Forgotten Realms (Silver Marches, in and around Silverymoon)
Gameplay Length
4-6 hours depending on play style
Language
English
Level Range
Player will automatically be set to level 6.
Races
Choose human or elven if you want the story to make sense. Non-standard races may bugger up important parts of the module (I wouldn't recommend using the CODI Character creator).
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Light
Classes
Barbarians and monks won't make much sense
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
06
Max # Players
01
Min # Players
01
Min Character Level
06
Content Rating
Teen
Alignments
I wish you the best of luck staying good (it should be possible... theoretically)
Gameplay Hours
05
Description
You awake from your fevered dreams and find yourself in a vaguely familiar mansion dining room. You don't remember who you are, or who the three corpses whom you THINK you should recognize are. Your clothes are torn and blood-stained, but your skin shows no trace of damage. You pick up a dagger from the floor and cautiously make your way downstairs. In one of the rooms below, something in the mirror catches your attention: You have no reflection! You have become a vampire...
Features a heavily modified and improved version of Ercan's vampire system: Drink blood from innocent victims, subdue a person's will to make him an easy target, change into a wolf or a vampiric mist at will, bluff, sneak or kill your way through a set of mysterious and well-hidden locations in the area in and around Silverymoon as you attempt to find out what the hell happened to you.
Heavily story-based gameplay. Features 2 possible endings, and a story which forks half-way through the module.
Eep, sorry to hear about your crashes, I have no idea why that might happen. I'm wondering if the hak file is perhaps conflicting with the 1.68 patch, but I don't understand why that would make the game crash, it should just mess up some items or potraits or whatever at worst. I don't suppose your logs offered any useful information? _________________________ Jonas Wæver Link
Posted by Vorpal at on01/07/07
This module looked really interesting, and from what I was able to play of it, it lived up to expectations. Sadly, whenever I tried to load a save game it would crash to desktop. I restarted the module three times, thinking it might be a file corruption issue, but no dice. During play, I trundled merrily through the crypts, met Phelia, did several quests in Silverymoon and was looking forward to more. However, the constant crashing was beginning to erode my will to live, so in the end I gave up. I'm awarding the module a 7.00 regardless, purely for originality and ingenuity of execution. It it weren't for the module's instability, I'd have undoubtedly voted higher. (Oh, and before you ask, yes, all the relevant files were in all the correct places, and there wasn't any extraneous crap sitting in my override folder. Maybe the module doesn't appreciate patch 1.68, but then, as far as I can see, no one else seems to have encountered this problem.)
Posted by JonasWaever at 2006-11-0111:15:29
ericdoman, I'm glad you enjoyed it. The vampire bonuses are given to you via a "skin" (an invisible item slot that all creatures have), which is why you retain it in other modules. Unfortunately the actual special powers you get (such as sucking blood) are included in the module's scripts, so of course they won't work : ) I'm currently planning a quite different NWN2 module based on some of the same design philosophies, only hopefully better this time around (took quite a few versions to get BToB right, I think). I'll post here when something is released. _________________________ Jonas Wæver Link
Posted by ericdoman at on10/31/06
Interesting mod. Well worth playing. Because of the vampire undertones, Took down a 5/1 clr/ftr (first time ever played with a cleric) played hardcore and finished as a 7/1 clr/ftr remaining LN. Was tempted to beome evilbased on usinf left and right fang. Don't now how you did thisbut ifyou use this character in other mods. You retain ability increases etc. Looking forward toany other mods.
Posted by JonasWaever at 2006-08-1711:41:34
Hello again Mirgalen: If you didn't get a quest update from the maid, you are in really bad luck, mate. I didn't even realize it was possible to come out of that conversation without getting the next clue in the main quest. I wish some of my testers had caught that. Sorry. About the hood: I have nothing against vampires that can't go out in sunlight at all, I just thought it'd be an unnecessary annoyance to most players if they had to stop and rest all the time. Especially as there's a limited amount of interior areas in the module. _________________________ Jonas Wæver Link
Posted by Mirgalen at 2006-08-1509:13:36
Thanks for the clarifications Jonas. Let me er... clarify the clarification ;-) **** SPOILERS AGAIN - albeit minor **** 1. To include a character is a minor thing but a starting area with a DM avatar or at least a warning in the readme would be nice (the later being easier to do). 2. I could've included that, I suppose, but why not just use the hood you find in that chest in your room? Found the hood and other items I don't need or cannot use but I like the classic vampires those who would burn if they go out during the day hood or not I understand your point of vue if you like "Angel" and/or Dicken Frost makeup in "Blade". 3. By "meal", do you mean the maid that runs up to you as you leave the house? Don't bite her until you've talked to her. I only did something "bad" after the conversation but IIRC she said she did not know what to do to help. I did not get the clue you mentioned from her. 4. Well, I provided an upstairs area in The Crescent Moon with rooms containing civilians for you to feed on if you so choose. I'm aware of the faction problem some people are getting I'm afraid I was unlucky and got exactly that bug. It was a room at the very end upstairs, the last in the row. Thanks for your kind reply I will try this again ASAP.
Posted by JonasWaever at 2006-07-2609:00:14
Anthrop: Glad it worked! Thanks for letting me know, and again, I'm sorry about the bug. **** SPOILERS AGAIN - albeit minor **** Mirgalen: 1. Well I guess I could've included a character, but personally I hate that, I want to make my own characters to play with. I'm sorry it annoyed you quite so much, but yours is the first complaint I've received over this, and I'm not sure I see why it's a problem: There's a whole chest of starting equipment right there in the house where you begin the module. 2. I could've included that, I suppose, but why not just use the hood you find in that chest in your room? 3. By "meal", do you mean the maid that runs up to you as you leave the house? Don't bite her until you've talked to her. I guess I should've made her immortal or something, but in my defense, if you kill important characters who are trying to speak to you, it's not my job to make sure you can keep playing, not in this module ; ) 4. Well, I provided an upstairs area in The Crescent Moon with rooms containing civilians for you to feed on if you so choose. I'm aware of the faction problem some people are getting, but I've never been able to replicate it myself, and I have no idea what's causing it. Sorry about that. Also, just in case you're still interested in the module, once you speak to the maid and get the first clue on your main quest, it's possible to survive at least the first large part of the module without biting any civilians, you just need to say the right things to the hooded guy in the inn and he'll set you up with something that'll help. As soon as you leave the city, there'll be plenty of critters to tide you over : ) I'll be happy to help you get back into the module if you're still interested, but otherwise thanks for trying, and I'm sorry I didn't live up to your expectations. _________________________ Jonas Wæver Link
Posted by Mirgalen at 2006-07-2605:14:37
Version 1.52 I may have to try again sometime but this module did not work for me (although I am a big fan of vampires). 1. Item strip: That's a big no for me (I don't really mind loosing some XP as they can be regained). If you want people to enter with a fresh character perhaps the best thing to do is to include one (rogue?). 2. Hunger is the first thing that makes you go around. Still you do not like daylight that much. I wish there was a way to rest until dusk other than pressing rest/cancel over and over to move the time. 3. Once you start to adjust to your new life (or un-life) a "meal" is served to you right away. After I only found closed doors that could not even be bashed. Being a fighter/mage I have no pick lock skills. Did not found any sewer either. That would be the most logical area to seek refuge assuming home is not safe anymore. 4. After a while found a building with quite a few NPCs. Being hungry tried to locate the last room hoping to find "food". Food I did find except that the whole town turned hostile after that. Even if that was not the case I have no clue where to go or who to speak to. Too bad.
Posted by Anthrop at on07/23/06
That did the trick. Thanks! No quotes were needed. The console asked for a target after I entered what you suggested and I clicked on myself.
Posted by JonasWaever at 2006-07-2414:46:22
*** SPOILERS FOLLOW *** Anthrop, I'm glad you enjoyed the mod, I'm sorry to hear you encountered a bug in the end. I've been looking at the dialogue, trying to remember what's supposed to happen so I could figure out why it's not working for you, and I think I recall now. You're meant to set up a meeting with Laren on the graveyard, killing him there will set an integer that makes Zach's next-in-command recognize his death. Try typing this into the console: If Ghashian is the surviving next-in-command: dm_setvarint gotquest_newleaderGHASH_3 1 If Litharnia is the surviving next-in-command: dm_setvarint gotquest_newleaderLITH_3 1 I hope that helps. Unfortunately I don't know if you need to put the name of the variable (gotquest_etc.) in quotation marks, you might want to try that if it doesn't work. Please drop a comment about whether or not it works, and of course I'll do something about this in a hypothetical next version, it's a pretty stupid bug :-/ _________________________ Jonas Wæver Link