The world has Turned. One by one, the lands of the Sword Coast have fallen before the wrath of a newborn god. Yet hope remains aboard the Elizabeth Arthur, as she sails west on a last, desperate quest (a sequel to The Pig Farmer).
To tytalyalak, Hate speech? Throughout history, men and women suspected of witchcraft were burned at the stake by people who believed they were saving the witches' souls. My reference to such atrocities in The Turning was not motivated by "hatred and bitterness," but rather as a reminder of our collective past--and a warning of the perils of ignorance. R.A.
Posted by tytalyalak at on11/14/04
Would be a good effort. Technically great but you just had to fill it with hate speech didn't you. Stupid villagers buring witches eh? You clearly have shown your bitterness and hatered in this one.
Posted by Baldecaran at on11/09/04
This module really grabbed me from the very first cutscene. The atmosphere of doom on the ship was masterful, as was the disturbing setting on the island. But then about halfway through the tale the attention to detail dropped suddenly, as if the author was in a rush to finish. That's too bad, because the story had great potential. This author has all the talent to make the second half of the module as good as the first, and if he does, then this will be a real masterpiece.
Posted by Euniana at on11/08/04
Good writing, with few noticeable typoes. Great story, great use of custom content, and great scripted features. Great care has been taken to some details, especially in the beginning. The ending seems a lot more rushed, however.
Posted by Steinin at on11/06/04
Review Score _________________________
Posted by Spike_Spegeil at on10/11/04
Well written, fantastic attention to detail, and fleshed out NPC's. An enjoyable story, I think it would have been better had it been set in something other than Forgotten Realms. Perhaps a world of the authors making (though I think I understood why he did it this way, for familiarity or permancy)? I also took issue with some of the game mechanics near the end. Since I like to end on a good note..... this module easily has one of the best begining sequences I have ever seen in a module. _________________________ Old School
Posted by Bob at 2004-09-1716:33:00
THE DARKNESS! Ok, yeah. I beat Pig Farmer a while ago, and it was REALLY great. Up there with some of my all time faves, but I forgot you were making a sequel. He who is not actually named Bob must thank you, and download this. Oh yeah, and . . . . . . w00t! -"The Interplane has been corrupted," below the r00t.
Posted by ChaironDeCeleste at 2004-09-1102:57:00
Bruce, you can easily tweak the xp ramp to your liking in the toolkit :-)
Posted by Armin at on08/29/04
The mod gets off to a GREAT start, excellent mood and wonderful story. The early parts aboard the Elizabeth Arthur are atmospherically among the best I've seen. The end of the mod, however, is a HUGE letdown. If there is one absolute, 100% no-no in roleplaying, then it is: DON'T degrade your player to uninvolved bystanders watching the NPCs doing the work. Also, the ending seems extremely rushed and leaves one with a pretty hollow - and slightly annoyed - feeling. _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.
Posted by bruce220 at on08/27/04
I found the story very, very interesting and some of the scripting and special effects really spectacular. The whole astral plane idea was really wonderful! I did have a couple of "issues" though. The XP ramp. Set at 100%? Never seen anything like it. I was levelling more often than resting! I think I got 6 levels in 3 hours play-time! While the ship and the island seemed reasonably balanced for combat, after that it was a joke. It was balanced for the other NPC's in the game, I stood back and sucked up the xp. Not necessarily a bad thing, but I did not find it that much fun. Equipment was non-existant, but from other comments, I assume I missed something? Anyway, a good mod all in all. I too found the story had quite a "rushed" feel to it. A little polishing/fine-tuning/balance would make it much better. I also had the impression that this was a continuation of the first - therefore use the same character. This made no sense whatsover. I also see, from other comments, it was a continuation of the story for the NPC's, not the player. Hmmm...