Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Threat of Dreams 1 - The Hunger and the Sickness v1.1
Author  GhostFactory
Submitted / Updated  01-18-2004 / 12-04-2005
Category  City Adventure
Expansions  SOU-1.32
Setting  The city of Camshire
Gameplay Length  2-3
Language  English
Races  Half-orcs discouraged for story reasons
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Classes  Designed for Rogues
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Movie Link  Included in ZIP file (movie is 1.5 MB in size)
Alignments  Any
Gameplay Hours  <1
Description
Camshire, city of ancient soul and murderous heart. A metropolis shackled in the grip of wrought-iron tyranny. Within its groaning walls and weeping alleys lies a hurtful thing. The taunting whisper of promise. A sketchy portait of hope. And who will voice that whisper, whose portrait will grace that deliverer's canvas? You? Will you flounder in your humble origins, scraping like a listless knife through the urban gloom? Or will you make a thrall of change, thrusting your reprisal down the throats of the oppressors? Dare you brave the Threat of Dreams? (Note: A HotU version of this module can be found here: http://nwvault.ign.com/Files/modules/data/1074914495453.shtml)

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-06-07DetroitDog7.56The author delivers a riviting story, full of intricacies and delightfully dark.Some minor issues may detract from more hardcore, serious roleplay.

Files

NameTypeSizeDownloads
GhostFactory18readme.txtGhostFactory18readme.txt
Submitted: 01-18-2004 / Last Updated: 01-18-2004
txt2.91Kb1097
--
ToD1TheHungerandtheSicknessSoUBuildv12.zipToD1TheHungerandtheSicknessSoUBuildv12.zip
Submitted: 01-18-2004 / Last Updated: 01-29-2004
zip5Mb1381
--
SCORE OUT OF 10
9.45
7 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (28):

Posted by Steve_Savicki at 2012-04-22 05:31:03    Voted 9.50 on 04/22/12
-.5: item stipping- twice
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Sketch_Everlost at 2010-07-01 09:10:30    Voted 9.50 on 07/01/10
This mod charms without the use of high levels of modification and custom content. The dialogue is good and everything seems to drive the character forward instead of dragging them along. Keeps things simple yet engaging. Really enjoyed it.

Posted by doom13 at 2006-01-05 07:47:15    Voted 9.25 on 01/05/06
An excellent, short mod that features some of the best use of cinematic-type cut scenes in any NWN adventure that I have played. This mod definietley has a console RPG-type of feel to it, and I do not mean that in a bad way. Intriguing plot with a fascinating villain who really breathes fresh life into an overlooked old school PnP creature (one that I had almost completely forgotten aobut, too!). Storyline is tight and linear and brings you the PC to a cliffhanger ending. Kudos to GhostFactory on a great series!

Posted by SirHacksmore ( 67.160.xxx.xxx ) at 2005-12-23 12:51:48    
Fun little module. Not much to it, but no major bugs or spoilers. Good wayy to get back into NWN after a long break.

Posted by nees ( 69.237.xxx.xxx ) at 2005-08-30 03:46:41    
Great mod. I've been really tired of people only making mods that cater to fighter classes. It's difficult to play a rogue in most games because the class is usually left in the cold. Great story, great npc's, great maps. I'm playing #2 right now and really hope you keep going with the series. Thanks for a great mod.

Posted by thudson at 2004-02-28 20:46:23    Voted 9.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 9 &nbsp;&nbsp;Dialogue 9 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 5 &nbsp;&nbsp;

Posted by RedR at 2004-02-28 20:46:23    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 10 &nbsp;&nbsp;

Posted by GhostNWN at 2004-02-28 20:42:39    Voted 9.00 on 02/28/04
Fun: 9 &nbsp;&nbsp;Layout / Design: 9 &nbsp;&nbsp;Dialogue 9 &nbsp;&nbsp;Originality / Creativity 10 &nbsp;&nbsp;Quality Control 9 &nbsp;&nbsp;

Posted by Akkei at 2004-02-28 20:31:44    Voted 10.00 on 02/28/04
Fun: 10 &nbsp;&nbsp;Layout / Design: 10 &nbsp;&nbsp;Dialogue 10 &nbsp;&nbsp;Originality / Creativity 9 &nbsp;&nbsp;Quality Control 9 &nbsp;&nbsp;

Posted by GhostFactory at 2004-02-05 18:32:00    
Parinor:

Glad you liked the mod. I will definitely do something about those locks to make them more of a challenge to pick.

As for the shortness of the mod, I do plan on the sequel being at least twice the length. This one is more a toe in the water... as the series progresses, the scope will increase quite dramatically.

Thanks,

Ghost

Posted by GhostNWN at 2004-02-05 06:33:00    Voted 9.00 on 02/28/04
Just finished the module. It was kinda on the short side but the ambient was nice. Only 2 things that I would consider abnormal:
Relationship instead of Relationshi....i think that phrase came some time near the end.

Mind getting the lockpick DCs a bit higher? I could open almost any door with lv1. except the ones in the noble garden which required 30 (i could have bought picks though)
SOme doors which are pickable end into nothing.

Minor Spoiler:
If you kill the cook, you get shifted 5 points towards evil even if he attack you first.


All in all, it was a short but nice module. I would encourage you making the sequel at least double the play time as short modules do have a disadvantage compared to larger ones.

Posted by GhostFactory at 2004-01-23 19:17:00    
Okay. I tried playing this with a HotU install and also experienced repeated crashes. Then I did a build of the mod in the HotU toolset, and I'm happy to report I played through the entire module twice with no crashes.

I'll upload the HotU version to the Vault and post a link to it once it appears in the archives.

Thanks for pointing out this issue.

Ghost

Posted by Anonymous ( ..xxx.xxx ) at 2004-01-23 16:21:00    

I've experienced some of the crashes, although I've not been able to link them to a specific event. They happen anywhere between talking with the sobbing woman about her "child" and returning it to her. I'll run a game with DebugMode on a few times to see if there's a common element at work.

All crashes not only close my game, they crash my system. I'm running HotU version 1.61.8042 on a system with AMD 950mhz processor, 512MB Crucial memory, and a NVIDIA GeForce Ti 4200 video adapter. The OS is Windows 2000, with the latest updates/patches. I haven't had this kind of problem with other unofficial mods.

If I dig up more information, I'll post it here.

Posted by GhostFactory at 2004-01-23 15:26:00    
alan le cowboy:

You're the second person so far that's reported crashes. I'm looking into it now. Would you (and anyone who's having this problem) kindly let me know some detail about the crashes, such as what version NWN you're running, as well as at what point in the module it crashes?

Thanks in advance...

Ghost

Posted by alan le cowboy ( ..xxx.xxx ) at 2004-01-22 09:46:00    
first of all, i'm pleasantly surprised by the overall good look of the mod, the quality of dialogues and by the history which seems intersting...

but i stopped playing because it seems that this mod totally bug my NWN game (HotU 1.61) and forced be to end it abruptly

am I the only one the have this kind of problem ?

Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2004-01-20 19:50:00    
Yeah I confused myself as well. I haven't started testing this one yet but fully intend to after some other commitments have been dealt with :).

Posted by GhostFactory at 2004-01-20 17:17:00    
Sure, I'd be happy to put up a HotU version. I'll try and get one uploaded by this weekend. I'll also try and fix any misc reported bugs before that upload. Thanks for the interest.

Incidentally, the sequel will definitely be HotU compliant - too many goodies in that expansion to pass up!

Balgin: Ya threw me for a loop for a minute there. ;-)

Ghost

Posted by Anonymous ( ..xxx.xxx ) at 2004-01-20 17:07:00    
Will a HotU version be available? I like what I've seen so far: good atmosphere, intelligent writing, and a sense of an overall depth of story that is refreshing. Very promising.

But with HotU installed the game crashes my machine every 5-10 minutes. I'm not opposed to uninstalling HotU to play this one - I'm just hoping that I won't have to if I wait a bit for another update. Thanks.

Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2004-01-20 15:21:00    
Okay, strike that too, the first comment is for Treachery's Reward and the second one is for Cairn Dell 1. Why did I post here?

Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2004-01-20 15:19:00    
Oops, ignore the previous comment, it was meant for another module and I erroneously posted here.

Mostly good stuff, the armour designs often used the ugly glossy colours as main colours but apart form that pretty much okay. Impossible to play single player as a GM wa required to move me from the starting area. I might just unlock that door in the toolset so I can play....

Posted by Balgin Stondraeg ( ..xxx.xxx ) at 2004-01-20 15:17:00    
Okay I've tried to play this and probably will again but I found it to be too "awkward & buggy".

First off I met two peasants who blatantly tried to rob me. The conversation indicated that I could either start a fight with them or give them all my "gold and gems". Opting to fight lead to the conversation ending and them remaining friendly. When I tried to attack them I got the "Unable to attack them due to the pvp settings" message. When I offered them all my money they took none.

Secondly a lot of the doors in town simply didn't go anywhere. Lot's of shops with map notes over the doors but no working transitions. I could only open and close the doors. Of course I could enter some buildings but most didn't seem to work as advertised.

Maybe I just downloaded a buggy version but I had fun with what was there.

Posted by Anonymous ( ..xxx.xxx ) at 2004-01-20 11:46:00    
Just so people know this has been crashing frequently with me. I do have hordes installed though. It's a pity since it looks interesting.

Posted by RedR at 2004-01-19 18:30:00    Voted 10.00 on 02/28/04
Well done GhostFactory and congrats!!
I played through the module and loved it. Thought the story, method of player interaction was outstanding! I do hope we'll see more modules of these types, its exactly what the community needs.

Thanks again,
RedR-----------------------------------------------------
Neverwinter Connections - A great place to find good
quality players and DM's for NWN.
Link
also try the IRC at
irc.neverwinterconnections.com
channel:
#nwconnections

Posted by RedR at 2004-01-19 18:30:00    Voted 10.00 on 02/28/04
Well done GhostFactory and congrats!!
I played through the module and loved it. Thought the story, method of player interaction was outstanding! I do hope we'll see more modules of these types, its exactly what the community needs.

Thanks again,
RedR-----------------------------------------------------
Neverwinter Connections - A great place to find good
quality players and DM's for NWN.
Link
also try the IRC at
irc.neverwinterconnections.com
channel:
#nwconnections

Posted by GhostFactory at 2004-01-19 17:38:00    
thudson:

Thanks for the feedback. All very good points, sorry if my oversights caused you any frustration. Soonest chance I get, I will incorporate all the suggestions for improvement into a new revision.

As for subquests, they are very sparse, intentionally so. I wanted there to be a feeling of urgency to the story, which subplots tend to detract from. There are a couple, though. If you want to e-mail me at [email protected] I can tell you where to find them.

The second part in the series ('Hour of the Tongue') will be much more free-form, with many subquests, more action, and more opportunity to garner some XP.

Thanks for playing!

Ghost

Posted by thudson at 2004-01-19 16:49:00    Voted 9.00 on 02/28/04
Very nice! I liked the city design, the atmosphere - dark without being annoying, characterization, the main plot twist, some of the attention to detail in descriptions. Good cut scene. Hope my first (some day, fingers crossed) turns out so good.

Bugs, questions, and spoilers follow.

* At least two map notes that you forgot to provide text for (NW canal district & the final mansion)
* Several doors that don't have transitions that might better have a 'nothing interesting there' message - e.g. at the Mandrake.
* I was annoyed at times at the number of plot doors, especially a couple that ought to have been openable, but more annoying was the non-plot gate to a mansion in the exclusive district - I burned thieves' tools to get in (looking for more sidequests or for loot), only to find that the 'unlocked' inner doors didn't have transitions.
* Some of those subquests are hard to find! I thought I was being exhaustive and didn't even break 2kxp.
* PC gender frequently assumed to be male.
* Scripting on AI tends to get interrupted and not restart. This is a minor detail most places (after I talk to a party guest once they just stand in place for the rest of the night), but a killer when dealing with the forger. My contact ran into a noble in the street, apparently aborted his script, and just stood there. I had to reload from a save.
* Speaking of the forger, I can ask the shopkeeper to arrange for the forger to come multiple times. I was also able to talk to him at a time when I don't think I knew the password (had talked to LL but not to the shopkeeper's neighbor, and I don't remember her giving me the password)
* Lots of object descriptions ignored or not set. The harpist at the party looks like a cloud of butterflies. Having an appropriate description on the "human remains" would add to the feeling.
* One non-plot door that should be: I snuck past the guards and into my old home. This jumped me to the ending, although Kross didn't show up. Again I reloaded to get back on track.

Well worth playing through. Great urban atmosphere. Now I just want to know what sidequests I missed! Maybe I'll open it up in the toolset...

Posted by GhostFactory at 2004-01-19 16:24:00    
Dok.freud:

Thanks for the kind words. With this being my first attempt at a module, I had no idea how it would be received. I'll do my best to get that tentative 7 rating up to at least a 7.5!



***SPOILERS***

Yeah, the option to decline the Warden's offer was added almost as an afterthought, as the true intent of the story is for you to accept the offer. I may just consider having you rot in jail and ending the story if you decline.

And as for the lever, you're right, it shouldn't be there, it was placed there to help shorcut the story for playtesting purposes. Oops!

Thanks again for giving the mod a try.

Ghost

Posted by Dok.freud ( ..xxx.xxx ) at 2004-01-19 10:36:00    
Downloaded your module today and after playing it for an hour found it fairly well done. I've stopped playing since there's really a lot of potential but It requires a lot of polishing, there are a few flaws and quite a few bugs. If I had to vote now I'd give you 7 but it truly deserves more: excellent writing, good scripting, rp at its best. I'll definitely give it a second shot tomorrow if I find the time. Here's my personal experience so far:





****Spoiler*****

I didn't run into any trouble after accepting the warden's offer, stabbed a sailor in his home, went to the Tavern and chatted a bit, but I chose to restart out of curiosity.


When I declined the Warden's offer and escaped with my fellow prisoner, Umberto, at the Inn, still believed I worked for the Warden. Other than that everything looked fine. Loved the masks. But I didn't like my character...

So I restarted a third time and also declined the warden's offer. After I was sent back to my cell, I noticed a lever on the floor I didn't spot before. I pulled it and was teleported to Strotham Yard where someone gave me his deepest apologies for an unknown reason. When I left him, I got teleported back home and after some conversation with a desperate man standing in my living room came the epilogue and thus the module ended... Perhaps that lever shouldn't be there ;-)


So that's it so far ! Please do try to fix everything; it still needs testing but it sure has potential! Best of luck.

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters