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NWN MODULES

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Title  Kale's Rangers 1 - A Haunted Past (1.66)
Author  Stormrazor2000
Submitted / Updated  06-02-2003 / 04-09-2007
Category  Dramatic
Setting  Custom Setting
Gameplay Length  2-4
Number Players  Solo only
Language  English
Races  Human or Half-elf is the recommended race.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Ranger only: The Kale�s Rangers series is designed specifically for the often neglected Ranger class. It requires ranger abilities such as tracking, animal empathy and setting traps.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  The module assumes a good or neutral alignment.
Description
This is the first module in a planned series of three. The Kale�s Rangers series is designed specifically for the often neglected Ranger class. It requires ranger abilities such as tracking, animal handling and setting traps. This series is intended for solo play only and is focused on story and NPC depth over replay or lots of side quests. Synopsis: It seems as if fate in the form of a major storm has brought you to the fishing village of Crimor. When you arrive you find the town to be on edge due to recent events. As you learn more of the town's troubles you begin to unravel a part of your own past. I now have combined the NWN 1.32 and NWN 1.29 compatable versions in the same zip. Be sure to check the installation instructions in the documentation.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-07-01DocTari7.78Really makes you feel like a ranger, interesting additions like the tracking system, good combat, high production valuesA bit too buggy, story leaves too many questions unanswered

Files

NameTypeSizeDownloads
KR1mod166.zipKR1mod166.zip
Submitted: 06-02-2003 / Last Updated: 07-11-2005
zip1.4Mb16984
Kales Rangers - Part 1. Includes module, readme and pre-built ranger characters for those who want to jump right in.
SCORE OUT OF 10
9.08
140 votes
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Comments (30):

1 2 3

Posted by nullsah at on09/15/07
To everyone having problems with the stag quest: I solved it by realising the wolf first, before killing the disease carrier.

Posted by Demon_knight_Raziel at 2007-08-1412:58:12    
Hell, one of the most well known assassins is Artemis Entreri, and even he isn't all that evil( at least not anymore, read the Sellswords series, seems he isnt such a bad guy afterall =) _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.

Posted by Demon_knight_Raziel at 2007-08-1412:54:19    
Sounds like a great module. One question though, is it bad to multiclass in this? Like, are there penalties? Although I like the ranger class I rarely ever play a pure ranger char, I always multiclass into a type of char that would resemble an evil Drizzit, with 6 ranger, 10 shadowdancer, 24 assassin at level 40. Makes for a really nasty bloke, epic dodge and 50% concealment with triple death attacks. That also means the character must be eveil(which I don't really get, the description in the manual is bullcrap, assassins can be good too. Go play Art of Death - Back in Black if you don't believe me and shutup) Would having an evil alignment be bad too? _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.

Posted by HuMze at 2007-04-2113:29:45    
ok... PLEASE SOMEONE HELP--in the spirit quest i cant complete the deer quest i killed diseased the diseased deer, let the wolf kill other diseased deers, cant find the key like in wolf and cougar quest? the red light still says i must make the herd more safe???? please help

Posted by Hagaar at 17:42:11    Voted9.00
*Smacks head* Oops, this should have been posted in the KR-2 page. _________________________ We are all born ignorant, but one must work to remain ignorant. Benjamin Franklin

Posted by Hagaar at 15:53:55    Voted9.00
I've run into a problem that I ran into when the game first came out. I've cleaned out the area beneath the Stirgewood as required and after going through it for the fifth time to ensure that I didn't miss anything, it is not triggering as done. Since I had a savegame from just entering the forest, I reran it and came up with the same thing. It will not register as completed to the Entity. the only "living" beings down there are my character and my companion and nothing esle. I did note that whenever we passed a particular dead Squealer(?) (just beyond the Overseer's area), she'd ask about attacking it. So I'm thinking that there's a glitch with that one. How can I get this to trigger as done? _________________________ We are all born ignorant, but one must work to remain ignorant. Benjamin Franklin

Posted by Hagaar at 13:16:47    Voted9.00
I noted that you've updated the pair of mods... which I've Dl'd and am playing. 8) I would, like a lot of others, when's three coming out??? And have you given thought to redoing this series in NWN2?? _________________________ We are all born ignorant, but one must work to remain ignorant. Benjamin Franklin

Posted by Vine at 2007-01-2909:45:03    
andgalf- I had the exact same problem, after spirit quest the thing lags immensely. Feels like the scripting there is messed up.

Posted by taejin at on01/27/07
awesome loved it loved it.

Posted by Uberschwein at 2007-01-0503:23:40    
don't know why, but the game crashes after 3 minutes of playing. any clue?

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