Single party only recommended, guess you could have hundreds of players, but it wouldn't be much fun!
Language
English
Level Range
6-12 Start between level 6 & 8 recommended, not tested higher start levels. Use my Level-up module to make a balanced starting character (suggest level 8).
Races
Any - and yes it can make a difference.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any - includes class specific options (and you can switch off limited rest for any class)
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
12
Max # Players
04
Min # Players
01
Min Character Level
06
Content Rating
Everyone
Alignments
Any - easier to roleplay as non-evil but not compulsory
Gameplay Hours
20
Description
Version: HotU + SoU (patch 1.66) Description: King Tharg has noted your exploits in establishing the colony at Mithri, and has been impressed by your resourcefulness (from part I). As a result he has sent his herald Silverhand with a simple task; he needs his Court Wizard to help deal with the upcoming invasion of the Black Hand. The problem? The Court Wizard is at a monastery in the Wilderness, in the lands that the Black Hand is marching out of. The village of Mithri has not turned out to be the home you hoped for. Your actions have made life there uncomfortable. Even your friends - those that survive - have recommended you move on. It seems the king at least appreciates your worth, and fulfilling his errand is as useful a way as any to seek pastures new. It is not long before you will be treading unfamiliar depths in a race against time, thwarted by magic, feuds from the past and betrayal... Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. Shoutable commands for better henchman control. Tasters: Multiple henchmen that interact with you and each other and act at times independantly. Plenty of custom content, illusions, rock falls, ropes... Comments:Feedback, especially from multiplayer, will be very well received - comments, improvements, etc, and is always responded to. Part III is now in development, but ideas are welcomed. CEP version ready.
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
I liked this even better than The Wanderer I, and that's saying something. I can't express how appreciative I am of people like this who create high quality content without remuneration. Thanks so much for a good time!
Posted by BenWH at 12:38:18 Voted10.00
Yep - all true. Nice of you to come back and re-grade. Part 3 remains half done. Likelihood of it ever being complete is likely pretty low now, but I can never say never. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Aristan at on01/26/07
BTW, I just read through the response from the first time I voted (sorry, never checked back). I has said I played through in about four hours. You had replied that this was 'fast' and many more hours exist inthe game (which I agree is certainly true). In my defense, the quest giver in the module (it has been a long time hence I forget the name) did say to 'hurry'. So I hurried. Someone tells me in module 'get there as fast as you can' and I will. I played through it without resting once (hey, I was in a hurry :) ).
Posted by Aristan at on01/26/07
Revoting due to perspective. Original comments: I'm a hard grader so an 8 in my book is still a pretty excellent module. What I loved: You make probably the best dungeons I've seen in any module. I really love the long linked together feel of these spaces. One would probably argue that your dungeons are better than ones in in OC, but that would be a tough call (though they have a host of programmers making content and rules focused to that effect, so on that note you get a huge edge over them). What I thought could have been better: It was basically a dungeon crawl (yes I know, that was the point) and it was over quickly. I played through in a half day (my time, probably about 4 hours). I wished it was longer. Final thoughts: Great module. I, like other people hope for a third chapter. You make an awesome dungeon (and wilderness as was observed in part I). Very old school CRPG. The interlinking of areas almost makes mapping necessary again. Two enthusiastic thumbs up! Waiting for chapter three!
Posted by Aristan at on01/26/07
Revoting due to perspective.
Posted by BenWH at 04:08:05 Voted10.00
Updated to patch k, to make use of the new cloaks. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by miguel at 2006-03-3009:01:15
Great. Thanks!
Posted by BenWH at 12:43:10 Voted10.00
Changes in patch j · A fix if you have multiple cursed items, and obtaining cursed items from containers. · Re-linked a transition that someone reported took you back to Mithri by mistake if you tried to re-enter the Halls after leaving. Couldn?t reproduce it, but re-linked it anyway. · Added some listen triggers. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by BenWH at 04:31:16 Voted10.00
MrMadMax - thanks for your feedback. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by MrMadMacs at on10/24/05
Very good Mod. Not as chellenging in my perspective a Wanderer 1. A bit short. Really, really nice scapes, though. Small note, the henchmen was not as responsive for some reason and the use and loss of rope was a bit much. In all, great hard work, Great module. _________________________ MrMadmacs