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NWN MODULES

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Title  Age of Mortals
Author  Beirut modified by Junkmaster
Submitted / Updated  09-06-2004 / 09-13-2004
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Dragonlance setting
Gameplay Length  100
Language  English
Races  ALL
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  ALL
Scope  Large
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  35
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  ALL
Description
This a modified version of Beiruts orignal Age of Mortals. Many fixes have been made and the module can stand on its own as is. Though some extra work would make it over the top. I hope you enjoy this module as much as I have. -Junkmaster

Files

NameTypeSizeDownloads
Age_of_Mortals.zipAge_of_Mortals.zip
Submitted: 09-06-2004 / Last Updated: 09-13-2004
zip10.3Mb1508
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Comments (18):

Posted by Scroogius at 2006-11-28 10:17:01    
Uhm this module needs really some more work, in particular in quest building.

Posted by dm zeth vennett ( 200.28.xxx.xxx ) at 2005-07-26 17:37:38    
muy buen modulo esta bakan jugar en el

Posted by PerXX ( 212.242.xxx.xxx ) at 2004-10-29 03:51:00    
Uhm, is there supposed to be a Hak file to this server? The game crashes on several occations, when trying to look at certain shopkeepers inventories, one of them being that faery guy in Flen. The Aurora toolset states that the mod requires a Hak, when I open it there, but I don't see any available for download?

Posted by aresphoenix at 2004-10-25 22:15:00    
Can we try this PW out anywhere, i.e. is it posted on Gamespy?

Posted by Anonymous ( 67.102.xxx.xxx ) at 2004-10-25 22:14:00    
Is this PW hosted anywhere we can try it out?

Posted by Deathwhisper at 2004-10-10 07:10:45    Voted 10.00 on 10/10/04

Posted by Gumpokc at 2004-10-01 20:43:00    
Nods, i'll do some more playing around with it and see what i can find out.

Really enjoying it alot, it may possibly be related to the disappearing inventory bug from the original module???


Posted by junkmaster at 2004-09-30 12:07:00    
As far as the journal entries go, a lot of those were lost in the transfer from one module to another and were never replaced (sounds like something that can be fixed by a willing party).
So far as the glitch you experienced Gump, I have never had a problem with that issue, nor have I heard any complaints from my shapeshifted friends.

Posted by Gumpokc at 2004-09-29 20:09:00    
Have enjoyed playing with your module.

Found 2 bugs.
first, all journal entries are broken.
The only one that has shown up so far, is the "gypsy man and woman" and it shows as an error.

*****SPOILER*********



#2 I found and managed to kill death with a L40 char.
took quite awhile, and 11 deaths but was fun :)
When i looted him,i didnt look at the equipment as it was late, but i was shapeshifted. When i killed the polymorph, the game instantly crashed to desktop.
Not sure if it didnt like me killing him, or if there is a problem with the eq and polymorph.

Posted by junkmaster at 2004-09-18 13:44:00    
the module requires only SOU, HOTU, and CEP

Posted by SynnThasa ( 61.254.xxx.xxx ) at 2004-09-18 06:19:00    
I've downloaded this module a few times, but every time I try to install it it keeps telling me I'm missing a required custom talk table. Any help would be appreciated. I really want to try the game.

Posted by junkmaster at 2004-09-16 13:10:00    
Link is fixed

Posted by junkmaster at 2004-09-16 13:10:00    
Link is fixed

Posted by nimbus ( 134.102.xxx.xxx ) at 2004-09-13 06:29:00    
yes, please fix the download link. i would really like to try this.

Posted by Summit at 2004-09-11 14:27:00    
No Working Link?

Posted by junkmaster at 2004-09-10 20:20:00    
This list of changes is far to long to post but highlights include removal of the ATS system, transistion fixes, various identical tag issues, a few new items (higher lvl mostly), a dozen new areas or so, some scripts fixes, and some antipowerleveling modifications.
You can start at level 1 if you want as there are many areas designed for all levels.

Posted by rawbee at 2004-09-10 11:27:00    
What level is best to start with here??

Posted by dgllgd at 2004-09-10 05:41:00    
it would be nice to know what changes u made, cause i have already running the original version, and i want to know if i want to make the change. :)

thanks

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