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NWN MODULES

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Title  3rd Edition Adventure Series - The Forge of Fury
Author  Jeff 'Dueeliz' Weaver
Submitted / Updated  02-09-2003 / 08-22-2004
Category  Classic PnP Conversion
Expansions  NWN-1.62
Setting  3rd Edition Adventure Series
Gameplay Length  8
Number Players  Module is designed for a 4 character party.
Language  English
Level Range  Multiple Henchman are enabled to compensate for a lack of players in a party.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Search Skill recommended due to secret doors.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  03
Content Rating  Teen
Review Others  gameogre.com
Description
*UPDATED v1.20 - August 22, 2004*
3rd Edition Adventure Series - The Forge of Fury is designed to challenge 3rd-level characters who will face the extensive levels of Khundrukar, fierce tribes, dangerous obstacles, diabolical traps, and monstrous creatures.

HENCHMEN
This module uses the Henchman Inventory & AI mod and Mulitple Henchmen scripts.

CONTENTS
3rd Edition Adventure Series - The Forge of Fury.mod and The Speaker in Dreams.mod (NOTE: The Speaker in Dreams is a placeholder module), a readme.txt, 3eadvseries2.bik movie, and the 3eadvseries2.hak pack.

INSTALLATION
The downloadable file was created using the Custom Content Installer. To install manually, rename the file extension to a zip file. (Note: If installing after The Sunless Citadel, overwrite The Forge of Fury placeholder module.)

REQUIREMENTS
This module requires NWN v1.62. All clients in a multiplayer game will require the hak pak. See text file for system recommendations.


Files

NameTypeSizeDownloads
v1203EASTheForgeofFury.exev1203EASTheForgeofFury.exe
Submitted: 02-09-2003 / Last Updated: 08-22-2004
exe8Mb49745
--
Jeff_Dueeliz_Weaver223rd_Edition_Adventure_Series_The_Forge_of_Fury.txtJeff_Dueeliz_Weaver223rd_Edition_Adventure_Series_The_Forge_of_Fury.txt
Submitted: 02-09-2003 / Last Updated: 08-22-2004
txt31.36Kb41121
--
SCORE OUT OF 10
9.04
163 votes
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Comments (29):

1 2 3

Posted by Kshatriya at on11/07/06
Not much to see or do, which I guess is due to the source material.

Posted by Razgríz4 at on10/10/06
It's me again . Will the adventure continuein the Speaker in dreams?

Posted by Razgríz4 at on10/10/06
I liked it when come out the Speaker in dreams and the Standing Stone?

Posted by AdamMighty at on06/23/06
Far too much guesswork and loose ends, but an alright module in terms of staying true to the PnP version.

Posted by Malak at on06/06/06
Really well Done!There's a surprise when you least expect it with this game,I think the abscence of a lot of loot in the chests was realistic and lack of magical items gave my character something to really work for.I wish all modules were done this way.

Posted by Twar_Blackshire at on05/24/06
Thanks for your hard work. I enjoyed the mod and your hard work was fully evident. It is sad that the third part will not be made by you in the future...

Posted by Twar_Blackshire at on05/24/06
Good second installment in this series. Well exacuted use of the toolset. Wish you had a clone that could finish the series...

Posted by Anonymous at 2006-02-2015:06:26    
Excellent module! Congratulations! It's sad to hear you won't be making Speaker in Dreams...

Posted by Gippy at 2006-02-2006:56:01    
Zulia: Unfortunately there will be no 3rd installment. Jeff 'Dueeliz' Weaver had his own website and he stated in there that there will be no 3rd mod. He was working on the 3rd mod but he had to quit for some reason. I am dissapointed myself. He is truly one of the best programmers. so there wont be a 3rd, gosh dangit i loved the forge, at least they have withces wake.

Posted by Shin at on02/08/06
Areas are beautifully made. And I think the maker did good effort to reflect the various aspects of original PnP module. But IMHO he sticked too much to represent the original module when D&D and NWN are indeed different. Something OK in PnP makes a lot of stress in NWN. For example, if we are playing PnP D&D, and PCs gather as much loots as they can carry, the players will just say "go back to town" and then DM says "OK". Maybe roll for a wilderness encounter or two. But in NWM, players must actually walk the entire map unless some short-cut portal is available. The maps are too wide. And there should be more short-cuts. Also, there are too many loot boxes and barrels. It takes so much time to examine a room. You can just make most of them unclickable. Then place only important items (and some decoys) into a few clickable ones. And there are too many junk items. In PnP D&D, many DMs just describe those junks as, say "There are a lot of junks". Players only record expensive or useful items. But in NWN, if items are actually there, players must check all of them and maybe pick up all of them, uncertain of which one can be useful later. The encounter with Roper was just annoying. Because of so many heavy and*bleep*bersome loots, I have went back to the town after killing orcs and ogres. Then, I happen to meat the roper before checking most of the rooms in nearby area. I met the roper, did not have a fresh meat, talked him, then went to search for some fresh meat ...... then killed by the stalked roper. I did not aware that the Roper is chasing the party (well, if that was a PnP session, DM should have said "The thing is stalking you"). I have saved the game in front of a door of the storage room, as I was not sure if some danger is awaiting. Then, my PC was caught by the roper as soon as entering the room. Now, I have no choice other than re-starting the entire module because starting from that save data will just mean another PC death. In overall, this module was a little bit too stressful to play, especially as a solo game. Regarding Mialee. It is not your fault as she is one of the iconic characters, but basically, low-con Elf Wizard is one of the worst character build in 3.0e/3.5e. And in overall, spellcasters tend to be weak in NWN. What is worse, henchmen spellcasters are not good on using their spells strategically. As a result, Mialee is truly useless as a henchman. While I like the idea of using iconic characters as henchmen, you could either make her stronger, or use other spellcasters (like Nebin). Also, making ranged weapon as her default combat strategy is not a bad idea.

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