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NWN MODULES

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Title  The Cave of Songs
Author  Baldecaran
Submitted / Updated  04-27-2003 / 01-18-2009
Category  Dungeon Adventure
Expansions  HOTU-1.61
Setting  The Runelands (custom world)
Gameplay Length  5-10
Number Players  Recommended for small group of level 1 characters
Language  English
Level Range  1-3
Races  All (pure-blooded elves are rare in this part of the world)
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Light
Classes  All (stealthy characters will be particularly effective)
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  All (the primary motivation is that of a treasure seeker or explorer)
Gameplay Hours  10
Description
It is said that the dark forest of Grimwood is home to the most foul of creatures, and few who enter its gloomy depths ever return. Those who have speak of horse-sized wolves with eyes of glowing embers, of giants whose footsteps make the very earth tremble, and yes, even of dragons that breathe fiery death. But most famous among these tales is that of the Cave of Songs, a howling abyss where even the beasts of the forest dare not enter. It is said that within the cave lives a spirit so ancient as to predate the mountains themselves, a spirit mad with sorrow and hatred. No one knows what riches may be found within its lair. Until now, only the bards have explored the mysteries of the cave, but only in songs and poetry.


Translations:
A Japanese version of the module, translated by NamaYake, is available here: Link
A Chinese version, translated by lisha_sun, is available here: Link


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-08-26Expresso8.7outstanding writing, beautiful visuals, atmospheric environments, non-linear, fun multi-player battles, runs fast on slower systems, less than 2 MB download.no custom content, certain battles can be tough for a single player.

Interviews

SubmittedTitleAuthor
2006-07-21Hall of Fame Interview - Baldecaran (All His Modules)Steve Savicki
2005-06-30Hall of Fame Interview with Baldecaran (The Cave of Songs)Maximus

Files

NameTypeSizeDownloads
Baldecaran29ReadMe.pdfBaldecaran29ReadMe.pdf
Submitted: 04-27-2003 / Last Updated: 02-29-2004
pdf99.44Kb18309
--
The_Cave_of_Songs_v.3.1.zipThe_Cave_of_Songs_v.3.1.zip
Submitted: 04-27-2003 / Last Updated: 02-29-2004
zip2.1Mb21228
--
SCORE OUT OF 10
9.25
163 votes
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Comments (30):

1 2 3

Posted by Forrestwolf at on05/23/10
Amazing how this module still stands up to more 'modern' offerings. The lack of custom content makes little difference once all the various little stories tucked away in different places start showing up. It has a slow start, and then builds to an incredible story that unrolls as you move along. It really does have the feel of a pen-and-paper style module, and would do great multiplayer, though I had plenty of fun single-player, too. Thanks so much!

Posted by edosan at on09/14/09
This is an excellent low-level module with a good story. I played a rogue and went straight from this to Baldecaran's next mod, "Honor Among Thieves," which I can't recommend enough.

Posted by shuurai at on05/25/09
Just played this one again after a year or so it still stands up with the best of them. Great story, great area design, and attention to detail.

Posted by Elkor at on05/25/09
I'm knocking the dust off my old NWN titles as I heard a rumour that a third in the series is due to be released in the next year or so. Oddly, I prefer the first line of games over the second, but its the modules that really make it special. Particularly ones like this. I started off with a first level Fighter. Usually, I prefer Rogues for their wide skill selections or sorcerer/Dragon Disciples for power gaming, but I wanted to start your Prophet story arch and from what I could gather from the synopsis of all, Fighter seemed most appropriate. I realise this module isn't part of it, but in the comments someone mentioned that it flowed nicely into prologue, so I figured why not try it. I am not one for sneaking, and found I was able to clear everything (including the Giant, love the book he drops despite its general uselessness, but I can just picture a giant sitting the woods making random marks in blank journals and creating his own literature to pass the time, it only required choosing targets tactically -kill what you could and return to what you couldn't later when you are bit better outfitted and more seasoned. Mostly, I would enter parry mode while the henchie picked them off with his bow if they were over powered, but once I found the Half Plate armour and the tower shield I found even 'over powered' engagements an even match. In any case, I've been downloading modules and found most tedious and non-sequitur where they were not completely random, but this was very, very well done. *Spoilers* It was the details that made this delightful. Like finding the Orc head amongst the Bug Bear loot, and then stumbling over the Orc Camp and finding the message from a scout concerning the bug bears and a possibility of easy loot. That was merely one of a hundred tiny details that made this a perfectly symmetrical and thoroughly enjoyable module. The ambiance was beautiful, and the entire thing elegant in its simplicity. I certainly hope the Prophet series measures up as well as this to my expectations.

Posted by Delf at on03/24/09
One of the best low-level mods around. Great story, tough fights, and loaded with atmosphere.

Posted by snowdog at on02/09/09
Very nice dungeon crawl with story/puzzles. Good feel. Nice that you can't just kill everything and have to choose your battles. I kind of went straight into the dungeon so I probably missed some side quests. I think I may take my character into Prophet Prologue from here (finished with 6th level F/Rogue).

Posted by Jamro at on01/02/09
Seems to work fine with 1.69. Played this solo with a ranger rogue, seemed an ok combination. The module was great, the main plot exemplary. I didn't guess at all what's down there, until getting that far. Side plots were ok and there should have been a proper indication of when the module was over. I suppose I'll retry HAT next, since I now have a decent character for it.

Posted by Steve_Savicki at 07:11:29    Voted10.00
Replayed this again this time taunting the two dwarves into fighting eachother. Always something to learn. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Copperhawk at on07/01/08
The story is interesting...but only after you entered the cave. The beginning is very boring. Playing the recommended lvl 3 character in the beginning to kill kobolds & goblins is even more boring. When I used a lvl 14 character to rush through the beginning to the cave, I started to enjoy the game. In the end, I tried to make a contract with the devil but I got no "heavy price". I waited and went to town and even rested a bit, but didn't find anything special.

Posted by wurm657 at on03/19/08
Very entertaining adventure by one of the great mod-builders of NWN.

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