Strongly recommended to use your character from Part 1.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player
Max Character Level
06
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Everyone
Description
The story starts where Part 1 finished: you have completed the first stage of your investigations, and have returned to the Two Feathers Inn to rest for the night, and to gather your thoughts and resources for the journey ahead. Many of the characters which were of help to you this far are still there, and one will call in a favour that you owe. YOur journey starts in Haighmarsh, but will take you away from the city, through ravaged farmlands to forbidding forests, gas filled caves and, finally, to the ruined Watchtower which, you hope, holds the answers to many of the questions which surround the disappearance of Rose LeDuget, the Traitor James Fox, the Portrait, and the defection of General Goodsun. As your journey progresses, you may start to suspect some of the terrible truth behind the mystery, but you cannot yet know how far these revelations will take you from the bustle of the once-happy city......
Congratz :) Your module actually made it in the HoF today!
Posted by DaZZle at on06/28/04
Thanks for making this mod, it is really good and entertaining. Unfortunately it lacks a bit of polish (spelling errors etc.) but otherwise it is clear HoF material, probably better then a lot of stuff that's already in it. I encountered some issues I'd like to point out so you might be able to improve the mod: - At the opening cutscene the camera keeps tilting from person to person in a very unsmooth way. I would have found a fixed angle a lot more pleasant to watch - at the final conversation with fox, while talking about how he ended up there, there is one phrase spoken by the PC that should have been said by fox. I also had some issues with the henchman: - At one time I gave her my tower shield, just to have her drag it around. However, I couldn't get it back from her. When I asked her for her protection, she said she didn't want to give me her armor and the shield didn't show up with her 'other' items. During combat she was constantly complaining that she couldn't use the shield - Mebriel's armor class is very weak. Especially at the end this gives problems. She's constantly being wacked and there is no way to make her use ranged weapons except taking the quarterstaff from her. - When Mebriel dies, we are both transported to her forge. I don't see why we both have to transport since it is not me who dies and it is not my forge. I'd prefer having her go alone, or even better some kind of system where you can heal her with a potion. She really died a lot on me and I usually had to reload when that happened.
Posted by DaZZle at on06/28/04
Intriguing story and plot. A very good module comparable with HoF material. However, there are many spelling errors and some minor bugs otherwise it would have been an 8
Posted by Arogernorth at on05/30/04
This one is tough and a quicker pace than 1. Still alot of problem solving to do. The plot continues on and you feel as if you are forced along it. Excellent story still and very good job with the fighting. The forge is still fun.