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NWN MODULES

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Title  World Of Rhun
Author  Djeryv Tar
Submitted / Updated  09-06-2003 / 01-06-2004
Category  Roleplay
Expansions  HOTU-1.61
Setting  World Of Rhun
Language  English
Level Range  1-40
Tricks & Traps  Medium
Roleplay  Dependant on Module
Hack & Slash  Heavy
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Description
This is a persistent world that I call the World of Rhun. Just load it onto a server and play. The map is included in the ZIP. This has been updated from the last version that seemed to have broken areas and scripts (which I fixed). There is a new island added and a mountain region as well. There is a better travel system and about 40 quests in the city of Etum. I recommend a dedicated server for this. This has been updated to HOTU 1.61. The robes have been replaced and there are crafting items in the Etum stores. I also added all the dyes that are possibly available. If you have any questions...give me an email.

Files

NameTypeSizeDownloads
rhunworld.ziprhunworld.zip
Submitted: 09-06-2003 / Last Updated: 01-06-2004
zip10.3Mb4665
--
SCORE OUT OF 10
9.5
8 votes
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Comments (29):

Posted by Mirgalen at 2011-06-22 04:00:35    Voted 3.00 on 06/22/11
Avoid (or try an ewer version)

I found five version of this world released in 2004, 2006, 2007, 2009 and 2011. This is the original one. I cannot comment on the other releases. I found this one very boring.If you start in a small town (why not?) you cannot buy any equipment or find any quest. I did not find a single merchant (so they are all packed in a single area?). I got a quest but no journal entry (werewolf). It was little use since I don't know where that area is. I only wanted to see the mountains but the way up is so well hidden that I never got there.

Posted by Taospark at 2010-10-25 20:45:14    Voted 8.50 on 10/25/10
This is just an excellent persistent world, especially for players who shy away from playing online in groups. You can simply download, host, and jump in alone.


The terrain work, combat setup, items, and scripting all show an unrivaled attention to detail. There are other gameworlds out there that are as expansive, but this is the one for commit-o-phobe PCs.

The only downsides are that there's no scripted XP for stealth (disarming traps or sneaking), roleplaying in conversations, and the like. You'll also have to use the Journal to write down quests, but consider that part of roleplaying.

Posted by 0---CoVERt---0 at 2007-07-27 17:16:43    Voted 10.00 on 07/27/07
Again Awsome Work
_________________________
The overlord commands us to do something, we do it, its out of order, really wacky, if u want some cool risistance dl'es, type this...

CoVERt

In the search box, u'll understand why ;)

Posted by 0---CoVERt---0 at 2007-07-27 17:15:56    Voted 10.00 on 07/27/07
OMFG COULD THIS MOD BE ANY WORSE!!!

lol j/k

its good
_________________________
The overlord commands us to do something, we do it, its out of order, really wacky, if u want some cool risistance dl'es, type this...

CoVERt

In the search box, u'll understand why ;)

Posted by Danith at 2007-03-30 12:40:16    Voted 10.00 on 03/30/07
I went through the module myslef, took forever,but I loved it, Im gonna put it online for my first persistent world, if thats ok, im gonna edit it to, anyone know how to set up personal houses?

Posted by Serial at 2006-07-06 08:22:37    Voted 10.00 on 07/06/06
Great module!!! Thanks for your job.

Posted by Steve_Savicki at 2006-06-16 08:40:28    Voted 10.00 on 06/16/06
For inspiring the Hall of Famer done by Rhunning Team!
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by fozzythebear at 2006-03-09 17:52:57    
Will Djeryv Tar or someone please contact me on this. I am running a Barbarian, now in the epic levels. ZAlmost everytime I got back to the game I get the message that "someone has killed" my character. Generally I end up in the entry area. I hate loosing the XP and gold, since I really didn't die. Any idea why this is happening?

Posted by gudys ( 207.177.xxx.xxx ) at 2005-12-24 08:23:37    
My character is constantly exporting every 30 seconds. Where is the script that automatically exports the character. I want to disable this.

Posted by Addiy ( 84.151.xxx.xxx ) at 2005-05-22 11:23:27    
good mod. but give it updates in the next time?

Posted by Djeryv ( 24.213.xxx.xxx ) at 2005-05-06 10:54:30    
I don't host this server. I just created the MOD. You must download it and run it on your own server.

Posted by Players ( 201.15.xxx.xxx ) at 2005-04-28 10:17:00    
we been waiting for your host to be on-line... more than 30 players that love your world of RHUN !!! PLease, ON-Line!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted by BrandFireblade at 2004-10-22 05:12:59    Voted 8.75 on 10/22/04
Very good mod.

Posted by pacoporras at 2004-08-14 07:34:12    Voted 9.75 on 08/14/04

Posted by Djeryv Tar ( ..xxx.xxx ) at 2004-01-09 05:21:00    
These can be ignored. The funny thing about the toolset is this... if you have value filled in for properties box, but then decide to not use the value anymore (by maybe checking a check box to disable the box)... the box then becomes grayed out. The problem is you still see the value in the gray box even though the module is not using that value anymore. When you go to recompile...the module thinks you are using those values even though you deleted the value from your mod (scripts, conversations, ect). I don't really know why it does this but it causes no problems.

- Djeryv

Posted by Skeeter ( ..xxx.xxx ) at 2004-01-08 22:02:00    
Compile Errors :

golignar.utc missing nw_ch_acc.nss
passwordchecker.utc missing password.dlg
prisonguard.utc missing prison_guard_spl.nss
magistratez.utp missing etum_judge_item.nss

This is just recompling the module downloaded with a small .erf added to test the recompile.

Any clues ? Can these errors be ignored ?


Posted by Djeryv Tar ( ..xxx.xxx ) at 2004-01-06 05:30:00    
I noticed the Cleric. That must have been a result of a trigger happer modder (me) click too many times when I changed that guys robe to the new HOTU robe. I fixed that though.

The Frost Giants you speak of are to spawn that quick. I did this because it is to simulate a battle between the Mountain Orcs and the Frost Giants. You probably noticed that the location of the Mountain Orc camp is up in the mountains next to Reonyc's Castle. I wanted the battle to be continuous.

The XP for quests is a symptom of me being a NWN virgin. I once dm'd pen and paper but I was not sure on what to reward for quests on the PC. I did cut those XP rewards now.

I have not tried the XP script you linked to. If you get it working...let me know. I am glad though that you are able to get around the inner workings of Rhun. I tried to keep a naming convention with the scripts...but...after awhile I ignored my own standards for naming. I am uploading the changes now.

- Djeryv

Posted by Skeeter ( ..xxx.xxx ) at 2004-01-05 23:24:00    
My oops - the 5 seconds was meant to be 5 minutes ! ... sorry. It not longer matters as much if the 300XP per kill is removed - I just though that a 5 minute respawn rate was encouraging respawn camping for high XP creature kills - I would expect major XP creatures to respawn much more slowly - but of course having removed that line of code the elementals give the normal XP so the respawn timing is not a problem anymore.

Interesting how "major" problems for DMs and players can be such a "minor" coding issue - thanks for fixing.

Two other bugs found (hope you dont mind)

1) .. the cleric guild is broken - the guild master triggers the wrong script. (just a general talk thread not the guild conversation - we've already fixed that in our PW)

2) there really does appear to be a 5 second respawn in Rhun ... lol ... er. not joking though. There is a Forest Giant respawn just around to the right inside the entrance to the Mountain Orc Camp - around the edge of the map - almost like it spawns in the edge of the trees ... immediately the Frost Giant is killed a new one appears - I wonder if this is a group spawn that has got trapped in the trees and should be moved a little further into the map ?

I'd also suggest you stop the 5000XP per quest for the dragon quests and maybe drop them to 500-1000XP.

The XP sharing across a whole server is something we are working on ... I suspect it will require the XP scripting to change to make sure that the PC is within a certain distance of the event that triggers giving the XP. If we find a good fix - we'll let you know.

Posted by Djeryv Tar ( ..xxx.xxx ) at 2004-01-02 13:59:00    
You were right about the elementals giving 300 XP. That was a test to try and give more XP for dragons and I forgot the delete that one line. I uploaded a change to that. As for the spawn rate...I checked it and it said about 600 seconds (10 minutes), so I cannot verify the 5 second spawning you speak of. The death system is really a server admin preference. Change it how you see fit. I would love to get a suggestion on the XP for quests. I could not find one yet to keep people from getting the rewards across the world.

A major design flaw is something that cannot be fixed so easily. This was merely a flaw that was corrected by deleting one line in a script. As for my 10 minute spawn rates...it usually coincides with any nearby treasure that would also spawn in 10 minutes (nobody gets a free lunch in Rhun). It is not a poor design, but either an incorrect evaluation or a bug with HOTU 1.61.

- Djeryv

Posted by Skeeter ( ..xxx.xxx ) at 2004-01-02 05:23:00    
**** WARNING SPOILER ALERT MY NEXT POST ****

(actually "previous" but it appears next on this page)

Posted by Skeeter ( ..xxx.xxx ) at 2004-01-02 05:21:00    
I have been DMing this module for a week on a large public server in Australia.

2 comments

1) - all players enjoy this module ! well done !


2) - there are some major design flaws that need to be fixed. The first is related to XP sharing amongst party members - the last two days have seen a bunch of lamers partying up, not staying together but all doing a quest then returning the quest item for the reward to be given to all party members even those who were out chasing other quests - this needs to be fixed ina a way that only party members on the same map will get the reward. The second is related - there are two ares I have found, the Bryban lair and the Amnathkyl lair (both quest lairs) where the elementals give 300XP per PC in a party - again across maps - so I have seen split parties, one part going to one lair and the rest to the second lair and repeatedly spawn the elementals for very rapid party gain of XP - and these elementals spawn at the default of 5 seconds ! ... poor design - please fix (actually we are fixing it for our PW but the designer should release a fixed version ASAP)

A fixed XP sharing script would be good - we are already looking at others on NW VAult for implementation.

We will be implementing a changed respawn/death system as well (talk about exploiting NWN engine !) ... we have many who log off and relog to get their life back upon death ! and the built in respawn to temple, heal up and port back to the battle idea in Rhun is not a good one for reasonable RP in my less than humble opinion. I think we will look seriously at the options on NWVault for a fix here too.

Before you get the flamethrowers out - I think this is a great mod - it could be greater with a little more work and the playtesting that our local lamers have put it through ;-)

Posted by Djeryv Tar ( ..xxx.xxx ) at 2003-12-18 20:56:00    
WARNING...
There is a guy in the Drunken Drow, named Caldur. You have to change is OnSpawn script because there is a password in there that needs to be changed. If you say this password to him...it will reset the module. I added this because I have a remote linux server and this is how I reset it.

- Djeryv

Posted by Djeryv Tar ( ..xxx.xxx ) at 2003-12-17 08:33:00    
This is upgraded for all of you HOTU 1.61 players. All the craft items are found at the appropriate Etum stores and I have all the possible dyes in the game. I replaced the robes and added skyboxes to all the outdoor zones. This was really just an upgrade to HOTU 1.61. No new quests, zones, or monsters were added. I will have to do some research on the new Tilesets and Monsters before I start another expansion. If you are over level 20...try going to the Wyvern Mountains and facing the Mountain Orcs or the Ice Blades Dwarven Tribe. Let me know if you can take them and what level you are. I do not have a character high enough yet to face them (my highest is level 16 right now because I spend alot of time building than playing).

Posted by M@yheM 55 ( ..xxx.xxx ) at 2003-12-16 17:01:00    
I'm really happy that you released such a piece of work to community.Here in my french school,we really like the feelings of this module.So I'd like to know if you plan on making it Hotu compatible or more than that "epic" compatible (ie quests,contents for people beyond 20 level's)?It will really enjoy ourselves if you do so.
Again thanks for sharing and continue your great job.

M@yheM 55
ENSAM student

Posted by Djeryv ( ..xxx.xxx ) at 2003-11-26 13:56:00    
I know I said I wasn't gonna update this but there was alot of interest from my friends so I dove back into Rhun. I fixed the script problems that occured during the SOU update and added alot more zones and monsters. You can now travel on the Wyvern Mountains and go to a new desert island called Taer. The travel system is greatly improved and 40 quests have been added. The justice system has been tweaked a bit as well. This module grew quite a bit. People play on my server and they seem to like the fell and layout. There are now a couple of areas where level 20s can go and strut their stuff as well (hint: in the Wyvern Mountains). I don't plan on doing another update until HOU comes out.

Posted by Djeryv ( ..xxx.xxx ) at 2003-09-08 12:28:00    
Yes...you need SOU to play this mod.

Posted by Scott ( ..xxx.xxx ) at 2003-09-08 11:21:00    
I can't seem to load it in the server or the client. It says that it was created with a newer toolset than I have - even though I'm patched to the lastest (1.31) version. I do not, however, have the expansion pack - is that needed? Is that what patch SOU-131 means?

Posted by Djeryv ( ..xxx.xxx ) at 2003-09-07 07:59:00    
I thought I had it where the slaves stopped working when you got 10 feet from them. Maybe I forgot something.

You don't join guilds...you are automatically a member for whatever class you are. They are not fancy guilds. But you can buy stuff cheaper at your guild.

I agree with the City being grid like. No argument from me.

I am not changing this world anymore. It was a huge learning experience for me and now I am going to try some new things with the toolset. I just didn't want the 160 hours to fade to nothingness so I posted it for all to download and change how they like. If someone else changed it and posted it as an updated version...I would take no offense.

- Djeryv

Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-06 23:51:00    
This is pretty cool. I like the feel of the place, the NPCs wandering around lend a nice ambiance. Some things I would change:

Most of the time, I cannot talk to the slaves to free them (since they are in "combat" with the stone). I would add a rest break every so often (like every hour, they DO get tired) or have them stop attacking the rock when the Kobolds in the area are dead.

I also can't seem to join any guilds. I thought I read something about you adding them later. *Shrugs*

I think the layout of the city is a little too sterile, as in every things is laid out in a grid with straight roads. This is something people who are using this can change anyway, but I thought I'd mention it.

I'm bookmarking this one to check out again later. Please keep at it!

- Qlippoth

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