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NWN MODULES

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Title  BT3: Temple of the Elder Gods
Author  PNem
Submitted / Updated  09-11-2002 / 04-01-2009
Category  Dungeon Adventure
Expansions  NWN-1.29
Setting  The Bramblewood Tales
Gameplay Length  4
Number Players  1-4
Language  English
Level Range  5-7 if in a party; 6-8 if solo
Races  (No restrictions)
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Heavy
Classes  (No restrictions)
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  04
Min # Players  01
Min Character Level  05
Content Rating  Everyone
Alignments  (No restrictions)
Description
A continuation of the Bramblewood Tales: this module features a massive manhunt, a lost artifact of tremendous power, intrigue, treachery, several interesting puzzles, a magical temple, and three talkative henchmen (including one the likes of which has rarely been seen)

It is not required to play BT1 or BT2 before playing BT3. Immediately upon starting BT3, you will get a journal entry called 'The Story So Far' that will give you all the background information that is needed.

This module is designed to be played by a small party of level 5-7 characters, or solo by a level 6-8 character

I recommend that everyone read the important information in the README file that comes with this module.

(This is Version 1.5, updated 29 September 2002)


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2002-12-18Alazander7.67Fun, entertaining and very well-designed; visually and aureally impressive; some inspired momentsVery little roleplaying value; not particularly original; little replay value for solo players.

Files

NameTypeSizeDownloads
Temple_of_the_Elder_Gods.zipTemple_of_the_Elder_Gods.zip
Submitted: 09-11-2002 / Last Updated: 09-29-2002
zip807.12Kb24476
--
PNem29Readme_BT3_Temple_of_the_Elder_Gods.txtPNem29Readme_BT3_Temple_of_the_Elder_Gods.txt
Submitted: 09-11-2002 / Last Updated: 09-29-2002
txt7.52Kb24070
--
SCORE OUT OF 10
8.63
113 votes
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Comments (28):

1 2 3

Posted by Grok at 2004-08-1620:05:00    
What's up with Grok in the end of the first?! It was WAY too easy in my view(well my view is solo with a lvl 16 elf ranger!)

Posted by kelticpete at 2004-06-2619:41:00    
if anyone ever gets stuck, just email me at kelticpete@yahoo.com I almost gave up on this mod after going to one of the areas (the least important one, foreshadowing of who sent you) because the creatures were SO TOUGH. and the big problem is not me, it is the henchman. This is a nicely done module, no major complaints, just minor ones. 1) water elementals: at these character levels, given the odds you will roll low enough when you have 4-10 saves within a few rounds, you gonna die. the problem is with the monster. it's drowned attack is so much more a big deal than knockdown attack of air. I don't even know if the other elementals HAVE touch attacks. 2) this game should be called Temple of the Elder Gods and HOW I SAVED THE GAME EVERY 30 SECONDS SO MY HENCHMAN would not die. having henchman that don't come back just forces the player to save often. especially when we are told the henchman are cool and plot oriented (which they were) anyway, other than those small gripes, this module is like a nice simple session of tabletop, with a few suprises. kudos... _________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction

Posted by LordAserak at 2004-06-1817:04:00    
Nicely done indeed. A friend and I played through all 3 of the mods. Spoilers**** I was weary of Syn from the beginning. Maybe the name was too close to Sin. I dunno.. but I just was unsure of him. I guess the Doppleganger from Mod 2 had me on edge. I am not sure if he turns or not, since he died pretty early on. The dancing sword was great! First, seeing the dead bodies around where the sword was found. Second, watching the sword just litterly chop through the critters and quickly regen, well, my partner and I had a true fear that we had to keep this sword killing or it was gonna turn on us and kill us. We were also quite sure it could happen. At one point, we tried triggering as many beetles as we could and dropping them on the sword so the sword would die. (later, found we could dismiss him like a regular henchmen). Sadly, the sword died while fighting the Fire Elementals - suddenly, my partner and I missed that sword... Gregor caught us completely by supprise. The bandits were dead, my partner was feared, and I was like WTF is going on? It took a moment to realize we had one pissed off wizard among us. The earth puzzle. I never did figure it out. Even by looking at the parchment clues... I am not even sure I had the proper parchment that I was thinking was earth. However, we did manage to get past the puzzle. I stood at the switches and opened and closed doors while my partner walked down the hall to confront the elemental. Lucky that was earth instead of water *err.. drowning sucks*. Fun mods! Well done!

Posted by Alazander at on06/05/04
See review.

Posted by lebowski at on03/23/04
Good fun dungeon. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

Posted by DaveB at on02/28/04
Fun: 9 Layout / Design: 8 Dialogue 9 Originality / Creativity 8 Quality Control 8

Posted by karianz at on02/28/04
Fun: 9 Layout / Design: 9 Dialogue 6 Originality / Creativity 7 Quality Control 8

Posted by Antonymous at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 9 Quality Control 10 _________________________ -Antonymous "What does this button do?"

Posted by just_lo at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 7 Originality / Creativity 9 Quality Control 10

Posted by Ridge at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 8 Originality / Creativity 10 Quality Control 9

1 2 3

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