Comprehensive store, trainer, and character editing module. If you plan to revisit the Campaigns, or just want to experiment, stop by here first.
FEATURES:
-120 stores organized with every item in the game
-Stores and assets only load as they are needed, for best performance
-100% legit equipment
-Procedurally-generated dye selection
-Batched Item Identification
-HotU�s weapon-upgrading smithy
-Gold dispenser
-Leveler/Deleveler
-Appearance Changer (supports all models current to CEP 2.4a)
-Dynamic appearance changer... for head, body parts, wings, tail, phenotype, hair, skin, tattoo colors, and persistent mounts.
-Combat dummy
-Alignment Shifter
-Links to each chapter in the Original Campaigns
-Modify colors and appearance of shield, cloak, and helmets in the crafting system
-Armor and weapon crafting improved to properly incorporate CEP assets
This is a great mod. I have used a couple of other mods since 2002 but when this one came out it was the first where I could upgrade a favorite weapon. I only wish all the spell scrolls were just on one store since on multiple stores it's rather hard to search. I have used this mod since 2004 to assist in building my characters and their weapons but I am lax at not ever voting before. I use a total of 4 different mods (Vault, Levelup, CEP, IceCream) to build characters and this is always one of them. _________________________ Does this armor make my butt look big?
Posted by Mulu at on06/19/09
I used to use this back when it came out, and was hoping it had been updated for CEP 2.2. Giving it a 10 for all the old functionality, but it would be an 11 if the appearance changer was updated. ;) _________________________ X-INV X-COM War of the Worlds Lantan University
Posted by Styxx42 at on06/17/09
Okay need to vote on this. After lots of reading I updated it to 2.2 CEP. There was really no where (that I could find) that said, just put the files in your HAK and only launch the nwToolset. Do the edits and take them out before you launch the game. I was all worried I would wreck my game because of the incompatibility issues. DOH :) This is amazing. When I say I updated it all I did was get it working, I did no modification to it. That is way beyond me. Tristan, could I upload this so that people with CEP2.2 could use it with out all work of finding CEP 1.52, editing, and repacking of it? Thanks a lot in either case for a fantastic tool. The only thing we have used is the alignment changer, and the physical look changer. Rocken. Styxx42
Posted by Styxx42 at on06/17/09
So has anyone updated this to Cep2.2? Or know how to edit this so you can add the new HAKs? I would personally LOVE to try this out. Anyone?
Posted by Steve_Savicki at on03/21/09
A variety of armor styles. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Tristan at 2007-08-1711:28:30
I just recently did this to my own copy of the module. I might upload it once I put the necessary finishing touches that would give the module access to all the player-related CEPv2 content. For example with the appearance changer, CEPv2 brings more models in that would be available to use. If you want access to this module NOW thru CEPv2, it is possible through the toolset. I'm still not sure if you can open the mod in the toolset without the CEP1.5 hakpaks, but if you can or you have them, go EDIT menu >> MODULE PROPERTIES box >> CUSTOM CONTENT tab Remove all the CEP1.5 hakpaks from the list. Add the CEPv2 hakpaks as usual: start with cep2_top and then cep2_core5, 4, 3, 2, and 1 in that order. Change the custom Tlk file to the cep2 version. If you can do this, you can play the mod with cep2. If you need further documentation, check "CEPv2 Docs.pdf" which is included in your download of CEPv2.
Posted by Kabuki at 2007-08-1600:29:37
Is it possible to get this to be compatible with CEP2? If not, how do I go about modifying this so it is. As of now it is the only module that allows you to change your appearance to any creature and would love to be able to play with that.
Posted by cdude2k4 at 2006-11-0508:14:12
hey does any1 know why it says "missing talk table", i have both expansions version 1.68 and CEP 2.0
Posted by Tristan at 2006-10-0515:28:04
Very little CEP content is scripted. The appearance changing feature and a couple of the stores use CEP stuff; these things may act glitchy if you remove the CEP but they shouldn't cause any errors.
Posted by Keltic_Oryantal at on09/05/06
Curious...did you use a lot of cep scripts? I'm trying to take cep out of this so I can use it for modules that don't have those haks. _________________________ Cheers, *K.O* "Eliminating the need for a PnP game one NWN area at a time."