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NWN MODULES

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Title  KingMaker (BioWare Premium Module)
Author  BioWare
Submitted / Updated  10-31-2004 / 04-06-2012
Category  Official Campaign
Expansions  HOTU-1.64
Gameplay Length  8-10
Language  English
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Teen
Review Others  
  • GameBanshee: KingMaker (8/10)
  • Ladies of Neverwinter: KingMaker
  • Description

    BioWare Premium Module

    $7.99USD Full - $5.99USD Lite

    Unofficial FAQ

    Embark on a journey that transcends the bounds of life and death with a loyal band of companions at your side. Evil lurks in a war-torn keep, and the souls of trusted companions must be sacrificed to unearth it. To uncover the truth, you must win the throne.


    Reviews

    DateReviewerFinal ScoreQuick ProsQuick Cons
    2004-11-27J'Dai6.83Decent roleplaying and a opening sequence that sets the heartbeat on a high setting.Bugged code and a pace that prevents the player from sinking their teeth into the plot.

    Files

    NameTypeSizeDownloads
    module_kingmaker.htmlmodule_kingmaker.html
    Submitted: 10-31-2004 / Last Updated:
    html--4689
    External Website Beyond Our Control
    SCORE OUT OF 10
    8.43
    48 votes
    View Stats
    Cast Your Vote!

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    Comments (26):

    1 2 3

    Posted by Jakaris at 2005-11-2017:27:55    
    I would love to play the game, but when I'm introduced to Alias, where it says "Alias is a young, cute woman----", the game crashes every time. BTW, I have the Diamond edition (lost my old cd Keys)

    Posted by Anonymous at 2005-10-2200:51:18    
    ok,lets see.....hmm...costs 8 USD,lasts a few hours,doesn't have much good things in it.....Those are the bad things.The good things are that you hear some good voiceovers.Hey,thats only 1 good thing!Nope,i am not buying this!I am off to buy the latest Terry Prachett book!

    Posted by Sutava at on08/10/05
    This was a great mod and well worth the money. (And to you losers whining about a few measly bucks, get a damn life, you pay more than this for crappy two hour moveis) It had great story, well written dialogues, and fun combat sequences. The only thing I didn't like about it was it's lame claim of "Replayability". They achieve this "Replayability" by putting a time limit on how much of the game you can see before you are forced to the end dungeon. (The voting) I thought this was a cheap way to make the mod "replayable", only giving the player time to see about 1/3rd of it the first time you play.

    Posted by Dwayne at on07/13/05
    Can't complete quests in time given, always feel rushed, lots of bugs, wish I had never paid for this, waste of money

    Posted by zdaddyo at on07/07/05
    Pretty good mod but I did expect more from Bioware. The voice work was very well done. Unfortunately, it was too short and really left you hanging.

    Posted by Klamaak at on06/27/05
    Well, I play this one just after Hex Coda and I must say i'm very disappointed by Kingmaker. It have nothing wrong. But the expectation is far more when you have to pay for a module. Compared to Hex Coda, this one is quite average. At least, it easy to think that I make a donation for a game to continue patching and doing new stuff, and in prime I got a free module...

    Posted by Elhanan at on05/30/05
    Humor and replay value make this one a winner for me. While I disliked a couple of bugs, overall I am pleased especially with the NPC's.

    Posted by Tom_B at on03/20/05
    I quite like it

    Posted by Viriatus at 2005-03-1416:15:00    
    Why is this mod here? But perhaps I should write why they are not, but a link to Bioware's to buy them and a thread amongst the real custom mods? This is my humble opinion, but I see no sense in these 'premium modules' to be listed here, in the custom mods section, like if they were three more of them. Further, I see completely unfair they can be voted as everyone else's (uninterested fan's) mods. I mean: 1- They are not custom mods (pehaps at first in the idea or conception they were), but official (or 'premium', wathever you prefer call them) ones, made by Bioware, and as such they have been made with access to features all nwn modders are denied. Official, yes, as misteriously a reference for download (I mean, buy, as they have already corrected this) them in your game's menu. If they can be here, why not to put also mod threads for the three OCs? It would made sense then... 2- They are not free. You have to buy them to play them. They have not been made by fans willing to share they work for everybody's enjoyment, but for profit. Custom mods are open for everyone, but these only for whoever pays for them. And by the way, WW is not free, you have to buy other -SG- (and being a remake of a free mod, why not to make it available as a free demo of the premiums? But this is another question). The facts of checking conection and being curious-proof locked are a good indicative of money being the priority. This lead to the same last consideration as in 1-. 3- Though their overall quality compared to other ones may (by the user's -not pro 'reviewer's'- critics, and my experience with the Vault's mods, I guess it is) questionable, it surely lacks extensive and rare bugs, as the makers are not 'amateur' ones, but the ones who are in the developer part and best know the tool. Point this bug-free feature as something good in respect to other mods is quite absurd because its obviousness. 4- Not informing the buyer that they are not finished (at least in the case of WW and SG) is a very annoying thing. I supose there will be sequels (paying again, perhaps?), but if Bioware's thoughts were that people would eagerly buy them to follow the adventures, they could find just the opposite, as many people doesn't like to feel swindled. 'Amateur' builders generally state if its work is part of a series in the fist mod of them, so everybody can expect the story not to en in the mod to continue in another one to come. 5- They do not add nothing new. You can not open the mods to learn something you can use in yours, nor you can modify them in order to make them more your tastes. This is something you can do with nearly most of real fan-made mods, a thing that many modders and dms pehaps never will thank so much as they deserve. Of course, Bioware deserves a lot too by the toolset and the possibilities which allows to us, but these premium mods perhaps do not deserve this recognition as they are securely 'closed'. Though it is so to ensure payment, 6- They force you to to abide by (let's say) martial law. Of couse this means less cost for them for no CD, but, aside for being denied to open them with the toolset, you are also criminalised as a potential pirate, as the BW servers check every time you load a game that you have paid. This checking can be very annoying, mainly for people with a slow speed connection. Of course, if they are annoyed, it is their problem for not to have more money or age to afford themselves a better or more stable one, or moving to another country with better cable. And pray BW servers not to go down while you are playing... No other mod in the Vault force you to this dependence and show such a distrust towards the player. 7- They do not translate these mods. This could not be a problem for some not native English speaking people who knew the language, but it is a lack of consideration to a lot of thousands NwN fans who do not. Of course, Atary can not be blamed this time for the international distribution. Could it be to avoid costs, perhaps, saving the investments in make them available to that 'poor people of abroad'? Of course, most of the mods in the vault are only in English, but you can or not download them, as you like. BUT you are not receiving continuously advertisements by e-mail (I don´t call them spam YET) nor a link (in my language, not in English, is odd, isn´t it?) to buy them that self-installs in your game though it is very clear (at least for the patches downloader) that the version is NOT the English one... If a mod maker only know his/her native tongue, is perfectly OK to make mods in it, but if you are a company with the capabilities (you have made it the OCs)... Of course, translation salaries = less profit, but as they presume of the quality of the premiums, a minimum request could be to have used them here too. I am sure that a fan made mod that in its mod description at first would mock of those who didn´t speak his/her tongue, saying the author could have translated his mod, but he has not done it because you, as don't speak his/her tongue, do not deserve his/her time and brains, would (or should) not be very welcome in this Vault. It could seem an extreme comparision, but many people feel quite irritated by what every time can be seen more as a BW's scorn towards we these 'second rate' NwN fans. 8- At last, the intensive advertisement saturation in BW site and other commercial webs about the premiums. A custom mod depends on it's author's abilities for popularity. If it is good, and mainly if the more people like it, it will rise to become wider known, and eventually it will enter the Hall of Fame. These premium mods don´t meet these qualifications, as they are advertised, supported, and sold by a game (its) international developer. For these considerations, I think they should not be here. At least, they should be *clearly* categorised as something such OFFICIAL, PROFESSIONAL or NOT FREE mods (as this mostly derives in the radical differences with the others), and be made not possible to vote them, at least in the same terms as the rest (and the possibility of including them in the HoF would be another thing to consider, as it would be absolutely unfair). Other option could be to put the three of them in another cathegory, distinct from the real fan custom mods, which could include all 'professional' mods (I mean, all that their author demand payment for them, perhaps also including the OCs). I know there is not a classification for mods, at least in the overall searches, and perhaps some people could think that all what I have said is a nuisance, but I think it would be a little token of respect towards all the other mod authors of this Vault which does not gain from the players other thing than their gratitude and recognition (and that in the best of the cases, perhaps). PS: Note I have not talked about the mods' prices anywhere, only of the implications and differences which result for them if having one regarding the rest. I personally think they are not expensive and I would buy them were they released in my language -though I have not any problem with English-, though knowing they could probably dissapoint me). Also, I have posted this message in each one of the three premium mods threads, as I consider they meet the same requirements I state about them. I hope Maximus does not see this wrong.

    Posted by Asmodeus666 at 2005-03-0816:15:00    
    CONTAINS SPOILERS Well, I'm $8 poorer and a feel a little like I was taken. While the story and characters had great potential (especially the election, becoming Lord, etc.), it was squandered when it didn't have to be. When I started playing I imagined that I would become King, have absolute power, and be able make arbitrary descisions that would affect the community. But the only thing I ended up being able to do was appoint my Hand and my Banner, and everyone would call me 'Lord'. Big deal; it was like becoming owner of the bar in the OC, all I did was get 50 gold every now and then. I couldn't kick anyone out, raise prices, etc. I also have some character complaints; while the henchmen seemed interesting, and their voices added some flavor, I didn't quite feel that they had the depth of that the henchmen in HotU did. One redeeming quality of the mod is the replayablity and the variety of choices you have in your quests; I know that someone will always complain about linearity, but Kingmaker has a decently developed plot. Not excellently, but decently. However, I was somewhat puzzled by the continuity of some of the quests; for example, when I convinced the halfling woman to regain her position in the trading guild so she would vote for me, the bartender in the other bar wouldn't speak to me, even though I hadn't spoken to him yet. Also I could free Stiletto before I talked to Southpaw. I'm not sure exactly how to fix something like this, but in the official campaigns most quests had you interacting with all parties before a resolution. But the main reason I felt that it was a waste of money was the 'verification' that I had to undergo whenever I wanted to load a game. It annoyed me to no end; when I play a game like nwn I tend to reload saves often, if for nothing else than to repair the annoying henchmen bugs that Bioware hasn't fixed yet. I'm not fortunate enough to have constant access to the internet, and I paid the money, why should I have to undergo it? Seriously, $8 is too much to pay for something like this in my book. If there was no internet verification, I might spend the money on PMs just to get a good mod that was relatively bug-free and officially supported. I've put up with the numerous bugs in nwn because it was a good game, but this is beyond slight inconvenience.

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