Now that the dragon cult is taken care of and the truth spell repaid, it's time to find the one who was responsible for all of this in the first place. Be careful, though. You may wish you never found him!
The Harper's Tale was one of the first user-made campaigns I ever played, and is probably still my favorite.
Posted by zethre at on08/29/07
this was really good - thanks! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by Kymechu at on08/11/07
never did get the door open or find that key, finally used dm_jumptopoint 50 50 to get to other side of the door, then trying to open it from inside triggered quest to continue, and dm_jumptopoint'ed back out to continue the mod.
Posted by Kymechu at on08/11/07
2 problems so far: first, i'm up to lvl18, but Darlo's still 16. when i tell her to stay behind, then rejoin (which triggers it to try to level her to catch up), get something like "levelling failed for Darlo Marriers in class 9). no such error when i DM myself back a level and back up, she just doesn't level. not a big problem, since with the gear upgrades i'v gotten for us both, either of us dying is only an issue in really big fights, and even then i can generally take the heat off her with my incredibly tanky regenerating fighter/dragon adept. second one, though, is somewhat more problematic. i'm doing the guild quest for zeb the illusionist, and i'v cleared the first area, and the second one with the metallic stone thing, up to the "specific key req'd" door next to that stone. but i can't open that door, and quest log implies i still need somethingh before going back to zeb, which i figure must be behind that door. both areas are cleared, including the darkbringers in their little cells, and i'v picked up all of what dropped, but no keys anywhere to be found. where should it be found, and if its still not there, how do i DM in a replacement?
Posted by SusanMcKinney at on05/27/07
A really fun series to play. Thanks for writing a great storyline. I loved traveling with the total hunkness. :D
Posted by Silvius at on01/26/07
The Harper's Tale series is quite frankly, my favorite series on the NWVault. Every one of these modules is fun and enjoyable. No bugs that i found which is a huge plus for me, the plot is excellent and playable by any character. I played a elven ranger and got to lvl 18 by the end. Recommend the series to anyone. Thanks for the wonderful module!
Posted by Neothanos at on01/05/07
Loved the series. Shame there couldnt be a part 4 more into the whole time troubles time
Posted by jfoxtail at on12/04/06
..So Elorym the Druid travelled on to Selgaunt in continuation of the Harper's work. Still he doubted Calim and all the others. Still they did not seem to accept him at face value...and how could a Druid help in the city? Why not another? If not for his lady love.... Without a doubt the finest mod in the series. Slegaunt is a large city built small. The quests take you to diverse areas that are well designed. Not too big; not too small. Many optional quests. The jailbreak quest is an interesting conundrum for a "Harper" especially a lawful one.. and yet it fits. It is about the balance and the greater good - true Harper lore.... Perhaps the one critic I will level at the finale is: The dungeon crawl leading to the boss fight. Un-neccisarly windy and designed to annoy rather than kill. A way to waste your buffs rather than moving on to the true challenge. In all excellent work - Dave. This series is a fine fine hall of fame play and I highly recommend everyone give it a try.
Posted by Salish at on10/16/06
Pretty good mod. I think part two is the best of the series. The villiage idiot contest was kinda lame. The final battle was to tough for my character. I didn't feel like reloading and trying 20 times, so I just set the game to god mode and finished it off.