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NWN MODULES

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Title  Champion of Horus
Author  LatH123
Submitted / Updated  03-23-2003 / 04-13-2004
Category  Dungeon Adventure
Setting  Marr�ll - a pen & paper campaign world I designed for my Friday night games
Gameplay Length  My final test play took me 5 hours with knowing all secrets and events - I guess 5 to 10 hours
Number Players  Only player only - although one player plus DM is an option
Language  English
Level Range  '20' is only a number really - you will be running from standard zombies - trust me :)
Races  Human pregenerated character - you won't see many elves or dwarves or so in this mod
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Pregenerated character - wizard or fighter development both with rogue skills
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  20
Content Rating  Adult
Alignments  Neutral Good or Neutral Evil
Hakpak  Link
Description
Summerset Valley; a peaceful small town on the continent of Marr�ll. Not torn up by the Civil War that raged and ended only ten years ago. You are Melissa Lane; a nineteen-year-old woman of Summerset Valley. But for you it has not always been peace and happiness. After your mother died, giving birth to your youngest sister, your father became an alcoholic. A mad man, a drunk, and very violent ? ruling over you, Nathalie, Mike and Jodie with an iron grip of fatherly tyranny. Then you met Jimmy a charming young man and you hoped to marry him one day; to escape the tyranny of your father. Due to your father Jimmy left you, never to be seen again. And there you are at the top of the cliff ready to jump to your death. But then a mysterious man addresses you, with an offer to make something good of your life. More screen caps at module pictures section of this site. VERSION 1.05

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-09Gecko7.83Creative; well done and heavy roleplaying; long and thought out; lots of custom content.Big download; sort of glitchy sometimes.

Files

NameTypeSizeDownloads
championofhorus105.zipchampionofhorus105.zip
Submitted: 03-23-2003 / Last Updated: 07-02-2003
zip3.6Mb4654
--
LatH12323readme.txtLatH12323readme.txt
Submitted: 03-23-2003 / Last Updated: 03-23-2003
txt10.63Kb4091
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
AbyssElesias2002-11-10--My personal vision of an Abyss layer... Blood rain, lava, and demons, how a delightful place to wand
Champion of Hor...ity HAKLatH1232003-03-20--This is the only module specific HAK pack required for the module CHAMPION OF HORUS, which will be r
Columns & Things v1.0NewAge2003-01-24--Columns And Things Demo This mod & hak is just to showcase a few placeable. The following placeab
Desert & Winter...h HillsXanas2002-11-07--thallionstellani created the hills, bodangly's desert and labteks winter. Just a use of the tileset
DLA Horse v.1Arcana&Blackmoon2002-10-19--Dragonlance Adventures - Pre-release Horse model. Original model by Arcana. Modified model and custo
Large Statues PlaceablesVelmar2002-10-23--These are two large statues that were part of my underground city tileset and were to be released as
Lisa's Outfits ...upload)Lisa (re-uploaded by LatH123)2003-03-01--This is Lisa's Clothes pack CH6. Since Lisa always removes her old CH packs when she updates it to a
LOK Dungeon Til...04 FullDanmar2003-02-21--This is the full 1.04 release aka the RC1 version of the LOK Dungeon Tileset #1. If you've already
LOKPak V3Danmar2002-09-26--Version 3 of the LOKPak. This is an all-inclusive release of new content and all old content. Be
SCORE OUT OF 10
8.44
16 votes
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Comments (29):

1 2 3

Posted by Blau at 2004-04-0123:31:00    
Hi there, I am looking for this secret door within the south wall of the cats sanctum. In fact, I already know where it is located, since I had a closer look using the modul editor, but I have no idea how to open it. It just does not show up in-game, no matter how long I let Melissa search for it. Did I miss to push some triggers? So far, the modul looked almost sensational. I like this concept of growing in strength by "earning" new spells or items. Nice story as well!

Posted by Thirdpres at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 9 Quality Control 8

Posted by MrKez at on02/28/04
Fun: 8 Layout / Design: 9 Dialogue 9 Originality / Creativity 9 Quality Control 8

Posted by MoonWiNC at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 9 Quality Control 5

Posted by jmr5125 at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 8 Originality / Creativity 10 Quality Control 7

Posted by DrFraud at on02/28/04
Fun: 8 Layout / Design: 7 Dialogue 8 Originality / Creativity 10 Quality Control 9

Posted by Paul at 2003-11-2306:30:00    
I would like to say, I really enjoyed this module. I appreciate the walkthrough included with the mod, as I would have been stuck a number of times. I played this mod as evil, and will replay it trying to be good. I have only one suggestion to improve the mod. Please think about adding a journal entry, or something to state that the mod is over. When I chose the rule the underworld, I would be nice to be transported back to the underworld to begin my reign. Thank you for all your hard work and creativity on the module, it is one of my favorites.

Posted by LatH123 at 2003-07-0206:18:00    
Starting location for version 1.05 should be fixed now.

Posted by LatH123 at 2003-07-0201:26:00    
It should work then. Just throw in the 3 gems (and nothing else) in the chest and close the chest. Make sure you throw in the correct gems. If you for example have another emerald, make sure you throw in the right one (IIRC you can find that out by examining them)

1 2 3

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