Original setting developed by me. Beasts of the Night was made in a way that makes the overarching world pretty faceless. The idea was that this module could be used for any kind of setting without it feeling out of place.
Gameplay Length
3-6 hours
Number Players
The module does NOT support more than one character, and will act in very unpredictable ways if you try.
Language
English
Level Range
5th level character. The module will offer to level you up and let you purchase equipment, if needed. Expect to earn about 1 1/2 levels worth of experience during the adventure. If you want less of a challenge, play the module with a 6th to 7th level char
Races
All
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
Paladins detect evil automatically. Druids and rangers can talk to animals. Rangers can track. Special attention has been given to making rogue activities interesting. Persuade, Bluff and Intimidate are useful skills.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
07
Max # Players
01
Min # Players
01
Min Character Level
05
Content Rating
Mature
Alignments
All alignments supported through dialogue. Alignments may shift during the module.
Gameplay Hours
05
Description
Version 1.23 --- Beasts of the Night is an open-ended module for Neverwinter Nights. It requires that you have both Shadows of Undrentide and Hordes of the Underdark installed, as it draws heavily upon features from both those expansions. --- You and your elf friend Celuril are travelling through the winter landscape after having found a potentially powerful gem of origins unknown. You make camp near the secluded village of Haven, rarely visited by strangers. Then wolves start howling. - Unravel the mystery of Haven through multiple open-ended paths and defeat an ancient evil. Roleplay your character through versatile conversation options.
I'd like to give a big "thank you" to both PaulBlay and Ugleberg for voting on my module. Only one more vote to go now, and I can hopefully get this thing into the Hall of Fame. :)
Posted by Ugleberg at on05/23/07
Good Module I liked it
Posted by PaulBlay at on05/14/07
Probably my mistake - I guess I'd gone through his house first then didn't think to check back there. ^ ^v *ahem* Anyway I'll up my score 0.5, I haven't got the save game left to check now.
Posted by TiLT at 2007-05-1322:09:48
That's really strange. What did you do/say that lead to him disappearing forever? I could have sworn I set up all paths through that encounter so that you'd either get the key or he'd go back to his home so you could get it there instead.
Posted by PaulBlay at on05/14/07
As a rogue the more doors that require 'special keys' the more annoyed I get. Sometimes this may be unavoidable but a lot of the time it seems that (with a bit of tweaking) they could be 'difficult picks' without breaking anything. Well one way or another my Chaotic Evil character messed up thoroughly and I wasn't able to finish the module (see last post). Up until I realized I was stuck it was a very good module.
Posted by PaulBlay at on05/14/07
Gah! If you don't get the crypt key from the Mayor then you can't finish the module. What's worse is that there wasn't any obvious warning that you were in effect 'dead' so I saved over all my old saves. :-/ If he actually went back to his home then you could confront him again if needed instead of being up **** creek without a paddle.
Posted by TiLT at 2006-12-1422:01:04
I just wanted to say that I would be very grateful if those of you who have played this module would vote for it. At the time of writing, it seems it's only 3 votes away from entering the Hall of Fame. Thank you!
Posted by TiLT at 2006-12-0904:26:21
The rating is mature because I don't hold back evil characters much. Some of the things you can do while evil is truly vile. If you're playing a good or neutral character, you probably won't come across much, if any, of that content. Nice to see that my module was recommended. If you're reading this, thanks Luspr!
Posted by Steve_Savicki at on09/29/07
Then again... I must ask why is the content rating mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by TiLT at 2006-09-3012:49:08
No, in its NWN1 incarnation it won't be updated any more. When NWN2 is released I will attempt a total remake of this module, probably doubling its size in the progress. I've got lots of neat ideas that will give everyone a fresh experience with the story, even if they played the old version. Stay tuned! :)