Intended for solo play; however a well-rounded party of 4 should get enjoyment out of this. Be warned, though, it has not been tested for multiplayer. See read-me for more info.
Language
English
Level Range
Weaker classes should bring in a level 10-12 character.
Races
Any
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Medium
Classes
Fighters and Rogues should get the most enjoyment out of this.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
10
Max # Players
Any
Min # Players
01
Min Character Level
05
Content Rating
Everyone
Alignments
Really only set up for Good or Neutral characters. Sorry, but it's hard to come up with a plot for an Evil person and make it likable.
Description
Just finishing your last adventure, you find yourself aboard a ship sailing for the kingdom of Lenore (Lay-nor-uh) in southern Orik. The ship docks at the port city of Edson, in northern Lenore, and you check yourself in at the Oceanview Inn, the closest inn to the docks. You fall wearily onto the bed, asleep before your head even hits the pillow. Your sleep is deep but not uninterrupted. Just before dawn sounds of a struggle awaken you from your slumber. You stumble wairly out into the corridor of the inn just in time to see a grizzled dwarf run a hooded figure through. The hooded figure drops to the floor in a meaty thud, and that's when you notice a second body already lying there in a fresh pool of blood. Swallowing heavily, you sheath your sword and make your way over to the dwarf and his two companions. A feeling deep within your gut tells you this has the smell of a new adventure written all over it...
Posted by Sir Gimpy ( ..xxx.xxx ) at 2003-12-06 00:20:00
I am beginning to work on version 3.0 of this module and I need to know, either here or through my email, of any changes you would like to see made to this module. I will work on the most requested ones first, though.
Thanks for downloading and playing "The Staff of Bryne."
Posted by Sir Gimpy ( ..xxx.xxx ) at 2003-10-26 19:21:00
You need the South Gate key, from Willis. He brings it to you when you have gotten all of the magic rods.
Unless you are asking how you get on the boat.
Once you get the ferry key from Rolf, go outside and unlock the gate, and there is an area transition on the ground in front of the plank of the boat.
Hope that helps :)
--Sir Gimpy
Posted by Jana ( ..xxx.xxx ) at 2003-10-26 17:34:00
So hoow do I get to the ferry to go down the river and catch up with the badie Silke? (Please ;o)
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