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NWN MODULES

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Title  'Darksoul Bloodline V1.3
Author  Unnamed Warrior
Submitted / Updated  12-11-2002 / 01-01-2009
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  City, Forest, Caves, Mines
Gameplay Length  6-8
Language  English
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Description
PLEASE SEE README

Files

NameTypeSizeDownloads
readmemain.htmreadmemain.htm
Submitted: 12-11-2002 / Last Updated: 02-04-2009
htm7.72Kb9253
--
darksoulbloodline.zipdarksoulbloodline.zip
Submitted: 12-11-2002 / Last Updated: 02-04-2009
zip5.2Mb8915
--
SCORE OUT OF 10
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37 votes
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Comments (30):

1 2 3

Posted by Unnamed_warrior at 07:17:00    Voted10.00
Hello Chairon Thank you for replaying the module.. I do not understand why people are getting all these slow downs and I am sure it has something to do with ATI drivers as I too do experience some slow down but my wifes machine, which is slower than mine but has a Geforce TI4600 doesn't slow down nearly as bad.. Or is it because my scripts are badly written so they are not working right causing the slow downs.. and why is it this has only happen now when it use to play and work fine 9 months ago when I first wrote the module? I see where you are coming from with the way the hero is taken away without finishing off the loose ends. Might look at that. The broach you find belongs to the little girl that went missing and her mother (in the haven area) is the one by the kids playing, who tells you that she would be happy to have anything to remember her daughter by.. In the Portal room Ferox is ment to die.. Destine is ment to be hostile as she is under his spell, she is

Posted by ChaironDeCeleste at 2004-08-2005:29:00    
Spoilers: The heartbeat script (dragon blood and head) is a true pain in the rear - it freezes even a high end pc about every 30 seconds after entering the wastelands. The hero should get a chance to fix all loose ends (jailed orks etc.) before he gets "kidnapped" to the 2nd mod (convo with Destine) *Destina as a henchman, perhaps?* The quest for Dane's bones doesn't close properly, the hero finds a brooch in the spirits realm he has no use for - this one might cause the issue with the journal entry wich still assumes you search for Dane's remains. Ferox died in the portal room - shouldn't he have yielded? During the final boss fight Destine becomes hostile for about a minute witch could cost her life. The 2nd mod is way too short - Despinas' disinterest in her adoptive parents fate is not logical. she should at least visit their graves. A village merchant and some words of gratitude from other villagers would be very welcome. HTH, Chairon

Posted by ChaironDeCeleste at 2004-08-2004:00:00    
Unnamed_Warior, the flames in the village were just the icing on the cake, concerning the slowdowns: the hero is burdened with script overflows from almost any Villager NPC. He carries this "heirlom" through all areas. After less commoners hold their permanent goose chat, I know now that the "Please" unequip your weapons! script of the guards was behind the hostility bug - still a game breaker trap since the guards' pleads could easily be overheared with to many commoners around. HTH, Cha"just slightly annoyed since he had to start over again twice because of the guard nag script"iron

Posted by Unnamed_warrior at 07:34:00    Voted10.00
Hi there I decided to add and change a few things on my module as I noticed that a lot of people are still downloading it. Got rid of some of the fire and smoke from the village (to help sort out the slow down problems with some machines) Got rid of a few extra people and houses from the city of darksoul (to help sort out the slow down problems with some machines) Added a few movies into the mod, intro, sub intro interlude and sub quest plot screen, movie Place a new sub quest between waiting for the nightfull and getting the gate pass.. I have put a trigger on the conversation at the end of the extra quest so if its day when you finish the quest it will turn to nightfall so that you can get through the city gate without having to wait any longer.. I have fixed the problem with the two wizards in the academy spawning loads of monsters Fixed and corrected a few conversations Added a few interjection points .. Fixed a few bugs here and there, although I am sure there are a couple I have still missed ,..LOL I will be uploading the updated module tomorrow Monday 16/8/4 Thanks Mark

Posted by Unnamed_warrior at 05:39:00    Voted10.00
tanstaafl28 Hi it sounds to me that you haven't yet found the secret door in the temple Spoiler Go back to the temple and get the key off the monk (if you havent already) then use the key on the door to the right and that takes you into a little store room. There are some boxes and opposit the boxes is a wall.. go to the wall and search for the secret door.... SPOILER SPOILER You need to be wearing the Darksoul Amulet which you would of found at the start of the game in Destines house.. The Amulet increases your search ability.. Any further problems please email me unnamedwarrior@dsl.pipex.com

Posted by tanstaafl28 at 2004-07-2715:30:00    
I'm not having any serious bugs, I am just getting old waiting for the elite guard to get me that pass into the wastelands. Somedays I feel witty, others foolish. Then there are the days when I feel witty AND foolish.

Posted by Unnamed_warrior at 02:45:00    Voted10.00
Hi to all Damn I am very sorry about these problems you are all having.. I can asure you that these problems did not exist before I resaved the game with HOTU-1.61. I am guessing that these bugs etc are because of this. I will take a look at the game tonight when I get home and 1st edit out the village with all the fire etc and second take a look at the room with the skeletons in it. Opening the door of the serpentine and arms (inn?) triggers a hostility bug: both citizens and guards as well as all npc are effected. Not sure why it should be doing that at all... will take a look Sorry about this.. if this is fixable I will remove my mod..

Posted by ChaironDeCeleste at 2004-07-1508:32:00    
Opening the door of the serpentine and arms (inn?) triggers a hostility bug: both citizens and guards as well as all npc are effected.

Posted by spacerat at 2004-05-0512:18:00    
I had some insane slow down on this module then in one room of the academy it was full wall to wall of skeletons that kept respawning. Dono if that was causing hte slowdowns but its unplayable for me :[

Posted by lebowski at on03/25/04
Decent action, revenge, epic saga. Aged but still enjoyable. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

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