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NWN MODULES

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Title  The Lord Of Blight - Chapter Three
Author  John 'Gestalt' Bye
Submitted / Updated  10-02-2003 / 06-28-2006
Category  City Adventure
Expansions  NWN-1.61
Gameplay Length  1-2
Number Players  This is a single player only module.
Language  English
Level Range  You should use the character 'Unknown' which was exported when you finished Chapter Two. If you haven't already played the first two Chapters, please do so!
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Your character started Chapter One as a Ranger, but you can multi-class.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Teen
Alignments  Your character started Chapter One as neutral, but how he develops depends on your actions.
Description
It all began on a stormy summer's night. Left for dead by orc raiders amongst the ruins of a farm, you awoke to find yourself afflicted by amnesia, your life before that fateful night a blank.

Now you have travelled beyond the frontier to a land of orcs, goblins and dwarves. You are far from the Empire which was your home, but its destiny lies in your hands...

To install the module, unzip it into your NWN folder with 'use folder names' or the equivalent option enabled. The module and readme file will be placed in your modules folder and a small hak pack in the hak folder. You also need to download the main Chapter Three hak - see the link below - and put that in your hak folder too.

IMPORTANT NOTE - Chapter Three uses some resources from the Chapter Two hak pack, so make sure you still have that installed!

PLEASE read the readme file before playing!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-04-09Alazander8.17Excellent story; glowing dialogue; well-designed and extremely polished; lots of freedom for player choicesCutscenes sometimes overused; sparse on combat; final confrontation too easy

Files

NameTypeSizeDownloads
John_Gestalt_Bye05Lord_Of_Blight_Chapter_Three.htmJohn_Gestalt_Bye05Lord_Of_Blight_Chapter_Three.htm
Submitted: 10-02-2003 / Last Updated: 12-05-2003
htm13.6Kb8537
--
Blight3v1.62.zipBlight3v1.62.zip
Submitted: 10-02-2003 / Last Updated: 01-18-2004
zip2.2Mb10104
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
The Lord Of Bli...ain HakJohn 'Gestalt' Bye2003-09-22--This is the main hak pack for Lord of Blight: Chapter Three, containing new tilesets and placeables
SCORE OUT OF 10
9.01
59 votes
View Stats
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Comments (27):

1 2 3

Posted by frankie at on06/09/05
I was disappointed with the ending. For starters, it stops far too abruptly after dealing with Karesh. I wanted to return to the empire for closure, and/or restore the memory loss. More importantly, conversations with the brotherhood implied that their could be a "third path", like the peaceful option in chapter 2 with Rushden vs Goblins. Is there a way to convince Karesh to end the war? Stay in the mountains, or even revive his human faith? Sadly, no. The interesting shades of gray vanish. Which side gets vengeance, which side gets sorrow? It's a shame.

Posted by frankie at on06/09/05
disappointingly shallow endings, compared to the interesting choices in earlier parts.

Posted by ericdoman at 2005-06-0300:30:26    
Hi there Trying to play a mod but need gestaltcavessou.hak. By all accounts it's not available on vault. Please help me find it so I can download. Thank you

Posted by Anonymous at 2005-05-1502:37:33    
This scenario looks well done, with lots of details. I haven't finished it, but I got frustrated with the stubborn dwarves (to free Jane): I did all they wanted (kill the orcs, free the hostage and the rebels), but they still don't want to stop attacking the gobs or negociate with them. I would like to have that as an option, as an alternative to asking for a reward. I guess I'll have to kill them to end this quest, but it doesn't really make sense from a role-play point of view, after I helped them with everything else.

Posted by bega at on03/25/05
Perfect!

Posted by bega at on03/25/05
I was in the temple for the first time, he wanted me to get off. So, I tried to bash the door. Today, I restarted and played it, everything was OK. Actually, I really like your modules. Are you making new ones? Please make them a bit longer, 'cos they're really good.

Posted by Gestalt at 2005-03-2503:13:00    
*** SPOILER *** The priest will only open the door for you if you've been sent to see him by the gaoler. Did you get that far? Or were you trying to speak to him when you were first released from the prison after the opening cutscenes? Sorry about the bashing bug - it sounds like the cutscene at the door isn't clearing the Hero's actions properly, so he ends up stuck in combat. :(

Posted by bega at on03/25/05
Hello, I played the first and second chapters and dl.ed the third last night. I just came up to a bug, or it is just my stupidity :) The rest can be spoiler... In the city Gaol, I went inside the temple, and there is this head priest in the room with a locked door. He is answering you behind the door, it is not opening (it is made to be locked I guess)... I tried to bash the door, when my conversation with the priest has ended and the movie sceen came up, the camera adjusted to top view, and I could do nothing, my character kept on hitting the door and could do no damage of course. It was a good lesson to learn not to try to bash locked items in this module :)

Posted by bega at on03/25/05
Hello, I played the first and second chapters and dl.ed the third last night. I just came up to a bug, or it is just my stupidity :) The rest can be spoiler... In the city Gaol, I went inside the temple, and there is this head priest in the room with a locked door. He is answering you behind the door, it is not opening (it is made to be locked I guess)... I tried to bash the door, when my conversation with the priest has ended and the movie sceen came up, the camera adjusted to top view, and I could do nothing, my character kept on hitting the door and could do no damage of course. It was a good lesson to learn not to try to bash locked items in this module :)

Posted by Gestalt at 2005-02-1702:29:00    
Hm, it sounds like something's gone really haywire there. *** SPOILERS *** The scene of you dead on the floor should end with you being sent back to the gaol cell. I'm not sure why that wouldn't be working, unless your copy of the module was corrupted. Have you been back to the gaol to talk to the gaoler yet? After that you should either be sent back to your cell and have a quest to try to escape, or be sent to speak to the priest in the temple (which also generates a journal entry). If that doesn't work, I'd suggest starting the module again and see if it works then. Maybe something broke in one of the early scripts the first time you played through it.

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