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NWN MODULES

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Title  Veil of Shadows
Author  Kevin Hall
Submitted / Updated  03-09-2003 / 03-09-2003
Category  Dungeon Adventure
Setting  Fabricated city in the Forgotten Realms
Gameplay Length  10-15
Number Players  Single player only.
Language  English
Level Range  New level 1 character STRONGLY recommended
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  All classes work. There are some things that won't work with pets, though, so pure casters may have trouble.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  All alignments but Lawful Good will have to bend their beliefs to follow the plot. Recommend chaotic.
Description
Whether or not you were guilty of the crimes you were jailed for is irrelevant. What matters is that now you're free...but with a catch. In exchange for your freedom, you're working for the most notorious assassins guild in the Realms: The Black Veils. As your missions become more complex, you notice something strangely familiar about your victims. Perhaps there's more to this guild than meets the eye? This module was built many months ago and is about 99.9% complete. It's been through extensive beta testing and most bugs have been fixed. However, the ending conversation and some problems with pets have NOT been complete. I'm no longer playing NWN and am not going to finish the last bits of this mod but decided to post it anyway. If anyone want's to add an ending conversation, go ahead. The module should be perfectly playable and complete all the way up to the finale.

Files

NameTypeSizeDownloads
Veil_of_Shadows.zipVeil_of_Shadows.zip
Submitted: 03-09-2003 / Last Updated: 03-09-2003
zip3.2Mb2297
--
SCORE OUT OF 10
8.4
14 votes
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Comments (27):

1 2 3

Posted by tanstaafl28 at 2004-04-0516:36:00    
Semi-Spoiler Great cool having fun, but one thing puzzles me: how and where do I get paid for the jobs? I've found nothing that explains this and I'd like to be able to eventually upgrade my equipment a little.

Posted by KevinH at 2004-03-2208:44:00    
Wow! I haven't checked this listing in a year (exactly a year, in fact) and am shocked to see folks still commenting on it. A few things: 1. My sincere apologies for not finishing it. I quite NWN right before releasing it and was prompted by my Beta testers to post it in its unfinished form. Had I known people would play it, I would have either finished it or not posted it. Sorry for the frustration this may have caused folks. 2. The module was posted before SoU and HotU so I'm sure there are some incompatibilities. 3. I'm back to playing NWN (online, mainly) so I may go back and finish Veil of Shadows. The bug-squashing alone would probably be enough to drive me nuts so I'm not sure if I'm ready to tackle it again :) 4. Thanks for the wonderful comments and votes. This module was a ton of fun to make and resulted in a lot of the back story of my current online rogue character. KevinH

Posted by Grunt_the_Vegetarian at on03/17/04
Unique ideas in a quality setting, please see my written COMMENTS, enjoyed this very much and several hours. _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by Grunt_the_Vegetarian at on03/17/04
Veil of Shadows (SPOILERS) And so my journey started in prison and ended in the triumph of the living...I played a half-elven nun/(later)thief mix First, this module is like all I liked about Thief Prelude: -Cute, unique ideas -mission based (hack & slash idiocy ward) -sidequests and targets of opportunity -monk-thief mix works & all classes (with thief in combo) welcome -Some good dialoques -A story which entangled me, distracted me from unpleasant facts, I didn't want to stop playing this Minor & Major Flaws: -No rogue gloves in the entire game -Pretty tough fight-scale -innocent lil red dragon killed by arsed-venturers -Underdark was pretty long stay, goblins were to weak at "koong foo" -There were only minor errors and (if you still care) dialogue Sara04 was not attached to Sara showing me ...my former targets. -Devices of damage reduction were scarce, some respawns (Cyric to island i.e.) take time (or I was too stupid to find teleporter?) -Subtle missions for subtle professions, desk, ale and brazier, fine! -Best for elves (player-comfort) due auto-search option! -Equipment not scaled and no note of turn item level restriction off -Dragon Cult exit portal script failed, had to walk all levels out... I sided with the Marquise for sadly, Sara was just a puppet. She was nice given the circumstances and racial differences though. The master was to arseholy for my taste, though in "Doom of Artemis Dukar" I had sympathy with the lich... Marquise has no dialogue after final battle? Voting this a ten (flaws didn't poison atmosphere, entire campaign worked) is realistically, why did the prudent never make part two? Because it is an ungrateful task to make modules and how consumers deal with it. Sad so many prickheads got voted much more... Why did I never met people like_you_minded in my roleplaying pen and paper years??? Too late, am old and embittered now. ;) Hm...some modules I would hint you to check: Medieval Tales - Devil in the Stone (good storyplay) A song of ice and fire - the nights watch (tuff & hearty) Witch's Wake - The fields of battle Competition in your chosen field: Rogue Life (good) Gathering of assassins and thieves (unique approach) Guild War (xp for locks&chests, campaign length) Shade - a thiefs adventures Thief Prelude (for I considered pasting your module in as sequel...) Maugeter - Keys to the city (for prudence and several options to solve quests)"On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by Grunt_the_Vegetarian at on03/17/04
When it is not name and tag then it is included original scripts starting with nw_ Module works now, I like it so far!"On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by Grunt_the_Vegetarian at on03/17/04
Veil of Shadows I really liked the atmosphere and gameplay of the module. I came to the Crimson Blades before I noticed that my game crashes when I save. Renaming module was no good, but I keep trying. Playing as a monk I found the module well scaled and the missions nearly always possible. The script of the first merchant-target didn't work, he didn't move, I went to his house and had to return to brothel and use *provoke* to get ...the quest item. The subtle approach to getting missions was appreciated, especially since I sit in a webpub where *hm...* citizens with muslim background boast and shout about what subtle dealers of the hippykraut they are. And when the cops get them it was always some ...traitorous conspirator who turned them in? For reasons beyond my grasp the five daggers for the quest at the not so innocent adventures merchant were right beside her in a box. Cute, thanks always nice to earn a katana that way (and get the rapier, too) for she gave it seemingly as well. Maybe she felt that as a monk-thief mix I really have use for them? ;) I found it a bit unstable, yet with some minor updating it could easily match with modules like "Guild War, Rogues of Quinn or Rogue Life". I can't vote this a 10 until repairs are made and until I played it through, yet it could be one of the best rogue-classics among those who are not based on SoU or HotU. Do you know stuff like Link ? Making such a story your own book and being your own publisher might really work out. Under the assumption that you have at least basic skill for writing."On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by thudson at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 10 Originality / Creativity 9 Quality Control 5

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