Designed for Rogues - other classes can play but might have trouble with traps, locked doors etc.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Movie Link
Included in ZIP file (movie is 1.5 MB in size)
Alignments
Any
Gameplay Hours
<1
Description
Camshire, city of ancient soul and murderous heart. A metropolis shackled in the grip of wrought-iron tyranny. Within its groaning walls and weeping alleys lies a hurtful thing. The taunting whisper of promise. A sketchy portait of hope. And who will voice that whisper, whose portrait will grace that deliverer's canvas? You? Will you flounder in your humble origins, scraping like a listless knife through the urban gloom? Or will you make a thrall of change, thrusting your reprisal down the throats of the oppressors? Dare you brave the Threat of Dreams?
Outstanding module. Excellent story well supported by the NPCs and the overall atmosphere of the setting. Solid craftsmanship, though the chairs in the underground dining hall faced away from the table for some reason.
Posted by jml at on06/10/08
I so loved that story! Highly chaoticly brained... if one can say such a thing. In english I mean... If you want to try " for real " once in your life that very special " minded " place of some of your most unexplainable daytime nightmares, somewhere you're not even sure where and who you are... that's the story to play. Great for RPing as well. Almost real. Funny henchies! That story tells something by its end I've been hearing all my life... from between my ears. That won't change I suppose, only it might get a little lighter from now on. :-) And I'm very grateful one thought of writing a human tale out of it. Again, my thanks. Along with my 10. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Znith at 2008-03-0909:29:49
Something is wrong as I cannot move the plot along after starting the investigations of the three crime scenes. I've started over three times now and follwed the walkthru to the letter and when I walk into the inn, Umberto keeps giving me the same speech about investigating the orphenage and the sewers. I do not get the suprise attack that is supposed to happen next. I've been to each place numerous times. Using client 1.68
Posted by Jamro at on03/02/08
Wow, this was just great in all kinds of ways! Most importantly, the plot was twisty and fascinating, kept me glued to the screen for the duration.
Posted by Demon_knight_Raziel at 2007-08-1320:25:52
Man, just the name of this mod sounds spooky. Heheh, can't wait to play... _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.
Posted by Demon_knight_Raziel at 2007-08-0920:51:15
Ummm...one question.... why is it rated mature? _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.
Posted by viper44 at on08/03/07
Very nice mod. Dark, creepy, reminiscent of James Tiptree Jr's Morality Meat. I'm playing TOD2 now and enjoying that as well. Chis is very talented and I'm assuming we haven't seen another in the series is because some professional game developer have snatched him up.
Posted by Azurebane at on05/10/07
Beautifully atmospheric, very immersive environment. Story is creative, creepy, and serves as a great lead-in to the series. If you dig playing a rogue, can handle a slowly developing character, and enjoy looking forward to the what's behind the next corner of a story arc, then this module will suit you wonderfully!
Posted by Razide0506 at on04/26/07
Very impressive. I'm not really a fan of rogue-centric modules (I stopped playing two others that I tried because I couldn't get into them), but this one kept me interested. The story was compelling, the NPCs interesting, and well-written dialogue that actually had the character saying believable things. The setting was nicely developed, the story was-well plotted, the puzzles were interesting instead of frustrating, and they fit naturally into the story, and the cut-scenes were well placed. Excellent job!