The story focuses on a single character, so multiplayer won't really work with the story.
Language
English
Level Range
Level 3 is optimum. An NPC at the beginning will offer to raise you to level 3 if you'd like to start a new character.
Races
N/A
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Light
Classes
I'd highly recommend playing a Fighter, Cleric, Ranger, or Paladin.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
04
Max # Players
01
Min # Players
01
Min Character Level
02
Content Rating
Everyone
Alignments
This module is geared toward characters with a good alignment.
Hakpak
No Hak Packs required.
Description
You awaken from a horrible dream, the sole survivor of a devastating massacre with no memory of your past. Journey to the nearby town of Hemdale to begin piecing together who you are and finding your place in destiny. This is the beginning of a story about knowing oneself. About the fact that who we truly are is not determined by yesterday, but by the actions we take today, now, every moment. 'A Knight proves his worthiness through his deeds.' ~The Mighty *Note* Part 2 has been released and uploaded to the Vault. Find it in the module index, or use this link: http://nwvault.ign.com/Files/modules/data/1037420073669.shtml
Excellent mod - one error though: If you play evil and kill townsfolk, the ????? guy at the end will be hostile and you cannot talk to him and thus complete the mod.
Posted by Anonymous at 2004-12-3112:21:00
Excellent mod - one error though: If you play evil and kill townsfolk, the ????? guy at the end will be hostile and you cannot talk to him and thus complete the mod.
Posted by AltImA at on12/30/04
Nicely Built Module... needs a bit polishing... and the place I found cheesy : the place where " ( She Smiles ) " but she is wearing an helmet...
Posted by garyh2018 at on10/10/04
A confusing, twisted plot (and that's a good thing) marred only by a couple of annoying puzzles.
Posted by Schler at on10/01/04
Very intriguing story. I'm waiting for part 3! ;)
Posted by Schler at on10/01/04
A quick-fix for the elemental problem: Use the DM-menu to put the creature on the right place. In case you don't know how that works: Type in the console ##DebugMode 1 bring up the menu ("."-button) under "creatures" select the air elemental, use the "jump"-button and klick where you want to put it.
Posted by mikeyonker at on09/26/04
Nice mod. Good story. Area layouts were okay and story was a bit too linear but was good. Fight may have been a bit too easy in parts (especially for the XP). Stores sucked.
Posted by Surivas at 2004-07-2515:01:00
I have the same problem with the air elemental in the sheild challenge. I have no idea why she doesn't attack. I've checked the faction setting (set to hostile) and she should attack on spawn. It's kinda frustrating to get this far into the module, which I'm really enjoying by the way, and to have a small bug like this get in the way.
Posted by BenWH at on07/22/04
Short but nicely designed mod that plays enjoyably. Dialogue is a little clumsy, but good design and imagination in other areas. Fun: 9 Layout / Design: 10 Dialogue 6 Originality / Creativity 9 Quality Control 10 _________________________ Works of B G P Hughes: Link AME Chairman
Posted by fuzznucket at 2004-07-1222:56:00
i had a problem in the test for the shield. the air elemental refuses to attack me until i bash her about thirty times, then when i start to run so she'll chase me, she turns her nose up in the air and stays there until i attack her again. is there some sort of script i can use to bypass her?