Human or Half Elf suggested for plot believability
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
Any
Min # Players
Any
Min Character Level
01
Content Rating
Teen
Alignments
Any
Description
Starting from your home in Dougan's Hole, a tiny village in the Frozenfar, you begin an epic quest that will force you to conquer the Spine of the World. Across frigid tundra and through endless tunnels you must travel to reclaim your legacy and rescue your kin. Old friends and new stand ready to take up arms and join in you against countless foes. But once the journey starts, there is no turning back! Are you ready to venture Beneath the Spine? This is a FR mod for 1st Level (new) PCs. Any class is suitable, however, frequent combat will make using a spellcaster more difficult. Allows advancement to 8th level. A large hak pack (cms_spine1.hak) is required to provide the Frozenfar's environment. Primarily a linear hack-n-slash, the objective is to get from Point A to Point B as quickly as possible. Uses multiple henchmen scripts, so you will be able to have up to 3 henchmen. Designed and tested for single player, utilizing the available henchmen.
Good Hack & Slash mod. Simple. But player friendly.
Posted by ShinOkada at 2006-04-2116:26:54
Hello. I have just started this mod. As already pointed out, this system does not allow me to see character sheet of 2nd and 3rd henchmen. But are there truly no way to see those sheets? Because without knowing their stats, I cannot give them appropriate gear. Do you think playing this mod without henchman (or with only 1 henchman) is a bad idea?
Posted by Drexar_Heulbric at on03/03/06
Not bad for a Hack & Slash I suppose; it was endless and tedious to me; it felt old; henchmen scripting's brutal. Gave up out of boredom.
Posted by bibs2 at on12/25/05
Sometimes painful with the henchmen, but overall a pretty good effort
Posted by Armin at on12/17/05
Quite fun to play as a start to the series, but it hasn't aged well. The story is compelling, the visuals are good, but the henchmen are a disaster. Terrible choice of class combinations for them, outdated scripts and rather unbalanced fights thus. A huge part of gametime is spent waiting for the lemming henchmen to repawn... _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.
Posted by B5Sinclair at on10/23/05
I had similar problems with the henchmen at first. They would stand at area transitions and not follow or use abilities in combat. But, when I tried using the Voice chat to issue Follow, or Attack commands they responded and participated in combat, used bard song, and other spell effects. I was about to give up when I tried this and I'm still playing the module. In the beginning, though, the visuals were a let down. Everything was white with no textures to the ground and trees. Not sure if this is a problem with my CEP, which I'm having trouble with. Thus the vote.
Posted by Taloran at on07/21/05
Linear hack'n'slash is not usually my favorite thing, but you obviously put a tremendous amount of work into this module. Tough to win it as a ranger - if I play it again I'll go with a warrior. Some of the dialogue at the end needs a touch up - one NPC tells you that "Maard is right there" - and I took Vaarlinn from the beginning. Other NPCs referred to my female character using male salutations and pronouns. The disappearing heads took some getting used to, and I prefer the new henchman inventory management system to the one you used, but overall this is a stellar module. Great job.
Posted by Seryn at 2005-04-1309:25:00
Vezz & yuma_bill--thanks for the feedback! I appreciate the comments and will look at fixing accordingly. Most importantly, Vezz, regarding the major bug, that should be fixed in version 2. Do you know if you were playing version 1 when it happened? If you were in version 2 (currently available), please let me know. Thanks again!
Posted by Seryn at 2005-04-1309:25:00
Vezz & yuma_bill--thanks for the feedback! I appreciate the comments and will look at fixing accordingly. Most importantly, Vezz, regarding the major bug, that should be fixed in version 2. Do you know if you were playing version 1 when it happened? If you were in version 2 (currently available), please let me know. Thanks again!
Posted by yuma_bill at 2005-04-0806:27:00
***SPOILERS**** Wow...I started out expecting a basic hack n slash, but I ended up feeling stunned by the impact of what had happened to my character. Just when I was despairing that my whole family had been killed and damning the fact that I had ever left home, I found my little cousins upstairs and suddenly had a reason to go on. Despite your label as a hack n slash, this mod has excellent roleplaying qualities. Oh, I wanted to mention the gender specifics before I forget...the mod did a good job of referring to my female character as female (with Jornan calling her "missus Bullreed") but at the end there is one point where she announces herself as a son, rather than a daughter (I think it's with the captain of the guard or the councillor). Also, when speaking with Marta the governess, my character referred to herself as the nephew, rather than the neice, of the departed heir. Minor quibbles, I know. :) Another aspect of the roleplaying that really stood out was when we arrived at Jornan's home city...very dramamtic. I'm hoping that the second part has more to do with this, since I had Jornan in my party all the way through. Thank you, Seryn, for the hours of entertainment! I am off to seek my fate in part 2