In an attempt to save the already doomed city of Sosiane, the PCs arrive to a scene of death and destruction. The terrible Lord Valgozar, the Raging Tempest, has returned! The StormSon and his fanatical followers, the evil Brethren of the Twisted Serpent, have ravaged the town and continue to search for what few refugees were able to escape the initial onslaught. However, Valgozar himself and a large number of his troops seem to be marching toward a remote area of the wilderness, war machines and siege engines in tow. What could the StormSon be planning? The PCs must stop him from finding a way to restore his full and awesome power, or else no force in the land will be able to stop him! Note: A DM's Guide has been posted in the README section of this site; it includes quest summaries and an adventure walkthrough for RoA3 that addresses the storyline changes made in V1.18 and later.
test _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at 2005-05-0312:47:27
test
Posted by Anonymous at 2005-01-0715:33:00
ignore posts below. was in dusty cave. unfortunately dm guide fits this area too
Posted by Anonymous at 2005-01-0213:47:00
spoiler sanctuary of earth . as in dm guide found rest area found earth elemental but no large doors to next level. help please can.t see that anyone else has had any problem
Posted by Anonymous at 2005-01-0213:39:00
spoiler sanctuary of earth. have cleared whole level i think. found rest area as in dm guide but no large doors to next level . no doors on map either--- except 1 i came in thro. have used detect mode. what have i missed or done wrong
Posted by Anonymous at 2005-01-0213:38:00
spoiler sanctuary of earth. have cleared whole level i think. found rest area as in dm guide but no large doors to next level . no doors on map either--- except 1 i came in thro. have used detect mode. what have i missed or done wrong
Posted by Goatishfiend at on08/17/04
Another improvement in the author's mod-making. The technical aspects improved, as well as overall gameplay. Combat was no longer broken up by the need to sell off bunches of loot like in the last mod. Quests were different enough to not make you feel like you've been doing the same thing over and over for hours. However, several issues keep this very solid mod out of the 9 range. The combat was kinda tedious, with bazillions of low xp foes--my Arcane Archer must have refilled a page of her inventory with arrows for every map. The storyline started off gripping, like the prior module, too, but was kind of haphazard by the end. It wasn't a lack of dialogue or bad writing, but just that the plot was kind of forgotten in between the endless combat. I like hack and slash, but it helps to keep supporting your plot throughout. There was also little development of some potentially great enemies. In the end, the author had all sorts of elements to make this an amazing mod, but it ended up just to be a little too thin.
Posted by rawbee at on08/14/04
Disappointing module considering the quality of the first two chapters. Most of this module consists of wandering around killing monsters in large and redundant areas and unfortunately there is little to no story development along the way. This module felt like one large sidequest. I'm really hopeing the final chapter is an improvement over this one that returns to storytelling.