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NWN MODULES

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Title  The Lord Of Blight - Chapter One
Author  John 'Gestalt' Bye
Submitted / Updated  12-09-2002 / 08-21-2004
Category  City Adventure
Expansions  NWN-1.61
Gameplay Length  1-2
Number Players  This is a single player only module.
Language  English
Level Range  A starting character specifically designed for this module is included in the zip file, and you must use this character when playing The Lord Of Blight.
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Light
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Your character starts as neutral, but how he develops depends on your actions.
Description
It all began on a stormy summer's night. Orc raiders sweeping down from the badlands attacked human settlements along the length of the frontier. Dozens of farms and villages were gutted that night, hundreds of people lost to the orcish hordes. But amongst the ruins there were a few survivors. Including you...

Wounded during the raids and left for dead by the orcs, you awaken to find yourself afflicted by amnesia, your life before that fateful night a blank. Who are you? What were you doing at the farm? And what lies behind the devastating orc raids?

To install this module, unpack the zip file into your NWN folder, making sure to enable 'use folder names' (or the equivalent option). You should end up with the module and readme in your modules folder, a small hak in your hak folder, and a character sheet in your localvault folder. You MUST use this character when you play the module.

For more instructions and playing tips, read the readme file.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-15Martin Jeppesen7.56Good dialogue and opportunity for character development.Low on action, 'cramped' environment.

Files

NameTypeSizeDownloads
John_Gestalt_Bye24Lord_Of_Blight_Chapter_One.htmJohn_Gestalt_Bye24Lord_Of_Blight_Chapter_One.htm
Submitted: 12-09-2002 / Last Updated: 06-24-2003
htm3.41Kb27427
--
blight1v1.7.zipblight1v1.7.zip
Submitted: 12-09-2002 / Last Updated: 12-22-2003
zip1.1Mb28929
--
SCORE OUT OF 10
9.22
198 votes
View Stats
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Comments (26):

1 2 3

Posted by Gestalt at 2005-06-2709:40:09    
Setting up the dialogue that way allowed me to give the PC longer lines with more character than would have been possible otherwise, and gave me twice as many lines to attach scripts to, letting me make the conversations richer and less prone to repeating.

Posted by frankie at on06/06/05
D'oh! Stupid back button re-sent the form. One other comment: there are so many ethical decisions in chapter 1. They really ought to have alignment changes built-in. Ending the mod at 50/50 neutral seems inappropriate.

Posted by frankie at on06/06/05
Decent story, but what really sold me on this mod was the fact that there is NO TREASURE IN BARRELS. Thank you so much, Gestalt. BTW, one small spelling error. Someone says "peity" instead of "piety". I forget who. Last, why did you make the conversations twice as long as they need to be? You have all these [choice 1] [choice 2] [choice 3] parts, then the actual spoken words are in the next dialog section. Why did you intentionally add a middleman like that, rather than just displaying the actual conversation options?

Posted by frankie at on06/06/05
Decent story, but what really sold me on this mod was the fact that there is NO TREASURE IN BARRELS. Thank you so much, Gestalt. BTW, one small spelling error. Someone says "peity" instead of "piety". I forget who. Last, why did you make the conversations twice as long as they need to be? You have all these [choice 1] [choice 2] [choice 3] parts, then the actual spoken words are in the next dialog section. Why did you intentionally add a middleman like that, rather than just displaying the actual conversation options?

Posted by frankie at on06/06/05
Very short, but a good beginning to a story that looks promising.

Posted by Gestalt at 2005-04-2006:50:00    
Yes, if you're looking for challenging combat this isn't really the module series for you. :) Like it says in the module's readme file, the focus is firmly on role-playing, character development, story telling and freedom of choice rather than combat.

Posted by jerryku at on04/13/05
I voted 6.5 (still above average). I thought these modules were technically excellent, but gameplay wise, were too simple and unchallenging. I like challenging combat but in these mods, I just ran around clicking on threats and drinking the occasional potion the entire time. Still, a good tech demo of Gestalt's cool camera system, especially the horror style camera. I wish all modules would use that sometimes.

Posted by Steve_Savicki at on02/15/05
Excellent, even if exterminating rats was the only hostile conflict in the game. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Shadowhand at 2005-01-2512:39:00    
I've just played through all three of these mods and I've a mixture of praise and criticism. Firstly, they were put together very well and despite being short, I got the feeling that a lot of work had gone into the scripting, making the game flow smoothly, and the alternate courses one could follow was also a good addition. The amount of custom gear was nice; it's always good to see originality in such finer details, and the cutscenes were just about the right length. All three mods were very well produced, in my opinion. However, I thought that the story could have been better: There was a definite lack of originality in the plot - starting out with memory loss, going on a quest to retrieve ancient artefacts, battling to defeat an evil lord who threatened the empire... all too straightforward. Could have done with one or two twists to liven things up a bit. There were too few NPCs for my liking and the cities were under-populated, meaning there were fewer side-quests and the game was too linear. There was never any clarity over the background of the main character, nor was there any real depth to his interactions with either of his companions, making the story quite empty. It seemed that by the third chapter, any depth to the story had been forgotten in favour of just getting it finished. The dialogue was very limited by the end, while the quality of the writing could have been better in places. And finally, the ending was a disappointment, particularly given that the last battle was so terribly straightforward (and so much for needing the magic sword to kill the Lord of Blight - I finished him off with a regular arrow shot from a regular bow). My apologies if this comes off harsh; the first two in the series were still enjoyable to play, only whatever promise these held unfortunately fell away in the third.

Posted by Shadowhand at 2005-01-2512:36:00    
I've just played through all three of these mods and I've a mixture of praise and criticism. Firstly, they were put together very well and despite being short, I got the feeling that a lot of work had gone into the scripting, making the game flow smoothly, and the alternate courses one could follow was also a good addition. The amount of custom gear was nice; it's always good to see originality in such finer details, and the cutscenes were just about the right length. All three mods were very well produced, in my opinion. However, I thought that the story could have been better: There was a definite lack of originality in the plot - starting out with memory loss, going on a quest to retrieve ancient artefacts, battling to defeat an evil lord who threatened the empire... all too straightforward. Could have done with one or two twists to liven things up a bit. There were too few NPCs for my liking and the cities were under-populated, meaning there were fewer side-quests and the game was too linear. There was never any clarity over the background of the main character, nor was there any real depth to his interactions with either of his companions, making the story quite empty. It seemed that by the third chapter, any depth to the story had been forgotten in favour of just getting it finished. The dialogue was very limited by the end, while the quality of the writing could have been better in places. And finally, the ending was a disappointment, particularly given that the last battle was so terribly straightforward (and so much for needing the magic sword to kill the Lord of Blight - I finished him off with a regular arrow shot from a regular bow). My apologies if this comes off harsh, the mod was still enjoyable to play. The first chapter held much promise but unfortunately things fell away after that.

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