Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  ee1 - elegia eternum (lite version)
Author  Stefan Gagne
Submitted / Updated  11-06-2002 / 08-21-2003
Category  Dramatic
Gameplay Length  2-3
Language  English
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  Any
Min # Players  Any
Min Character Level  05
Content Rating  Mature
Description
It started out as such a simple quest... there you were, a bold adventurer, seeking a magic staff. There was an inn on the edge of nowhere, with a group of friendly locals willing to help... and then matters got more and more complicated, more horrific. A maze of sorrow and despair unfolded before your very eyes, enveloping all... a maze that sang a song of lamentation for those who have passed away. An elegy. ...a dramatic story-driven module, by Stefan Gagne. (Updated to version 1.1)

Files

NameTypeSizeDownloads
Elegia_Eternum_Lite_Version_v1.1.zipElegia_Eternum_Lite_Version_v1.1.zip
Submitted: 11-06-2002 / Last Updated: 07-09-2003
zip1.6Mb3452
--
SCORE OUT OF 10
9.75
2 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (24):

Posted by Steve_Savicki at 2012-06-01 05:41:26    Voted 9.50 on 06/01/12
No evil critical prone creatures to test my smiter on.

Also not sure why we had to be dead for this adventure.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Redberserker at 2004-02-28 20:45:54    Voted 10.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 9   

Posted by IceDragon ( ..xxx.xxx ) at 2003-08-03 11:03:00    
Stefan you are simply awesome----your mods are great ive played nearly all of them and seriosly enjoyed all of them and not quite patiently waiting for more-----------------------------------------IceDragon

Posted by SearBlade ( ..xxx.xxx ) at 2003-07-11 22:16:00    
Awsome mod man, so far i havent found another mod with its own voices or music, great job on all of them. And the music you put it was cool

Posted by Stefan Gagne ( ..xxx.xxx ) at 2003-07-09 18:04:00    
Version 1.1 is now posted. Now NWN 1.30 compliant, and features these bugfixes/adjustments:
* Walkthrough edited with proper insult
* Patch required notice in docs
* Zombies no longer damage resistant
* All players should properly teleport out after boss
* Staff description changed

Posted by Anonymous ( ..xxx.xxx ) at 2003-05-18 09:53:00    
I cant get the correct insult can some one help?


Posted by Dumb and Confused ( ..xxx.xxx ) at 2003-04-23 14:12:00    
What are you supposed to pour on Jay's isolating flame?

Posted by Valandur ( ..xxx.xxx ) at 2003-03-15 08:57:00    
I downloaded the full version with sounds and all and I must say I'm Impressed!

Excellent use of the voices, and the whole concept of the module was quite refreshing and fun to play!

My hat off to ye,

Valandur

Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-16 20:12:00    
Okay... the next update should be the final version of the
Lite Version. Total file size, 1.5 megs.

Keep in mind that the Lite Version has NO speech and no
music and no intro movie. If possible, you should download
the 20 meg Full Version instead (which will be up
shortly). It's the way the module was meant to be played.
Please leave votes/comments on that version instead of
this one.

Everything below this point has SPOILERS from earlier beta
testing. Thou art warned!
.
.
.
.
.
.
.

Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-15 08:26:00    
There should be a freestanding door in that teleporter
light, not just a light. Upgrade your NWN, you're not at a
high enough version to get the door graphic.

Posted by Singal ( ..xxx.xxx ) at 2002-11-15 05:21:00    
Ey, I started yesterday to test the module and, after I
spoke with Stephan Gagne (nice touch) I could not leave
the starting room. The teleporter light did not work. What
is the problem? A guy from Spain

Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-13 18:15:00    
Hmm... the flame and the journal thing are definitely
bugs. I'll look into those. Unfortuantely I can't do
anything about Jay's lines... they're already recorded.
Whoops. But maybe I can hack them a bit... as for the
ending, I don't understand what you mean about going back
to where you started -- you did, it returned you to the
same road you began on. (Obviously you can't go back to
the EXACT road, since you're no longer, well, you know.)
Most modules end with a 'You're done' message. As for the
portraits, I made them nonlinear for a reason; you can
solve Jay's puzzle first or Lauren's first, that way
there's some flexibility. You'll be wandering back and
forth at least once regardless as you solve puzzles.

Posted by icypenguin ( ..xxx.xxx ) at 2002-11-13 11:47:00    
Hita, having played the excellent penultima series I
thought I'd have a crack at this...found one or two tiny
problems but that's about it

* After I had put out the isolated flame, when I clicked
on it again it was still suggesting I pour something on it
even though it was out

* After I had freed Jay the journal didn't update, as I
released him before Lauren this meant that when I released
Lauren and the Journal DID update it suggested that Jay
could be the keystone even though he couldn't be as he had
already been released!

* I tried to release Grace before Lauren, so when I gave
her the brother's apology and Jay appeared he told Grace
that I had helped their mother when I hadn't!

That's it for bugs...as for slight improvements...

* The ending is a little dodgy...that I've got to export my
character and quit sits uncomfortably with me - it'd be
nice if you could go back to where you started or
something...

* The order in which you can enter the portraits should be
restricted perhaps - I found myself wandering back and
forth from each portrait far too often for my liking - it
took some of the fun away :(

Overall, I liked the story, it had a nice twist and a dark
tone that made it a little bit more interesting but there
just wasn't enough to draw me in (something to do with you
having to keep down the dialogue for space I suppose) as
well as Penultima(especially the last part of the first
campaign and PR1&2) but that's just my opinion - it's still
an excellently executed mod and if I had a better
connection I would be extremely tempted to download the
full version, just to see how it works.

Thanks for an entertaining few hours though!

Cheers!




Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-12 21:06:00    
All is going as planned. Muwaha, etc.

Voice acting is 80% complete, and the other 20% will be
arriving soon. The full version of the game should be up
this coming weekend! Speech ahoy!

Note, though... if I add the optional 'peaceful ending' to
the gypsy scenario, it'll be un-speeched. The lines are
recorded and that bit is going to have to end up quiet.
But I'll note it in your journal so it doesn't look like a
bug.

As for the insult puzzle, I hate to make it so painfully
obvious, but what I'm going to do is put the insult parts
you'll want to use in ALL CAPITAL LETTERS. It makes the
puzzle too easy but I've racked my brain for days and
can't think of anything else.

Some monsters will be getting +1 attack bonuses, as noted.
Not the water elementals, which are already challenging,
but definitely the insulters, the zombies, and the cave
ghosts, all of which do piddly to you.

Posted by tiefling ( ..xxx.xxx ) at 2002-11-12 15:40:00    
Very Impressive, but oh-so short. I can't wait till you
finish it, with VO and everything (my 56k is crying already).

I only played through it once, though, and I don't remember
encountering any bugs or problems.. except for a really
strange one.

*** Spoiler ***


After "freeing" Jay those Insulters starts attacking. The
problem is that the 2nd "Insulter"/Fire Elemental become
permanently Invisible, making it impossible to attak back.
Is this supposed to happen?

I'm glad you're adding a peaceful solution to the gypsies. I
did return to them afterwards, but I was hoping just to chat
-- "Hey! Remember me? *big grin*".


*** End Spoiler ***

Posted by Garnak ( ..xxx.xxx ) at 2002-11-10 08:51:00    
OK, the Fleet Street gang ran through this one last night,
and we were all overwhelmingly impressed. Your use of
creatures as representations of ideas/emotions was top
notch. The story is classic, and is innovatily set up.
The character interaction is superb, as are the motivation
of them. Kudos, 2F, you have done it again!
______________________________

OK, bugs.....WHen leaving from the area of the daughter,
we re-emerged from the painting of the mother. I beleive
when speaking to the mother at the end, she disappears
before you can finish her conversation.

________________________________

All in all, this was a joy to play, and I HATE scripted
mods, so that's saying something :)

Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-09 21:56:00    
Okay, I got some free time tonight so I did some
bugfixing. 0.91b will be up with NWVault's next file
update. It fixes all noted bugs.

Three things it does NOT do, but I want to get done
for .92 or the final -- add a peaceful resolution to the
gypsies, add better hints for the insult puzzle, maybe
give the monsters attack bonuses (what do you think?).

Posted by Kintaran ( ..xxx.xxx ) at 2002-11-09 19:56:00    
That particular puzzle was annoying. I didn't have to look
for help, but that's because I have a lot of experience
dealing with strange puzzles. For players that don't spend
half their waking time solving lateral thinking puzzles,
another hint would be a necessity. Maybe remapping the
area so that you have to talk to each Insulter to progress
to the end area would work, or something else to indicate
their significance.

Posted by Random Passerby ( ..xxx.xxx ) at 2002-11-09 12:35:00    
Yeah, I also had to look at the Walkthrough for the
Legendary Taunt (tm). While playing it, I thought I needed
a book or something that'll give me an answer ^^;

Maybe Darryl can give a subtle hint like "Keep on repeating
things to yourself and you'll eventually get it."

...okay, maybe that was too subtle ^^;


Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-09 09:29:00    
For Jay's subquest, there is a method: the insulters
repeat elements from the final insult. If you jot them
down, you'll notice the patterns. But I've gotten a few
reports from folks who just didn't notice that, and I'm
wonder if it'll need further hinting or not...

Posted by AvaLance204 ( ..xxx.xxx ) at 2002-11-09 09:17:00    
I'll just repost everything I've already posted on the
BioBoards.

Excellent module, Stefan. I played through it both with my
20th-level sorcerer (obviously I wasn't testing for
balance that time; I did it again with a level 9 fighter).
I did notice a few bugs/unfinished things.

I don't see where Michael is mentioned before the journal
refers to him as 'Michael' instead of 'Lantern Archon'
or 'Angel' or whatknot.

When you leave Grace's little plane, it takes you back to
the spot in front of LAUREN'S painting (which, I'm sure
you know, doesn't have an image yet.)

For some reason, as soon as I exited the Gypsy cave after
completing the 'Vengeance' quest, the game reset the
journal entry to the first 'Vengeance' entry.

Infernis Eternum...usable only by WIZARDS!?! WHAT MADNESS
IS THIS!?! I recommend expanding its usability to
Sorcerers as well, and possibly adding Sorcerer spell
slots...if that wouldn't mess up the item level
requirements and price too much. You could also make a
check to see if the PC is a wizard or sorcerer, and then
script the item in depending on the result.

On all other notes, an excellent module! Possibly a little
unbalanced, though; Infernis Eternum seemed a bit
overkill, though that may have been due to the fact that I
didn't have any healing potions left.

The issue with the inn name has been cleared up.

Is there any method to the madness of Jay's puzzle? I had
to browse the toolset to come around with the choices that
didn't botch the insult. Also, why did you customize
Michael's robes if he's just a lantern archon?

Posted by Stefan Gagne ( ..xxx.xxx ) at 2002-11-08 23:28:00    
Okay, great comments and bug reports all. You have my
thanks.

I'm gonna be SUPERSUPERBUSY this weekend, so don't expect
a fix until monday, but I will address every issue raised.

Posted by Kintaran ( ..xxx.xxx ) at 2002-11-08 22:04:00    
(Possible danger, microscopic spoilers)
First off, the attitude and mood setting was great. It
reminded me of an excellent Ravenloft campaign I played in
once. Even without music and voice, quite well done. I
didn't really notice any bugs that Random didn't catch,
except when dealing with the end boss, right before the
fighting started, I got some odd message reading "found
object: Infernistag". As a game balance comment, it seems
to me that you should give a tiny boost to attack bonuses.
They seem a touch low. Just a +1 to attack for some of the
less common monsters would probably be good. I took a
elven Rgr3/Ftr3 (ranger/fighter) through, and didn't quite
ever feel threatened by death or serious harm, so maybe
damage deserves a slight nudge up too. Otherwise, as I
said, very well done, and the final version would be good
as well. Final comment: Replaying this module would not be
too good, since it seems to rely on some elements of
surprise, but you get that with all horror and suspense
type stuff. Looking forward to your next piece of work.

Posted by Random Passerby ( ..xxx.xxx ) at 2002-11-08 20:40:00    
Spoilers although I do try to be as vague as possible ^^;

...well that was an interesting sort of out of body
experience. My spine tingled at some scenes even without
the speech and music. Small details like subtle name
changes help enhance the overall atmosphere of the module.
Tell me, have you ever played a game called Silent Hill?
^^;

But enough about that, on to the technical stuff.

I went through this module with a level 7 rogue and had a
fairly difficult time with the non-sneak attackable
enemies. Nothing unmanageable however with some hit and
run tactics. Fortunatelym the final boss was something I
can sneak attack and the area had a lot of places to hide
behind ^^

I find it pretty strange that some enemies had custom
descriptions while others did not. Most notably, the
Insulters had their own while the lone Final Insulter only
had the fairly standard stock NWN description. No biggie
though.

As for bugs and typoes, I didn't find that would stop
someone from finishing the game but I did find a few minor
ones.

1) In the beginning, the "Why do you pick on your sister so
much" branch in Jay's conversation tree is missing.
Choosing that simply ends the dialogue.

2) When you talk to the ord of light the second time after
visiting the caves, the journal mentions who it is but the
Orb of Light never said his name. (At least, I don't tihnk
it did)

3) There's a bit of redunduncy in the description of
Grace's Portrait. The phrase 'Now and Then' was sed twice
in the same sentence.

4) In Darryl Elegia's "letter", there were some squares
that appeared in the last part. My computer probably
lacked some language program so those characters appeared
but ehh... there you go ^^;

5) Leaving the Oubiliette brings you in front of Lauren's
Portrait. I have a feeling you didn't intend that ^^;

6) The third quest keeps on starting and restarting when
you step in front of the cave entrance.

Well that's all. Ta-ta ^^

P.S. Couldn't you have talked to Zatana and Alis first and
have an option of not battling? I sort of wanted to go
there to tell Alis that Sedos is watching over her and tell
her what he couldn't. I was more than a little let down
when I found them a little hostile.

What? I'm an old romantic ^^;

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters