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NWN MODULES

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Title  Lord of the Rings: Sons of the Steward v1.06 FINAL
Author  Archaic
Submitted / Updated  12-22-2003 / 12-12-2004
Category  City Adventure
Expansions  NWN-1.61
Setting  Middle-Earth
Gameplay Length  3-4
Language  English
Level Range  The player MUST use the included, preconstructed character (Boromir).
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Medium
Classes  Boromir begins as a 2nd level fighter, but there is room for tinkering throughout the module.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  02
Max # Players  01
Min # Players  01
Min Character Level  02
Content Rating  Everyone
Description
It is less than a year until the War of the Ring. The Stewards rule the kingdom of Gondor from their fortress city of Minas Tirith. It is their charge to safeguard all that they can until the return of the king, but that charge is proving more difficult with each passing day. From the Dark Lands of the East encroach the armies of Sauron, Enemy of all Free Peoples of Middle-Earth. In recent months they have drawn heavily from Gondor, stealing the forests of Ithilien and putting to the lance all of the Steward�s old allies. The people look past their Steward now to his sons: Boromir and Faramir, Captains of Gondor; the former, a heroic and brazen soldier; the latter a reluctant and thoughtful young lordling. It will fall to these two brothers to stave off the Enemy�s invasion, salvage what they can, and, in time, be shuffled off the field to make room for the greater players of Middle-Earth -and their greater games.

Files

NameTypeSizeDownloads
LotR_SonsoftheSteward1.06h.rarLotR_SonsoftheSteward1.06h.rar
Submitted: 12-22-2003 / Last Updated: 02-03-2004
rar2.8Mb17926
--
Archaic19Sons_of_the_Steward_v_1.06_Readme.rtfArchaic19Sons_of_the_Steward_v_1.06_Readme.rtf
Submitted: 12-22-2003 / Last Updated: 01-19-2004
rtf11.61Kb16260
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Hak for LotR: S...StewardArchaic2003-12-22--This hak composes the work of numerous geniuses, to whom I am very thankful. It is used to play 'Lo
SCORE OUT OF 10
9.41
73 votes
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Comments (25):

1 2 3

Posted by Sir_Toejam at on08/24/05
not bad; a lot of fun strategic battles, decent storyline, well written.

Posted by Sir_Toejam at on08/24/05
ack! major bug: - i tied up my pack-pony to graze as soon as i entered the deep pelenor. - killed all the wargs and saved the lost guard. now everybody (including the pony) is hostile to me! here's what i think is going on: I attacked the wargs as soon as i could see them (they weren't hostile yet). this must have set all factions hostile. if what i suspect is true, then the author needs to amend his factions to exclude wargs (and most likely all other enemy factions) from affection faction relationships among the other factions (especially those who are supposed to be your allies!)

Posted by Sir_Toejam at on08/24/05
does faramir gain levels or no? he seems stuck at level 2 (i am assuming this is intentional, but could be wrong).

Posted by Valthaur at on08/19/05
Just thought I'd paste my feedback from the stats view...heh, it certainly helped that I'd just watched Fellowship again before I started playing this - put me in a very Boromirish mood! ---- Archaic, I thought it was a top quality module. The atmosphere, the dialogue, the portrayal of the major characters; all were excellent, and I loved the references to the Lord of the Rings appendices. It was very easy to imagine this tale having occurred in the course of Tolkien's stories of Middle Earth. A couple of problems that I did have with the module (none related to the narrative): SPOILERS 1. The main bug I encountered was in the battle with the orcs across the Anduin, where the player has to deploy his troops. I saved the game just after talking to Mithrandir and when the orc column was approaching. I sounded the horn and began the battle, but since it was going badly I loaded the game. This time, I waited for the column to progress a little further, but then try as I might to sound the attack, I would receive that message about using the horn frivolously (I remained on the hill while doing so). Reloading multiple times didn't help, until I loaded from an earlier saved game, just before I'd deployed my troops. After that the horn worked normally. 2. In the same battle, my henchmen would sometimes start fighting with Mithrandir and the other guards. Not sure why that happens; perhaps the wizard did AOE damage to them? (though I was playing on normal difficulty). 3. Boromir seems to make the comment about his warg hunter being missing every time he passes through the gate. 4. Not sure if this can easily be fixed, but whenever I have multiple henchmen, I can only interact with the first one. I worked around that, but it involved considerable dropping and rejoining from the party (or fellowship). These issues aside, it was a great module! I hope you make more LotR tales in the same vein in the future...perhaps one dealing with Dale, the Lonely Mountain and those lands (with a guest appearance by Beorn?) after the events of The Hobbit and before the battle related in the LotR appendices. Cheers!

Posted by Valthaur at on08/19/05
Archaic, I thought it was a top quality module. The atmosphere, the dialogue, the portrayal of the major characters; all were excellent, and I loved the references to the Lord of the Rings appendices. It was very easy to imagine this tale having occurred in the course of Tolkien's stories of Middle Earth. A couple of problems that I did have with the module (none related to the narrative): SPOILERS 1. The main bug I encountered was in the battle with the orcs across the Anduin, where the player has to deploy his troops. I saved the game just after talking to Mithrandir and when the orc column was approaching. I sounded the horn and began the battle, but since it was going badly I loaded the game. This time, I waited for the column to progress a little further, but then try as I might to sound the attack, I would receive that message about using the horn frivolously (I remained on the hill while doing so). Reloading multiple times didn't help, until I loaded from an earlier saved game, just before I'd deployed my troops. After that the horn worked normally. 2. In the same battle, my henchmen would sometimes start fighting with Mithrandir and the other guards. Not sure why that happens; perhaps the wizard did AOE damage to them? (though I was playing on normal difficulty). 3. Boromir seems to make the comment about his warg hunter being missing every time he passes through the gate. 4. Not sure if this can easily be fixed, but whenever I have multiple henchmen, I can only interact with the first one. I worked around that, but it involved considerable dropping and rejoining from the party (or fellowship). These issues aside, it was a great module! I hope you make more LotR tales in the same vein in the future...perhaps one dealing with Dale, the Lonely Mountain and those lands (with a guest appearance by Beorn?) after the events of The Hobbit and before the battle related in the LotR appendices. Cheers!

Posted by Anonymous at 2005-08-1513:15:26    
WOW, this is great work! Amazing job. Looking foreword to your next module!!!

Posted by Sutava at on08/10/05
While I think "Cable Modem Club" is an arrogant, unintelligent, narrow minded idiot who knows nothing about how much of the continental US is covered by High Speed Internet, as a 56k user who can't get access, I have no problems downloading a 100, 200 or 300 meg hak file. It's called: Leave your computer on overnight and use GetRight so the download gets to you in one piece if you have to resume. Having said that, this module is a brilliant piece of art, the dialogue writing is near that of Tolkien's himself. It was a blast to play as Boromir in Tolkien's Middle Earth, brought to us accurately and as a labour of love by Archaic. I wish you would do The Hobbit :)

Posted by Porkytarts at on07/22/05
Wow. That was awesome. Great job man, great job.

Posted by Giyojiro at 2005-05-1518:45:28    
Bloo'y 'ell! The haks are large! But, large means good. *grins* Hehe, pretty dumb comment back there. You have EXCELLENT Module making talent. I played both Son of the Steward and the Dunedain, and I must say, that the Dunedain, though good, is (no offense) FAR from Son of the Steward.It is, by far, the BEST module that I have played in The Neverwinter Vault. Truly a spectacular masterpiece. Especially the ambush scene, I had a chance to demonstrate tactics. ;D -Murasake Giyojiro-san

Posted by Broadus at on05/09/05
I can't see my comments appear...

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