You stand near Yartar, your homeland. You are finally home after these long years with one simple thing in mind - burn this city to the ground. They all have to pay and especially..her. The mysterious man still comes in your dreams. You don't know why... The only thing you are sure of though is your dreams will come true and before this is over, you will have her head on a pike. Along the way, you will have to learn .... The beginning of a new series of adventure where you get to be the growing evil in a peaceful city. The first Chapter - Dreams of destruction - is made for a novice (first level evil character) rather insane and hungry for revenge where he will follow the dark path in order to become a blackguard. The sequels will come for the experienced blackguard to meet his destiny... ** READ THE Readme.txt BEFORE PLAYING **
The 10 is also given because of the 3 below. Now I will always give an author a minimum of 7 due to their free time in making this module. Having a tiny bit of knowledge on using the toolset I am in complete awe of author's that make long 15+ hour modules.
Posted by ericdoman at on04/29/09
Started again and this time made sure I did not close the guild's door. DO NOT CLOSE THE GUILD'S DOOR WHEN YOU ARE INSIDE AS YOU CAN NOT LEAVE. I am giving this mod a 10 because of the 3 below. Even so I thought it was very good and having played it before I hadn't voted. Anyway first time I played this probably in 2004 I didn't really look at the blackguard requirements and so could not level up. This was one of the first indy mods I played, prior to that I had always played a paladin. As you can imagine it was a blast completely different, a first (hence the 10) genuine very evil module and a huge change in mindset to play based on playing paladin's Second time used a half orc ftr/rg. Still didn't really understand NWN and correct multiclassing xp penalties. Used this characer upto part 2 as part 3 had not been released. When part 3 was released I played through again with an elven rgr/assassin/BG, still got multi classing wrong but this time in hardcore. Now am using a cleric (What I hear you shout) but I have found it is quite probably the most powerful class in NWN. Use trickery and magic domains and make sure I reach 9th lvl at some time, imp invisibility on top of that mage armour, stoneskin, magic/grtr weapon, div favour, div power (main boss fights) and darkfire. Playing in hardcore and it is still very tough so use summon creatures, weaken enemy to near death then unsummon (lot of pausing, quicksaves) and kill for max xp. Played most of part 1 solo. Used Gard to take out some of the shield guards (away from prying eyes), Tyr guardsmen (very tough) and sell their equipment. Found a new area probably leading into the underdark. There is a secret door somewhere but 2 tough NME.
Posted by ericdoman at on04/29/09
Started to replay this after quite a while and unfortunately I now can not leave the guild. Must be the patch systems? Any ideas out there please? No real knowledge of the toolset.
Posted by Penombre at on02/02/09
Alas, i must admit i found nothing interesting in this mod. This is the fist time in two years of NWN gaming i'm sufficiently irritated with some work to post truly negative comments on them. - the quests were very tedious, either short duration hit jobs or longer dungeon crawling hack & slash galore. The cemetary/altar quest was the worst : rooms full of undead and coffins with yet other undead inside, of course... - no NPC worth of attention. Henchmen were just bland drones and in the end, i simply decided to dump them and do it all by myself. It was a little harder but manageable. - no location of any significant interest. The only "original" twist was going after druids, rangers, faeries and animals, but it was just another kind of stupid rampage - besides a very few dialogs, most interaction was dull, and your character was always depicted as a "psychopath". In the end, that wasn't even worth it. I just felt like my char was just some caricatural and frustrated moron, barely on the level with teenager's angst and "griefs" - walking, and walking back, and walking again, and again. - improbable merchants selling traps and powerful magic at the market's square - a whole LEGION of chests and barrels and loot bags with nothing interesting in them (opening scores of chests at lvl 8 to find between 1 to 10 GP or some Cure Light Wound potion in them, or Green Stone gems and other such low-level "loot" just like what was found in the very first warehouse back at lvl 1, many hours ago) Frankly, this mod never delivered what it promised. It just made you "act evil" by slaughtering kids, helpless prisoners and anyone you fancied because you were supposed to be another mindless caricature. At some times i even considered letting the monsters kill my char just so i could put him out of his misery I rate this mod 3.00 because obviously, there were lots of time and efforts put in its conception, but only because of that. Considering its "depths", "style" and "personality" alone, i would rate it even lower
Posted by Nidal at 2008-10-0312:31:56
*SPOILER* i'm in the mines and i'm at the third floor ( the one with the triple doors) how can i open the doors since i haven't found a key or a way to bash them
Posted by Nidal at 2008-10-0311:22:26
*SPOILER* My bad never searched the second warehouse floor
Posted by Nidal at 2008-10-0311:04:22
** Perchance a Spoiler ** Yeah..this might sound slightly lazy but..i am not able to find the "stupid man" i simply cannot! could you possibly give me a hint?
Posted by Thousandhorse at on09/09/08
First off, I did like this mod for what it was and playing as an evil character for the first time it was nice to see a genuine attempt at a portrayal of that. I won't go into what I liked about it, because I wouldn't want to take away from other's enjoyment of it. I will note briefly what I had issue with. My main problem was that I never really got the sense that I was an evil overlord in the making. Despite any malicious deeds I carried out with glee or murders I justified with a shrug and a chuckle, I never felt like anything more than a sadistic and unscrupulous fellow with a chip on his shoulder and an emo haircut. Moreso, I felt like I was a puppet the whole time and though I can sense a sort of Palpatine/Vader-like relationship with the mentor character, It felt to me more like Pinnochio/Gippetto gone bad. There simply weren't enough evil options for me and I was always concerned that at one point, one of the several NPC's I routinely kowtowed to like a gormless berk would send me on a literal 'bootlicking quest', which I would have to undertake to push the story onward. The NPC's I worked for didn't even have the decency to look the part and it came off feeling more like the whole supporting cast of villain conspirators had just gotten off of work at their day jobs. Even upon fulfilling the final destiny of the main character, It felt the same way and that makes no sense considering what that turns out to be. Overall, good mod and fun to play. Many things were done well and I was pleased with the result. It was just not ambitiously evil enough for me. Best suited for an evil barbarian character content with repeatedly asking anyone with a coin and a wicked gleam in their eye what they would like him to swing his sword arm at today.
Posted by learn1ng at on05/26/08
good series, should be up there.
Posted by thomas_not_very_wise at on05/26/08
Finally, some decent evil! I had problems with dialogue, so this won't get a full 10. But otherwise a very nice piece of work. _________________________ Wow...Escape from Underdark is awesome