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NWN MODULES

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Title  The Fate of Neverwinter
Author  Seryn
Submitted / Updated  05-04-2004 / 05-01-2009
Category  Official Campaign
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms
Gameplay Length  7 to 9
Number Players  Designed & Tested as Single Player
Language  English
Level Range  For characters that finished the OC
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  19
Max # Players  01
Min # Players  01
Min Character Level  17
Content Rating  Teen
Alignments  Any
Description
Lord Nasher Alagondar has once again summoned you to Castle Never, to deal with the aftermath wreaked by Maugrim's attack on the city, the source stone's destruction, the chaos in Luskan, Desther's weakening of Helm's Hold, and the death of King Obould Many-Arrows & the 'Old Snarl' Klauth. You saved Neverwinter from Maugrim and Morag, now can you help Nasher and the Lord�s Alliance pick up the pieces and restore Neverwinter, while protecting it from the vultures of war? Return to your old stomping grounds in and around Neverwinter to find out! The Fate of Neverwinter is a follow-up to the Official Campaign. The module has storylines for good and evil characters, and can be classified as a semi-linear hack and slash with role-playing options. Many skill checks are integrated into the dialogue to offer your PC responses consistent with their abilities. The module has seven henchmen available, from which you can choose up to two companions. **REQUIRES CEP**

Files

NameTypeSizeDownloads
The_Fate_of_Neverwinter_v09.zipThe_Fate_of_Neverwinter_v09.zip
Submitted: 05-04-2004 / Last Updated: 10-18-2004
zip3.6Mb18974
--
SCORE OUT OF 10
8.57
89 votes
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Comments (30):

1 2 3

Posted by ericdoman at on04/24/06
Basic sort of mod but extra points due to it being a post OC mod. Used a 16th lvl sorceror to complete this may be tempted to use thr ftr/rg/bg charcter from OC, go solo and follow the evil plot?

Posted by ericdoman at on04/24/06
Used my 16th lvl sorceror to do this. I guess the only way you could reach 17th lvl form OC was compoletely solo, possibly using a walkthru and gaining additional xp by performing quests relevant to henchmen. Anyway uses sword breaker as a hench (having used Daelan for OC and HOTU). Buffing him up with flame weapon and keen edge makes a big difference as vast majority of combats were pretty easy. Only major prob I/we had was the beholders. Had more gold than I cpould posibly spend and so swordbreaker had the best equipment available. Have done OC with a monk, paladin and ftr/rg/BG. Most recently with the sorceror where ch 1 was not so fresh in the memory compared to ch 2 and 3. The evil option sounds pretty interesting. Not bad though for what I have found is onlt 2 post OC mods. Cheers

Posted by dirtyboy at 2006-03-1521:05:19    
I don't mean to be a pest but when I tell Sharwyn to handle traps all she does is step on them? I don't ever recall her going to the clutz school of thievery. :P I click handle traps then she starts to walk around seemingly aimlessly. My Cleric has find traps but I'd rather only use that when she can't beat the DC. I have no idea whether this is a bug or what? I have nwn/sou/hotu v1.66 CEP 1.52(I think, but I downloaded it today so I'm sure it's the latest.) P4 2.8ghz 9800pro winxp. I'm not really sure what other info you'd need. Otherwise it's a great mod! irt shin okada - I've found that to be a problem with the engine itself, as you do not have enough control over your henchmen. I don't believe that to be a problem with this mod. But that's going to change in NWN2 =) About the crashing, I noticed that playing other mods(before I installed CEP) that it started crashing when I fiddled with the video options. Maybe it's unrelated, who knows? But I think the rendering engine isn't 100% stable. Especially when you have so many variables when you make a game that is so modable. I don't think Bioware could have possibly have forseen ever single tiny little glitch.

Posted by Mirgalen at on03/14/06
As a showcase for CEP creatures and items this is an excellent alternative to the CEP open day module. Thanks to the heavy use of CEP the module looks awesome (Visuals 9). I have mixed feelings about the use of voices in the palace (Audio 5). One of my char could not complete the module because of a design flaw (see previous comments) and another one (fighter) could not defeat a wizard in a lab. For my Conan character however (finished level 18 Barbarian/Rogue/Fighter) it was often a walk in the park. I killed both Daelan and Linu myself though due to Linu's heavy use of confusion spell. Finished the mod with Dealan and Tomi. I had a number of crashes in this one sadly. I stopped picking items after a while (way too many) and found some monsters mix a bit odd (Gameplay 5). I never tried the other path but the author should be praised for making an alternative to the default path. Yet, I am not sure how your char from the OC (no, not the TV serie) could fit into the evil path since the OC is really biased towards Good or Neutral character (Replayability 8). The documentation is both in pdf (14 pages) and word format and includes a player guide and a walktrough (Documentation 9). I did not like the RP aspect too much because although you could speak to major NPCs (e. g. Alagondar) in several ways they would never react accordingly. You could nearly insult the good guys without any reaction. The exception being the conversation with the bad guys I assume for those switching to the dark side (Rolepalying 4). Other than that it was a fairly good hack-n-slash action fest with tons of critters to exterminate something Conan does rather well (Action/Fun 8). This module will work well with Barbarians but may not be that good for a number of characters for those into role-playing. The module is above average but it has a number of flaws. My score: 7

Posted by Mirgalen at on03/14/06
As a showcase for CEP creatures and items this is an excellent alternative to the CEP open day module. Thanks to the heavy use of CEP the module looks awesome (Visuals 9). I have mixed feelings about the use of voices in the palace (Audio 5). One of my char could not complete the module because of a design flaw (see previous comments) and another one (fighter) could not defeat a wizard in a lab. For my Conan character however (finished level 18 Barbarian/Rogue/Fighter) it was often a walk in the park. I killed both Daelan and Linu myself though due to Linu's heavy use of confusion spell. Finished the mod with Dealan and Tomi. I had a number of crashes in this one sadly. I stopped picking items after a while (way too many) and found some monsters mix a bit odd (Gameplay 5). I never tried the other path but the author should be praised for making an alternative to the default path. Yet, I am not sure how your char from the OC (no, not the TV serie) could fit into the evil path since the OC is really biased towards Good or Neutral character (Replayability 8). The documentation is both in pdf (14 pages) and word format and includes a player guide and a walktrough (Documentation 9). I did not like the RP aspect too much because although you could speak to major NPCs (e. g. Alagondar) in several ways they would never react accordingly. You could nearly insult the good guys without any reaction. The exception being the conversation with the bad guys I assume for those switching to the dark side (Rolepalying 4). Other than that it was a fairly good hack-n-slash action fest with tons of critters to exterminate something Conan does rather well (Action/Fun 8). This module will work well with Barbarians but may not be that good for a number of characters for those into role-playing. The module is above average but it has a number of flaws. My score: 7

Posted by hannya at on03/05/06
See comments section please

Posted by hannya at on03/05/06
Fun to play, well developed good and evil paths (I do appreciate the extra effort mod makers put in to include multiple endings). It was fun revisiting neverwinter and the vale again.

Posted by Shin at 2006-02-0512:22:01    
I am playing this mod right now and just finished the first 2 quests. It seems to be a nice module but there are 2 problems for me. First is Linu's spell choice. My bard is the character I have used in original NWN campaign. He has travelled with Linu and so I have chosen her as one of henchmen this time, too. Usually, I let my PC cast Improved Invisibility and See Invisibility to all the party members. That was my default tactics for that PC. But Linu casts Invisibility Purge! Are there any way to stop her ruin this party tactics? The second problem is application crash. I cannot buy valuable items from royal armory because it always makes my NWN crash. When trying to see usual items, it does not always crash. But if I try to see valuable item inventory, my NWN always crashes. I have experienced simular problem in other CEP based modules. So something in CEP is wrong ?

Posted by lumfan at on12/25/05
Fun adventure with decient quests along the way. Good source of gold and stuff.

Posted by Lariam at 2005-12-1610:31:40    
Contrary to my earlier post, I did vote for the latest one in your Spine of the World series (Threat to the Spine). It only had five votes (it's a good mod! - the whole series is quite nice), so I made an exception. _________________________ Forgotten Realms Weave

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