weedz at 2004-03-2002:22:00    
I really like this mod, it isn't to complicated or to simple the story is catching and keeps you playing I have one small problem, I can't get up to the second floor of the wizard's tower and am kind of stucked here other then that the mod is great

Posted by Vox at on02/28/04
Fun: 9 Layout / Design: 9 Dialogue 10 Originality / Creativity 9 Quality Control 10

Posted by Wage at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by Snowdon at on02/28/04
Fun: 4 Layout / Design: 5 Dialogue 5 Originality / Creativity 6 Quality Control 10

Posted by thudson at on02/28/04
Fun: 8 Layout / Design: 9 Dialogue 7 Originality / Creativity 10 Quality Control 7

Posted by rogue_dude31 at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

1 2 3

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