A super-comprehensive store & trainer for SoU & HotU, based loosely upon KingDutka's 1 Cool Store. This store focuses more closely on having every single campaign-related item.
Posted by Hoss ( 65.1.xxx.xxx ) at 2005-07-25 03:10:45
Are you going to make an update when the new version of CEP comes out on Aug. ?
Posted by Rhok_Mhaan at 2005-07-21 06:56:54 Voted 10.00 on 07/21/05
Best character builder and supplier that I have tried (and I have tried many of them). All merchandise, weapons upgrades, and character leveler is in one room and easy to get to. There is even a "fence,"(literally) where you can sell most items which were left over from other mods.
Posted by rvogster ( 68.109.xxx.xxx ) at 2005-02-14 09:03:00
This looks great but for some reason a lot of the merchants run over to the practice dummy area and start attacking one of them and it crashes right when I load it up. What am I doing wrong?
Posted by crestfallen ( 85.96.xxx.xxx ) at 2004-11-27 08:05:00
that is a fantastic module tristan! character creation has never been so easy before! thank you for all you have done.
Posted by goodtremere at 2004-03-14 18:09:24 Voted 10.00 on 03/14/04
Great trainer. I like that it's all legit. I really appreciate the lack of custom items etc. from this store.
Implementing armor modification is tempting, but I'm not sure I want to do anything that's outside of the bounds of the campaigns. Some of the npc clothing (like sabal's armor and the black blade of disaster) is stretching such limits already though. I'm going to update the module because Torias's stores aren't working, and I'll think about that idea, Saurstalk.
I'm downloading as I write. I'm looking forward to weapons upgrades. Many of my characters have a slew of cash and weapons that could be nicely upgraded (instead of buying new weapons). The only to do this has been simply to begin chapter 3 of HotU. I'll look forward to giving you feedback on this.
BTW, any chance that you'll be able to modify for purposes of armor, helm and shield upgrades, too? _________________________ OGRE-SLAYING KNIFE (+9 Adamantine Ogre-bane Dagger): Against all creatures other than ogres, it functions as a +1 adamantine weapon. As a +1 adamantine weapon, it has a +1 enhancement bonus on attack and damage rolls and the attributes of an adamantine weapon. Against ogres, it offers a +9 enhancement to attacks and damage rolls (along with an additional +2d6 damage) and the attributes of an adamantine weapon. No one knows the history of this simple seeming-ly non-descript dark steel-colored blade, but it is likely safe to assume that the knife�s creator had a thing against ogres. When activated, i.e., automatically against ogres, the blade is sheathed in a harmless flicker of reddish light (20 ft. radius) and runes burn red down the dagger�s length - one side of the blade mirroring the other. (Infernal - it reads - �Bathe in Blood - Slake the Thirst.�) Hardness 20. Hit points 3. Strong evocation; CL 27th; Craft Magic Arms and Armor, summon monster I; Price 104,002; Cost 52,001 gp + 2080 XP.
I just wanted to add that the contents of this module are public domain now that it's uploaded, so feel welcome to import anything into your own module that you wish.
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