Once the most peaceful of kingdoms Cormyr has suffered greatly in the last two years. Orcs and goblins rose up in unheard of numbers. Cormyr rose to war suffering defeat after defeat. When the crisis had finally passed many of the kingdoms finest warriors, soldiers, War Wizards and nobility were lost, including King Azoun IV himself. With a child king on the throne, Cormyr is slowly trying to come to terms with its loss. However many noble families are on the edge of rebellion, and Sembian interests are trying to covertly take control of the kingdom. Marsember was largely untouched by the war, but many remember its early days of corruption, piracy and intrigue before the Obarskyrs ended its ascendancy. It would take very little for the city to return to those far off days, and its destiny might lie in the hands of a single character, who is about to enter its gates. Extensively updated (6/6/04).
Can't believe I haven't voted! This underrated gem of NWN was the first custom module I played on to the end! Actually, it made me think every other would be just as good... and boy was I mistaken! It is outdated, yes, and there are many useless commoners walking around, yes, but such ails most modules. Some movies would have been nice, a better ending, perhaps, but Cormyrean Nights is all the way up there with Dreamcatcher and Shadowlords, a vintage module that shows how older works are far better than most of nowadays "epics", full of CEP, 1.69 and whatnot! Whatever happened to Servilan is anyone's guess, but this is one of the best modules I've ever had the pleasure... nay, the honor to play.
Posted by Katdoral at 2009-02-2521:17:46
Huh, sounds less like a script run morality problem you ran into and more a global faction problem. Sorry to hear you had the trouble though. I ran through as a druid and didn't have much trouble with it. lol, least not with towns going al 28 days on me.
Posted by xstitcher51 at on01/18/09
Enjoyed this greatly. Only problem was inability to finish side quest for my henchman. I must have missed one of the clues. I will be replaying with a different character.
Posted by xstitcher51 at on01/18/09
Enjoyed this greatly. Only problem was inability to finish side quest for my henchman. I must have missed one of the clues. I will be replaying with a different character.
Posted by colourwolf at on11/08/08
Excellent story brought down by two things. 1. Persistent corpses. Why do people insist on doing this? It is so annoying and adds absolutely nothing to the game. 2. Really bad combat. Particularly bad were the ogre/vampire cave with the ogres appearing out of nowhere and the lizardmen in the swamp area. The respawns were simply too much. Still lots of fun.
Posted by gregbuchner at 2008-10-1209:00:44
I seem to be stuck with Ferek's quest. I can't find out how to get into the area where the dragon is. I ended up reading through the walkthrough, and it says how to get there via another quest with a different NPC, but how do you do it with Ferek? Basically it boils down to: how do I get the needed robe while I have Ferek as a companion?
Posted by Luonnotar at on09/30/08
One of the best modules ever made to NwN! I hope this will make it to NwN2 as well! Would like to see Marsember with nice graphics ^_^ _________________________ ::RAWR::
Posted by DrFraud at on08/21/08
The dialogue was quite good, the combat reasonably well-balanced and there was a nice variety of quests, including a couple that weren't just Fed-Ex or "kill the big baddie." However, it was a pain in the posterior that there were about fifteen different shops all over the city and no one shop bought *everything*. (Not to mention that there were *no* shops in Moonever, which made a heckuva long walk back even longer when I ran out of potions while trying to explore the Hermit's Wood.) Also, the endings were much too short to provide any sense of accomplishment or reward, IMO, and as a habitual player of evil characters, I was mildly disappointed with the "betray the king" ending.
Posted by Calgach at on02/27/08
All Hail Servilian!! Seriously though, thanks for the mod. This is not only good but considering the guy never really played NWN before making this mod it is really something - very big and put together stylistically and plot wise. It also had its problems but they were not as many or as serious as in most community made mods I've played. I wanted to play this mod years ago but kept putting it off because I had the impression after starting it that it was going to be a very slow affair. Well, it was a little slow at times but it also had some tough fights and some interesting areas - especially the crypt of the guild leader. I won't go into any more details. This mod is still playable in 2008 with patch 1.68 with HOTU, I found no serious bugs, a few crashes when trying to load a new area (the Docks) and but that was probably not the modules fault as I get those in Biowares content (PotSC) too. I definetly recommend this module.
Posted by Knight25 at on12/30/07
Good module. I ran through this with my Saleron's Gambit ranger and had a blast.