A continuation of the Bramblewood Tales: this module features a massive manhunt, a lost artifact of tremendous power, intrigue, treachery, several interesting puzzles, a magical temple, and three talkative henchmen (including one the likes of which has rarely been seen)
It is not required to play BT1 or BT2 before playing BT3. Immediately upon starting BT3, you will get a journal entry called 'The Story So Far' that will give you all the background information that is needed.
This module is designed to be played by a small party of level 5-7 characters, or solo by a level 6-8 character
I recommend that everyone read the important information in the README file that comes with this module.
What's up with Grok in the end of the first?! It was WAY too easy in my view(well my view is solo with a lvl 16 elf ranger!)
Posted by kelticpete at 2004-06-2619:41:00
if anyone ever gets stuck, just email me at kelticpete@yahoo.com I almost gave up on this mod after going to one of the areas (the least important one, foreshadowing of who sent you) because the creatures were SO TOUGH. and the big problem is not me, it is the henchman. This is a nicely done module, no major complaints, just minor ones. 1) water elementals: at these character levels, given the odds you will roll low enough when you have 4-10 saves within a few rounds, you gonna die. the problem is with the monster. it's drowned attack is so much more a big deal than knockdown attack of air. I don't even know if the other elementals HAVE touch attacks. 2) this game should be called Temple of the Elder Gods and HOW I SAVED THE GAME EVERY 30 SECONDS SO MY HENCHMAN would not die. having henchman that don't come back just forces the player to save often. especially when we are told the henchman are cool and plot oriented (which they were) anyway, other than those small gripes, this module is like a nice simple session of tabletop, with a few suprises. kudos... _________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by LordAserak at 2004-06-1817:04:00
Nicely done indeed. A friend and I played through all 3 of the mods. Spoilers**** I was weary of Syn from the beginning. Maybe the name was too close to Sin. I dunno.. but I just was unsure of him. I guess the Doppleganger from Mod 2 had me on edge. I am not sure if he turns or not, since he died pretty early on. The dancing sword was great! First, seeing the dead bodies around where the sword was found. Second, watching the sword just litterly chop through the critters and quickly regen, well, my partner and I had a true fear that we had to keep this sword killing or it was gonna turn on us and kill us. We were also quite sure it could happen. At one point, we tried triggering as many beetles as we could and dropping them on the sword so the sword would die. (later, found we could dismiss him like a regular henchmen). Sadly, the sword died while fighting the Fire Elementals - suddenly, my partner and I missed that sword... Gregor caught us completely by supprise. The bandits were dead, my partner was feared, and I was like WTF is going on? It took a moment to realize we had one pissed off wizard among us. The earth puzzle. I never did figure it out. Even by looking at the parchment clues... I am not even sure I had the proper parchment that I was thinking was earth. However, we did manage to get past the puzzle. I stood at the switches and opened and closed doors while my partner walked down the hall to confront the elemental. Lucky that was earth instead of water *err.. drowning sucks*. Fun mods! Well done!
Posted by Alazander at on06/05/04
See review.
Posted by lebowski at on03/23/04
Good fun dungeon. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods