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NWN MODULES

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Title  Birthright of the North (non SoU/HotU Only)
Author  B G P Hughes
Submitted / Updated  10-06-2003 / 02-20-2007
Category  Dungeon Adventure
Expansions  NWN-1.29
Setting  Worlds of Bloodknight Trilogy
Gameplay Length  25-40
Number Players  5 is the max
Language  English
Level Range  For those without Shadows expansion.
Races  See version f notes
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  See version f notes
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  11
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  See version f notes
Gameplay Hours  40
Description
Version: No Expansions (see Hall of Fame for Full Version)
Description: This module starts with the most traditional of beginnings on your farm, but nothing is as it seems. The Borderlands are being overrun, and soon you are caught up in it as your farm is attacked. When you discover your father is not really your father, who can you turn to to trust?

Designed for: Non linear, starting module, for those who like a Baldur's Gate style go anywhere world. Single or single party play. No HAK required.
Not designed for: Those with HotU/SoU - get the full version. Not for those that prefer a strong central plot, linear play, or feel lost with a lot of choice. Not for those who need strong henchman characterisation.
Rules: Limited Rest, Death xp/gp penalty, xp for kill and for skill/alignment/class/ability/deity use.
Tasters: Plenty of custom content, illusions, crafters, rumours...
Comments:This is the pre-SoU version and has one or two minor bugs, the only one worth mentioning is that to use the jeweller, you need to have less than the gold required, not more (i.e. drop your gold before crafting).




Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)

Files

NameTypeSizeDownloads
B_G_P_Hughes06Birthright_README_f.zipB_G_P_Hughes06Birthright_README_f.zip
Submitted: 10-06-2003 / Last Updated: 10-06-2003
zip1015.09Kb2907
--
Birthright_of_the_North_E.zipBirthright_of_the_North_E.zip
Submitted: 10-06-2003 / Last Updated: 10-06-2003
zip4.3Mb3161
--
SCORE OUT OF 10
9.55
7 votes
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Comments (18):

Posted by BenWH at 2006-08-23 10:08:00    
Oops - haven't checked by the basic version of Birthright for ages. Thanks for the thumbs up!
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Neearo at 2006-07-14 01:22:09    Voted 10.00 on 07/14/06
This is (apart from 'a song of Ice and Fire') the greates mod that I've played up to know. This has a true role-playing feeling. Much better than the official campaign. Especially the resting scripts and the XP for using abilities and solving quests are just great. I too love the ideas with secret doors and the way it was realized.

Posted by laisee at 2005-12-27 03:53:34    Voted 9.75 on 12/27/05
A truly enjoyable mod, ended up Bard 8, Rogue 1, RDD 1. A bit too much walking about, and the end while difficult battle wise, was a bit of a letdown. I still think Wanderer1 is your best yet.
Thanks

Posted by BenWH at 2005-05-19 08:30:48    
On hols for a couple of weeks - will reply on return.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by cegli at 2004-11-12 21:07:47    Voted 8.00 on 11/12/04

Posted by BenWH at 2004-11-05 23:50:00    
Thanks...
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by Grovil_1 ( 81.51.xxx.xxx ) at 2004-11-05 13:45:00    
Thank you for this very nice mod. Fine design, specially on areas outside the main quest. Some fights really hard, no overpowerful stuff. Many hours of fun btw.

*Proud to have kept Marcus alive till the end*

May be someday, someone have to write something on why staves are always involved in saving the kingdom / world / universe :-)

Grovil 1

Posted by Fretzke at 2004-06-23 08:10:54    Voted 10.00 on 06/23/04

Posted by BenWH at 2004-06-01 01:24:00    
feydras

Thanks for some really helpful feedback - and it's nice to get it on this version since it makes the effort of putting it on the Vault worth it!

Unfortunately the jeweller bug was fixed after the mod was modified to include the expansions - it's simple enough to fix though - simply make sure you put down your gold so you have too little, then pick it up (the variable is the wrong way round).

You take a minor hit for 'breaking' into Ernil's tower (a point towards chaotic), and actually it's worth it for the extra plot options it opens, let alone letting you pick up your stuff. One point though, was when you order things, the tower should automatically unlock - did you try before or after you ordered? It's possible I implemented this on the expanded version...

With regards +1 weapons, I think I put one of every type except all exotic weapons somewhere in the game. The warhammer may be in Akendelve, or possibly Ernil's final store (he has 4 versions depending on what quests you have done - the last is when you start working for Silverhand).

Hopefully at some point you will get a chance to try the Wanderer series, which many think did all the things that Birthright didn't quite get right. In terms of sheer size and choice, whilst at the same time leaving you not totally plot central, this is the only module I am aware of that does it (others' words, not mine).

Thanks for playing
Ben
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by feydras at 2004-05-31 13:50:53    Voted 10.00 on 05/31/04
See comments entered below mod.

Posted by feydras at 2004-05-31 13:46:00    Voted 10.00 on 05/31/04
Wonderful mod! I do not have the SoU and HotU expansions yet as they are too pricey, waiting for them to come down. I played through finishing as a Brb1/Ftr4/Cle4. I loved the non-linear, modified HCR, and wandering monsters.

I quit NWN awhile back bcs i depised how different it was from PnP. I hated how you could rest nearly anywhere, anytime with no consequences. Felt too much like a cheesy console game. Your modifications fixed all that, and without having to resort to carrying food and a sleeping mat.

Other highlights...
1. believable treasure availability. Nothing ruins my immersion in a module more than to find a potion or a pile of gold just lying in a barrel on the street.
2. well reasoned use of abilities/class/race to affect different aspects of the game.
3. writing = developing story; depth of NPCs encountered; various gods, some ancient and all but forgotten.
4. interesting, yet not all-powerful magic items.

There were a few things that didn't seem to work but i figured this is bcs i wasn't playing the final version. Whenever i tried to get the jeweler to make me an item i was told i didn't have enough money although i was carrying around 20,000gp by the last time i asked. Also, i was unable to pick up my herbalist created items from Enkil(?, trader at the tree) without breaking into his tower. He wasn't too keen on this and as i was playing a good character i didn't do it.

One very minor complaint - i was playing a cleric of Oten and so specialized in warhammer and there was no option of finding or buying an enchanted warhammer. To maximize character flexibility it would be nice if there was a chance to buy at least a +1 of any item at some point in the game.

I had a great experience playing through this module and i felt so immersed in the world that i played through as realistically as possible. I was not tempted to try every option out of boredom. Playing in this manner i know i missed a lot of stuff but i had a very enjoyable time.

Unfortunately, i'll have to wait awhile to play the Wanderer series. I need to save up for the expansions. I have no desire to play the official storyline as i find it too cheesy for the reasons i mentioned above. I will get them simply to play well written modules like yours.

By the way, does anyone reading this have any suggestions of modules with similar rules and quality that are playable without the expansions?

Ben - thank you, thank you, thanks, for your long hours of hard work and creative effort. It is very much appreciated.

- Feydras

Posted by BenWH at 2004-04-14 10:46:00    
No, this is an older version (e). It was left 'as is' when the SoU update was made. The main difference is it has none of the content from the expansions (and of course you can't use expansion feats and classes), but there were also a number of other changes and additions to the other version, and quite a lot of dialogue and plot information added. The readme details them under the patch changes.

Other than that, they are 95% the same.
_________________________
Works of B G P Hughes: Link

AME Chairman

Posted by garad_moonbeam at 2004-04-14 10:31:00    
I'm just curious what differences there are between this version and the full version? Did you have to remove SoU/HoU content, or is it just a case of removing the flag that indicates the module requires the expansions?

Posted by kawdyr at 2004-02-28 20:41:04    Voted 7.00 on 02/28/04
Fun: 6   Layout / Design: 8   Dialogue 6   Originality / Creativity 8   Quality Control 8   

Posted by Gimlet at 2004-02-28 20:39:16    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by B G P Hughes ( ..xxx.xxx ) at 2003-11-04 10:10:00    
I do intend to continue, although at present I have got caught up in The Wanderer II...

Posted by Nightstorm ( ..xxx.xxx ) at 2003-11-04 04:08:00    
Hi,

I Enjoyed this very much, and I Hope the story will go one.
Thanks for many good hours of Gameplay.


Posted by B G P Hughes ( ..xxx.xxx ) at 2003-10-08 07:04:00    
For those who do NOT have Shadows of Undrentide installed. See Hall of Fame for full version.

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