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NWN MODULES

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Title  The Lion's Head Tavern
Author  Edgar, the Peaceful
Submitted / Updated  11-15-2004 / 11-15-2004
Category  Humorous/Parody
Expansions  NWN-1.62
Setting  Nordheim
Gameplay Length  1-2 hours
Language  English
Level Range  1-40
Races  All
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Light
Classes  All
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Mature
Alignments  All
Description
Welcome to the Lion's Head Tavern. This module is a great place to go to in between adventures. Just finished Neverwinter or one of its expansions? Want to kick the Creators of Baldur's Gate/Bioware/Atari/Wizards of the Coast/Ed Greenwood in the nuts because you just got a whole lot of bitchin' items and can't sell them 'cause those pricks just ended the game right on your face? Want to go to a place where everybody knows your name?(tm) Then the Lion's Head Tavern is THE place for you. Go sell the items you couldn't sell because the game was over when you killed the final boss. Go socialize with lots of old - and new - friends. Well, not that many anyway. In fact you'll be lucky if you can just have a nice conversation with someone. You might even get yourself killed. Who cares?�'Tis all in good fun.

Files

NameTypeSizeDownloads
Edgar_the_Peaceful29ReadMe.txtEdgar_the_Peaceful29ReadMe.txt
Submitted: 11-15-2004 / Last Updated: 10-28-2004
txt5.39Kb748
--
Edgar_the_Peaceful1098660334000LionHead.exeEdgar_the_Peaceful1098660334000LionHead.exe
Submitted: 11-15-2004 / Last Updated: 10-28-2004
exe6.6Mb951
--
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Comments (14):

Posted by Steve_Savicki at 2005-09-01 12:42:18    Voted 10.00 on 09/01/05
Instant way to get some good heavy armor. A couple issues.

1) The hidden door to your house needs fixing. You can get in, but not back out.

2) I think the armor for the fighter and from the giant should be renamed. They're named "full plate" and something either with haste and freedom, or sneak attack and critical hit immunity is more than just a full plate.
The paladin's armor was titled fine.

This mod is a good way to get some excellent heavy armor!
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2005-09-01 12:41:21    Voted 10.00 on 09/01/05
Instant way to get some good heavy armor. A couple issues.

1) The hidden door to your house needs fixing. You can get in, but not back out.

2) I think the armor for the fighter and from the giant should be renamed. They're named "full plate" and something either with haste and freedom, or sneak attack and critical hit immunity is more than just a full plate.
The paladin's armor was titled fine.

This mod is a good way to get some excellent heavy armor!
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Keiseth at 2005-03-10 23:54:00    
Hm. I have not tried it yet, but it seems promising. Just what I was looking for, infact...

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-12-01 17:22:00    
Leave your opinions. I made it a final release because every essential thing is there, but if you like the module I might be bothered to make the town bigger, with more characters and more stuff (steam baths and heated pools to rest and relax after a a hard day of killing come to mind).

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-12-01 17:18:00    
Actually, this module wasn't even supposed to have story. It was to be only a tavern, - hence the name - but then I thought it'd be better to make a (really) small village. The quest is just a little bonus, to be done only once, that's why it's a bit hidden, so as not to bother people everytime they enter the module coming from another adventure, it's really nothing special. It was really supposed to have only interaction with the NPCs and not much else. The wackiness started there actually, as I found myself unable to make a conversation without attempting at something funny. I guess it went out of control.

About the usefulness - I added everything I wanted to do. Boozing, hookering, eating, sleeping (in that order), a bookshelf with all the books in the game, a chest with a few unusual items, then added a shop and a levelup point.

Initially, the module was to be only for myself, as you can see by the items that I added to the module - I mostly play with Paladins and Fighters. Then I decided to uploaded, but never thought I'd get this many downloads (250 at the time of writing - thanks, people).

As to the secret stashes - what adventurer wouldn't save a few gems for a rainy day? ;)

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-12-01 17:18:00    
Actually, this module wasn't even supposed to have story. It was to be only a tavern, - hence the name - but then I thought it'd be better to make a (really) small village. The quest is just a little bonus, to be done only once, that's why it's a bit hidden, so as not to bother people everytime they enter the module coming from another adventure, it's really nothing special. It was really supposed to have only interaction with the NPCs and not much else. The wackiness started there actually, as I found myself unable to make a conversation without attempting at something funny. I guess it went out of control.

About the usefulness - I added everything I wanted to do. Boozing, hookering, eating, sleeping (in that order), a bookshelf with all the books in the game, a chest with a few unusual items, then added a shop and a levelup point.

Initially, the module was to be only for myself, as you can see by the items that I added to the module - I mostly play with Paladins and Fighters. Then I decided to uploaded, but never thought I'd get this many downloads (250 at the time of writing - thanks, people).

As to the secret stashes - what adventurer wouldn't save a few gems for a rainy day? ;)

Posted by caesarbear at 2004-11-28 00:45:00    
Hm, this is a bit akward. I myself am working on a fairly similar concept, a "waystation" mod. So I have my own take on what something like this should function as. You've made more story in your mod than what I plan, and I like how you create a place with a bit of character to it, but I don't think you go nearly far enough. You have one hack n' slash quest that offers a lot of loot but not much else, so it rests on the NPC interaction and other features of the town to carry this mod. I'd like to see a bit less of the wackiness and secret stashes and more of the "usefulness" in a mod of this type. I hope you continue to work on in, it's a decent start.

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-11-27 22:28:00    
How about some voting and/or comments, people? I'd like your opinion on the module.

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-11-24 20:02:00    
You're welcome.

Posted by Arcane_Rhino ( 66.58.xxx.xxx ) at 2004-11-24 07:59:00    
Worked like a charm.

Thanks.

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-11-23 18:08:00    
Well, actually the file is a .RAR self-extracting file, so if you change its extension to .RAR it might just work. Let me know after you try.

Posted by Anonymous ( 66.58.xxx.xxx ) at 2004-11-22 20:01:00    
Thank you.

I am unfamiliar with ACE but either .ZIP or .RAR would be good.

Posted by Edgar, the Peaceful ( 82.155.xxx.xxx ) at 2004-11-21 21:11:00    
I can make it available in zip, rar, or ace format, does any of these work on mac or linux?

Posted by Arcane_Rhino ( 66.58.xxx.xxx ) at 2004-11-20 11:14:00    
Edgar_the_Peaceful:

Your module looks fun and interesting. Would you please provide it in a non .exe format for Linux and Mac users?

Thanks,
Arcane Rhino

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