'What possessed me to make a dance club module? Well, back in the day of the Beta Toolset, people were discovering creative ways to use the existing tilesets. By using proper lighting and making good use of placeable objects, people were able to make believable swamp, underwater and lost city terrains, to name a few. So I thought I?d try my hand at creating a unique environment using tiles and objects that were obviously intended for a different use. The question was, what sort of environment did I want to try? I?m not quite sure how I ended up deciding to make a dance club, but I thought it would be an interesting challenge.
Posted by WWWWolf ( ..xxx.xxx ) at 2003-01-15 13:42:00
I'm *seriously* beginning to think Bioware is cooler company
than iD.
I mean, iD gave people the power to create First Person
Shooter Levels that regrettably Overuse Colored Lighting.
Bioware gave people the power to create RPG modules that
Overuse Colored Lighting and *actually bothered to make an
overblown example of such*, so that people would immediately
note that that doesn't work. (This makes people immediately
associate Overuse of Colored Lighting with Hideous
Two-Second Music Loop that is fortunately quite rare in
discotheques these days...) Bioware folks are Professionals.
Please don't try this at home. =)
Seriously, though, an interesting silly little module that's
more interesting in technical sense than, um, practical
sense or lack of thereof.
And now I'm going to restart the module and see what happens
if I kill the damn DJ.
Posted by poolofpoo ( ..xxx.xxx ) at 2002-12-15 15:38:00
very, very good, almost as good as the OC. Witch Work
developer Rob Bartel has a lot to learn from this guy.
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