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NWN MODULES

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Title  Power Crazed
Author  Gangster No.1
Submitted / Updated  07-09-2004 / 07-20-2004
Category  Tutorial
Expansions  HOTU-1.62
Setting  n/a
Gameplay Length  n/a
Number Players  Encounters to test your character are mostly scaled, though some monster types (like dragons) can't.
Language  English
Level Range  1 to 40
Races  All
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  All
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Alignments  Can be shifted when ever you want.
Description
Power Crazed - Leveler Module V1.0 Ever wanted to build a Paladin/Blackguard or a Monk/Bard, and had to mess around to change the alignment accordingly? Every leveled up a character just to find out you took a wrong feat a few levels back, now having to start all over? 'Power Crazed' is not just another leveler module. It gives you all the freedom in creating a character you can possibly have: give/take LVLs and XP, change alignment, outfit the PC with all the items of the NWN/SoU/HotU standard item palette, as well as some custom items. There are also some encounters to test your character. The best thing of all is, that you don't have to run through the same conversation over and over to simply add a level. Everything is done via chat lines. A full list of all commands and how to use them is being added to your journal once you've talked to the NPC (there is only one).

Files

NameTypeSizeDownloads
PowerCrazed12.zipPowerCrazed12.zip
Submitted: 07-09-2004 / Last Updated: 07-20-2004
zip537.25Kb2280
--
Gangster_No.120PowerCrazedReadMe.txtGangster_No.120PowerCrazedReadMe.txt
Submitted: 07-09-2004 / Last Updated: 07-20-2004
txt3.47Kb1561
--
SCORE OUT OF 10
9.88
4 votes
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Comments (6):

Posted by Razarr69 at 2008-03-27 18:32:05    Voted 9.75 on 03/27/08
Should have voted a long time ago, but I never take the time. This is the best leveling mod I have found. Nice and small (quick to load) and absolutely the simplest interface possible to get th actions you want done. Say 40, level 40. Need to go back down, type 1 or whatever level you want. No stupid NPCs to talk to to explain what you want. In addition a store with all the standard items to check AB and what not. Oh yeah, monsters as well. What else could you ask for?

Oh yewah, just what one other commented on, max HP would be nice, as would a respawn lever or something. That way you could retest a fight at a different level.

All in all, serves the purpose masterfully without added fluff.

Right on brother!

Posted by Cynter at 2007-12-25 05:23:21    Voted 10.00 on 12/25/07
WHAT?! Nearly 2k downloads and 2 votes? Come on, people. Show some respect.

Posted by EllaNutella at 2007-08-01 10:01:17    Voted 9.75 on 08/01/07
Very nice, very cool. Definitely helps me get higher level characters without having to worry about screwing up my game because I levelled with the wrong stuff. I can change as I see fit! Very cool. Thanks, man.

Only thing is, it's a bit dim. >.> I like seeing what I'm fighting and throwing Magic Missiles at.
_________________________
The leader of the Happy Brigade was Cuddly Bunny.

I shot him.

Posted by DAFace at 2006-04-25 08:49:42    Voted 10.00 on 04/25/06
Sweet module. I prefer using official gear rather than custom- my character feels more legitimate that way.

1,145 downloads, and no votes but mine... absolutely SICKENING.
_________________________
I hold it to be of great prudence for men to abstain from threats and insulting words towards any one, for neither the one nor the other in any way diminishes the strength of the enemy; but the one makes him more cautious, and the other increases his hatred of you, and makes him more persevering in his efforts to injure you.

Posted by psi-owl at 2006-01-07 03:21:09    
just got nwn and I look forward to checking out this mod ... ty

Posted by Gangster_No1 at 2004-07-30 16:09:00    
I tried to include the lever of instant monster death: pull the lever and all monsters in the area die. Somehow I'm too dumb to do it, though it should (theoretically) by very simple.

Actually, I didn't intend the monster bashing to be fun. I used it to test my characters, not caring if he was eaten alive. If you give me some specific examples on how to improve it, I may actually do as you say, even though I'm a bit busy on my new project - a real module, with story, interactive NPCs, quests and all that useless stuff ;-)

Cheers!
_________________________
"He who fights with monsters might take care lest he thereby become a monster. For if you gaze long into an abyss, the abyss gazes also into you."
Friedrich Nietzsche

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