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NWN MODULES

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Title  Pawns of the Shadovar
Author  Elven Rogue
Submitted / Updated  11-17-2003 / 03-05-2008
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Silver Marches - Forgotten Realms
Gameplay Length  5 - 7 hours
Language  English
Races  All
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  Any
Gameplay Hours  07
Description
*VERSION 1.0 Final*

Rampaging orc kings and shadowy drow have always threatened the peace of the Silver Marches, often bringing the alliance of men and dwarves to breaking point. Yet the alliance has survived so far, strengthened by common enemies and the hardy human folk and dwarvern kin that inhabit the unforgiving lands of the north.

That is until now.

A new threat is emerging, more cunning than the brutal orcs and greater in power and number than the drow of the Underdark. This menace hides itself and its true intent, deceiving its enemies at every turn, biding its time until it is ready to manifest itself in a demonstration of power not seen in the realms for more than an age.

Into this land on the brink of turmoil you step. As an adventurer exploring in northern Faerun you decide to turn your back on the Spine of the World Mountains and head for the respite of Silverymoon, the fabled gem of the north.

Opting for the company of orcs and barbarians rather than snow giants and wolves, you decide to take a path leading through the treacherous Cold Wood only to find that your first encounter is with a young wizard in dire need of your aid...


See roguemodules.co.uk for news on forthcoming Elven Rogue modules....

Files

NameTypeSizeDownloads
Elven_Rogue08Pawns_of_the_Shadovar_README.txtElven_Rogue08Pawns_of_the_Shadovar_README.txt
Submitted: 11-17-2003 / Last Updated: 04-08-2004
txt7.1Kb3490
Pawns of the Shadovar Readme
potsmod11.zippotsmod11.zip
Submitted: 11-17-2003 / Last Updated: 04-08-2004
zip3.7Mb4481
Pawns of the Shadovar Module

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Pawns of the Sh...ential*Elven Rogue2003-11-16--Essential Hak Pack for Pawns of the Shadovar.
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40 votes
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Comments (30):

1 2 3

Posted by jfoxtail at on11/23/06
Hiya ER... Well Done! Please do continue to produce another mod or 2 in NWN1 even if it is only to eventually port to "2". Question: The one thing I didnt get-didnt fit. I saved the halflings. Then the mysterious women came forward and initiated a conversation with me - but it cut off. I could respond (faulty trigger?) She went on to attack the halflings. I killed her. Couldnt talk to the Werewolf man? either?! Killed him. So I have the axe from the halflings, recommended they lower their lofty goals before setting out to adventure...but the axe is just "loot to sell?" Somehow I seemed to have missed a connection to this plot where I expected one - and maybe it was just meant as a side quest.

Posted by jfoxtail at on11/23/06
The story so far... My Half Elven Heritage is showing. I do not know why fate has sent me here to help the Moon Elves. Why does this spell that allows me to speak Drow seem so natural? I killed the matron. I could not bear to see her corupted into the form of a foul Drider; and I enjoyed it? Is my Elven half evil? I helped those Halflings and Dwarves? I seemed tortured not knowing who this shadowy Human is and why Fate has place me as an obsticle to his schemes... A seriously great Faerun adventure deep in the lore of the Silver Marches. My Half Elf F/W/AA seems custom built to adventure in this land. Elven Rogues first module (?) is well thought out. Strategic areas, challenging combat, innovative puzzles with a linguistics twist that has not been done before (or at least not as well done before IIRC). Actually this module gives me the same "feeling" as Alazanders 1st module and I suspect (and hope) Elven Rogue will produce more mods. We NWN1 players will have another Hall of Fame body of work. Congrats

Posted by Saphlyx at on07/09/06
Very well done.

Posted by Mirgalen at 02:57:48    Voted9.00
At last I finished this with my rogue fighter. The battle I described before was indeed the toughest in the entire module. I would have liked to solve at least one puzzle in the fortress. The one I got right (the one with the salt grinder) was solved randomly (because there is no logical way otherwise). I also solved the one with the stuck lever although I did not need to because the doors are quite easy to open (pick lock).

Posted by Lariam at on01/20/06
Elven Rogue, it is great to hear that you've been working on a new Forgotten Realms module. Eyes of Eilistraee seems intriguing. And I take it that it is coming for NWN (1). Sweet! : ) I guess it'd be time to update my cool-forthcoming-FR-mods-list at the Bioware forums... Tons of good stuff coming. But I'm really looking forward to seeing this one. Keep us updated. : ) Cheers, Lariam _________________________ Forgotten Realms Weave

Posted by Goffanon at on06/07/06
Excellent work Elven Rogue - one of the most professional & enjoyable mods I've played in a while; wiht puzzles that were stretching but not impossible.

Posted by rdawg at on05/24/06
Just discovered and played this mod, and I really enjoyed it! I really love mods set in the FR, and this one fit perfectly into a campaign for a rogue/ranger character of mine. The mod's very well-plotted and logically designed. Some of the puzzles were tricky, but that made the payoff sweeter. I'm also really glad and excited to read that the author is working on another mod, I'll be first in line when it's ready! Thanks again to Elven Rogue for a really fun mod.

Posted by ElvenRogue at 2006-04-3008:03:18    
@Mirgalen Sorry to hear you're having problems with Nedylene. I suspect the battle is quite tough for a rogue, but it should be doable. * SPOILER * Use a weapon with a +2 enchantment bonus, then you should be able to hit the clerics no problem. If you've had enough of trying to kill Nedylene you can miss the battle out and continue the main quest (although the Moon elf quest wont be complete). Let me know how you get on. * END SPOILER * eR

Posted by Mithrohir at on04/29/06
There aren't many modules out there that depict the Silver Marches as this module did. The elves of the Moonwood and their link with Everdusk Hall, Citadel Felbarr, King Obuld, good stuff. Great plotline and a very compeling story. I tried out PRC with this module and worked great. My wizard/fighter managed to get a few Spellsword levels. Hopefully some sort of sequel is in the works _________________________ From the ashes a fire shall be woken, A light form the shadows shall spring; Renewed shall be the blade that was broken, The crownless again shall be king.

Posted by Mirgalen at 19:03:53    Voted9.00
Stuck (if not dead) in the grove. Having a hard time replaying this one with my Rogue 9/Fighter 2 at least for one key encounter while trying to defeat the NPCs without running away to rest. * Spoiler * Got to the Grove with the egss but seems unable to defeat the three NPCs. 1. They seems to ignore Line of Sight (LOS) making it impossible to avoid their spells. Is this a new Bioware bug? 2. They have very high AC. My character can hardly hit them. 3. They do not have True Seeing yet they ignore the fact that my rogue is hiding (when both spellcasting or using their blunt weapons). That could be due to the LOS problem as hiding would then require the HiPS feat. 4. The main NPC is rated Challenging yet she is using a spell like "Word of Faith" something that stun with no save (next thing they just kill my prone character) yet she should be two levels higher to access such a spell. What's going on here?

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