***UPDATED - FINAL **** A shortish, fun, Arabianesque adventure for single player or a band of adventurers. The module can be run fully without a DM, but contains DMFI wands and dicebags, and several other DM aids (see the DM Notes included). You have left your home town for your own reasons, and bought passage with a friendly elven captain named Lyell. He has brought you to Hajlimar, where he has left you to wander the docks. What excitement does the exotic port of Hajlimar hold? And who is this Baronness DeCallya you keep hearing about? Credits: Simple Balance System by Johan Playtesting by Starfox, PlayMate, drcarson and guildenkrantz. Thanks also TormEQ. PlayMate has been a constant source of feedback, support and new ideas.
can u please email me a set of clues for this mod,whereas i don't get the whereabouts of the puzzle,and where is this secret door that seems to elude methinks?
Posted by ShadowySweetness at on03/26/07
Fun little Mod:) Thank you for taking your OWN Personal Time to make this Mod for us. As with/out you Mod builders... What are us NWN fans to do? Have a Great Day... Shadow...
Posted by aljam at 2005-11-2008:43:46
Help! **Spoilers** 1. I can't open the door in the corner of the level below the tiger cave in the main hall at the bottom of the stairs. 2. Where the heck is the theif that got Corda's necklace? 3. I can't figure out how to get into the east or west tower of the palace.
Posted by Green at on08/22/05
Nice mod, fun story but could do with a little more dialouge to round things out and to create more interaction with the main character. A couple more journal entries needed at key plot points as well. With these additions I'd give it a 9.25 at least.
Posted by Anonymous at 2005-06-2809:00:06
Kray, you must simply say the song name on the stage, using the normal chat (press enter and type in the name, enter again).
Posted by KRay1024 at 2005-05-1019:48:24
I am having the same problem as Stardog ( 67.78.xxx.xxx ) at 2005-01-26 20:58:00 "Awesome mod- but I seem to be in a fix. *spoilers* I fought the werecat and got the book saying I need to say some verses on a stand in some inn, but I'm lost as to where to go next. Since there's no Walkthrough, any chance you could perhaps e-mail me what to do next?" I went to the Tavern and got past the bookcase and down to the old stage, but i can't figure out what to do next. I tried to talk to some invisible thing in the room, but nothing. I don't even know what the purpose of the invisible thing is (and the thing is sort of stuck in the wall anyway.) If you don't want to post the info, maybe you could send it in an email.
Posted by Gilthonym at 2005-04-2801:38:00
Ah....Sorry about that. The problem lies in that originally, the poor fated lass was set to plot so she couldn't meet such an untimely demise. I got a lot of feedback saying (very rightly) this made the combat a little silly, so I 'unplotted' her. Hence, if the Baronness does meet her maker, you're .... stuck. I should probably have scripted this differently. Hope you are enjoying it nevertheless, Gil.
Posted by KRay1024 at 2005-04-2311:01:00
You might get a kick out of this. I played your module with a Neutral Evil Rogue, so part of the way through (trying to play in character) i killed the Baronness and took her key. Let's just say it doesn't work well without the Baronness. :) I'm going to try and go back and play without killing her (or her little henchmen buddies either.)
Posted by Gilthonym at 2005-02-2122:40:00
Hey, thanks all for your feedback. I'm chuffed people are still playing it. Mmmm ... treasure is a hard thing to balance. I agree that I don't think I got it quite right. This is where a DM can be *very* useful in adding or taking away treasure. Glad you enjoyed it, Gilthonym.
Posted by Dags at on02/17/05
This is a well-made and often enjoyable dungeon-crawl style mod. The NPC characters weren't really fleshed out, and there really wasn't much roleplaying, but the exploration sections were often enjoyable. Overall I think this mod didn't always hold together as tightly as it could, which isn't great for such a linear story. Recommended for dungeon crawlers, maybe not for role-players. Good work by the author regardless!