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NWN MODULES

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Title  GC1 - Powder Plot v1.05
Author  Estavo
Submitted / Updated  01-24-2003 / 08-21-2004
Category  Dungeon Adventure
Setting  Kingdom of Gorovia
Gameplay Length  2
Language  English
Level Range  Solo should be level 12, a group can be lower level
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  12
Max # Players  04
Min # Players  01
Min Character Level  08
Content Rating  Everyone
Alignments  Any
Description
The first in the Gorovian Chronicles. Set in the kingdom of Gorovia. This is set in my PnP campaign world. The adventurers arrive, wet and tired in the northern town of Stonebridge in the hope of finding employment. With discontent growing in the northern counties, what happens next is up to them... This is a fully scripted module and requires no DM intervention. The scripting is written to support a single party or player. There are two main quest paths through the module and a couple of endings. Remove the obvious antispam stuff from my email to email me :)

Files

NameTypeSizeDownloads
GC1_Powder_Plot_v105.zipGC1_Powder_Plot_v105.zip
Submitted: 01-24-2003 / Last Updated: 03-20-2003
zip1.8Mb2016
--
Estavo20GC1_Powder_Plot.txtEstavo20GC1_Powder_Plot.txt
Submitted: 01-24-2003 / Last Updated: 03-20-2003
txt2.34Kb1943
--
SCORE OUT OF 10
8.67
16 votes
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Comments (29):

1 2 3

Posted by Estavo at 2004-02-0701:01:00    
Sorry to say I've stopped working on the second installment. I've just lost the will to build at the moment. Maybe I'll get back to it.... Anyway thanks for the votes, and glad people enjoyed this one.

Posted by Estavo at 2003-11-0801:03:00    
Thanks for the kind words, work on number 2 has stalled a bit, so don't hold your breath, looking at next year for number 2. I cant see myself rushing out a christmas release :)

Posted by Dave at 2003-10-2218:35:00    
Finished! Yep, that was a really fun module. In these days where finishing a module is the exception rather than the rule due to the massive number of them out there, and the fact that I need to be entertained early and heavily to keep playing, the fact that I was looking forward to getting back to this one and completing it says a lot. That was a solid and fun adventure, and I look forward to the next chapter. Thank you, sir!

Posted by Dave at 2003-10-2123:23:00    
Well, I haven't gotten quite to the end yet and I have to go to bed... (I just got searched by the guards to the town I was sent to) but I just wanted to let you know that I'm really enjoying this so far. Fun quests, well balanced encounters, good scripting and a decent story to boot. I'll come back when I've finished and give you my final thoughts, but from what I've played so far, it's really good (and replayable too, it seems). Great work!

Posted by Estavo at 2003-08-1109:06:00    
I was waiting for the expansion before starting number 2. Well now I have no excuse! Time to crack open the toolset again....

Posted by Zz'Pzora at 2003-08-0617:51:00    
Nothing more entertaining than foiling someone's evil plans. I like the fork in the road opportunity to have more than one ending. And I'm saving my character from this mod for a sequel. Thanks for giving everyone a name instead of having generic NPCs, too.

Posted by QArrow at 2003-08-0108:48:00    
There is a issue with the henchman that when they die you get a blank journal entry.

Posted by Estavo at 2003-03-2009:58:00    
Another day another version!! v1.05 posted. This version guarantees a plot item at the end. In previous versions some paths through the module would not yield a plot item at the end... I will be providing a way of telling the second module what you did in the first when a plot item is not found via a conversation in case you played a previous version and had no plot item at the end.

Posted by Estavo at 2003-03-1911:34:00    
Am uploading v1.04 which should squish the amulet and over-helpful guard bugs.

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